37b30901b3
Removes C++ code for conditional defines removed in f29d059617
.
...
Differential Revision: https://code.wildfiregames.com/D4551
This was SVN commit r26661.
2022-03-15 22:13:22 +00:00
7f279c695d
Remove fortress and tower entity limits.
...
The distance requirement is enough:
These entity limits for fortresses and towers unnecessarily restrict
player freedom, especially on giant-size maps. See also comments by
various people on the forums (e.g.
https://wildfiregames.com/forum/topic/37687-lets-fight-gameplay-balance-mod/page/2/?tab=comments#comment-422251 ).
Patch by: @Nescio
Rebased by: @marder
Differential revision: https://code.wildfiregames.com/D3778
Reviewed by: @borg-, @chrstgtr
Comment from: @wowgetoffyourcellphone
This was SVN commit r26660.
2022-03-15 07:08:05 +00:00
7a42776b83
Increase the acceleration.
...
Patch by: @marder
Differential revision: https://code.wildfiregames.com/D4512
Agreed: @chrstgtr, @Effervescent, @LetswaveaBook, @PhiliptheSwaggerless ,
@Stockfish, @ValihrAnt, @wowgetoffyourcellphone
Disagreed: @bb , @Freagarach
This was SVN commit r26659.
2022-03-15 07:04:42 +00:00
6db68dbe8e
Don't show captured units in summary.
...
Since siege isn't capturable anymore since d583048690
.
Reported by: fmmaks at
https://wildfiregames.com/forum/topic/73490-cant-capture-siege-engines-alpha-25/#comment-484544 .
Patch by: @Langbart
Differential revision: https://code.wildfiregames.com/D4538
Fixes #6455
This was SVN commit r26658.
2022-03-15 06:53:40 +00:00
4af4fa84e3
Fix using numeric cheats with a non-numeric value.
...
Requested by @Silier at 93b22c5f86
.
This notifies players when using a non-numeric value and guards the
simulation against such cases.
Previous behaviour was that a cheat was executed with its default value.
Now the cheat is not used.
Differential revision: https://code.wildfiregames.com/D4485
Comments by: @bb , @Silier
This was SVN commit r26657.
2022-03-15 06:46:34 +00:00
02de932816
Remove redundant function in HasDealtWithTech
in trigger helper.
...
The function was redundant for a long time, but made an error in
73f741d266
.
Reported by: @marder
Differential revision: https://code.wildfiregames.com/D4541
Tested by: @marder
Fixes #6458
This was SVN commit r26656.
2022-03-15 06:38:46 +00:00
959d50b81d
Add icon and tooltip for han pop bonus.
...
Similar to the pers and maur ones.
This was SVN commit r26655.
2022-03-15 05:39:29 +00:00
1b0891c566
Handle OutOfWorld for formations
...
Comments By: Silier
Reviewed By: Freagarach
Differential Revision: D4535
fixes #6448
fixes d9d4deb6ce
This was SVN commit r26651.
2022-03-14 19:51:22 +00:00
Angen
a7b7f50cc8
Move some shaders to mod
...
Differential revison: D4547
Fixes : #6294
This was SVN commit r26650.
2022-03-14 17:24:47 +00:00
cce1005c81
[art - Alpha 26]
...
Fix 2 Blemmye textures. Somehow during the moving and renaming process
the textures got screwed up.
This was SVN commit r26646.
2022-03-14 06:02:21 +00:00
36c7fff532
[Han Chinese - Alpha 26]
...
Renamed the Han civ bonus filename to match the Persian and Mauryan
files of the same effect. Very minor change.
This was SVN commit r26644.
2022-03-14 03:54:50 +00:00
91a1fddf9d
Fix arctic biome bushes spawning too close to the CC.
...
Patch by: @marder
Accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4543
This was SVN commit r26643.
2022-03-14 00:15:43 +00:00
Angen
74ce45b93e
Fix Macedonian bonus
...
Differential revision: D4544
Patch by: @ValihrAnt
Missed rebase
This was SVN commit r26642.
2022-03-13 19:14:44 +00:00
Angen
020a123ea1
[gameplay] Adjust Kushite Pyramids to be more used
...
Differential revision: D4280
Patch by: @ValihrAnt
Reviewed by: @chrstgtr
Accepted by: @marder
Comments by: @wowgetoffyourcellphone @LetswaveaBook @wraitii @Freagarach
This was SVN commit r26641.
2022-03-13 19:08:46 +00:00
Angen
4023b04895
[gameplay] increase attack of defensive structures slightly
...
This increases their damage slightly from 10 to 11
Differential revision: D4510
Patch by: @marder
Reviewed by: @wowgetoffyourcellphone
Comments by: @chrstgtr
This was SVN commit r26640.
2022-03-13 18:54:06 +00:00
87b04cc3f9
Add a word of caution to the empire map.
...
Patch by: @Langbart
Fixes #6456
Differential Revision: https://code.wildfiregames.com/D4546
This was SVN commit r26639.
2022-03-13 18:51:13 +00:00
Angen
8f7ee59f79
Fix 0 tech cost multiplier in session tooltips
...
This was SVN commit r26638.
2022-03-13 13:01:19 +00:00
272b4c1828
[Han Chinese - Alpha 26]
...
Make the Imperial Court upgrade only applicable to 1 civic center.
This was SVN commit r26636.
2022-03-13 04:54:57 +00:00
ff4e30d672
[Han Chinese - Alpha 26] This retools the Imperial Court upgrade for the Civic Center.
...
Discussion:
https://wildfiregames.com/forum/topic/71582-fixing-chinese-han/
This removes the Champion training aspect and reduces the GarrisonHolder
from 2x to a 1.5x bonus, the same as the health and capture points
bonus. 2x garrisoning caused there to be a prohibitive number of arrows.
Replaces the champions with faster batch training speed. Unlocked heroes
still remain.
This was SVN commit r26634.
2022-03-13 04:53:40 +00:00
2c9a6704e0
Forgot to commit the unlock tech changes for c4bdbe4dd9
...
This was SVN commit r26633.
2022-03-13 04:53:08 +00:00
c4bdbe4dd9
[Han Chinese - Alpha 26] Champions trainable in captured Barracks and Stables now require Unlocking Techs
...
Discussion:
https://wildfiregames.com/forum/topic/71582-fixing-chinese-han/
Previously, one could capture an enemy Barracks or Stable and train Han
champions there without researching the champion unlocking techs. This
rectifies this (in an admittedly hacky way) by creating duplicate Han
champion templates with suffix "_academy" and putting those in the Han
Academy with the RequiredTechnology of City Phase.
The original Han champion templates, which are what can be trained in
captured Barracks and Stables, are given the unlocking
RequiredTechnology respective to their class (as most of civs'
champions).
Both Templates have the same SelectionGroupName, so should be selectable
together with a double-click with no problem.
Please report problems in the above linked thread.
This was SVN commit r26632.
2022-03-13 04:34:03 +00:00
4eb65144fc
[Han Chinese] Minister
...
- Make his capture attack be 20% less than heroes, but 40% more than
champions (previously his capture attack was a whopping 20)
- Add an attack-move soundgroup
- Discussion:
https://wildfiregames.com/forum/topic/71582-fixing-chinese-han/
This was SVN commit r26631.
2022-03-13 04:25:10 +00:00
e89e55539e
Removes custom vertex attribute locations for GLSL. Refs ce215cace3
.
...
This was SVN commit r26630.
2022-03-12 23:25:23 +00:00
325176fa55
[gameplay] Macedonian bonus - Instant storehouse technology research time.
...
Patch by: @ValihrAnt
Accepted by: @chrstgtr
Differential Revision: https://code.wildfiregames.com/D4234
This was SVN commit r26627.
2022-03-12 21:52:23 +00:00
d9ccc5c499
[gameplay] Nerf Han hero Han Xin
...
Patch by: @ValihrAnt
Accepted by: @marder , @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4525
This was SVN commit r26626.
2022-03-12 21:22:16 +00:00
50234ba533
Slighty offset the stone mine on the tutorial map to prevent overlap.
...
Patch by: @Langbart
Accepted by: @marder
Thread:
https://wildfiregames.com/forum/topic/73619-tutorial-map-woman-overlapping-stone-mine
Differential Revision: https://code.wildfiregames.com/D4540
This was SVN commit r26625.
2022-03-12 19:29:18 +00:00
61ef7fc1d1
Adjusted walking speed and animation speed for a number of animals:
...
- camel, cow, sanga cattle, zebu: decreased animation speed
- deer and gazelle: decreased animation speed and walking speed.
Patch by @pszemsza
Fixes #5680
Differential Revision: https://code.wildfiregames.com/D3891
This was SVN commit r26622.
2022-03-11 13:51:43 +00:00
4f028b0771
[art] Resize the minimap icons from 32x32 to 16x16
...
This was SVN commit r26621.
2022-03-11 08:18:25 +00:00
dff79a388b
Fix obstructed entities being able to drop off resources.
...
Introduced in 7ba4b1ffc8
by not checking the range anymore.
Reported by @FFFF at
https://wildfiregames.com/forum/topic/72985-stuck-units-delivering-resourses/ .
Differential revision: https://code.wildfiregames.com/D4531
Tested by: @Langbart
Fixes #6446
This was SVN commit r26619.
2022-03-11 06:39:25 +00:00
41033d951e
Fix stances of healers.
...
They fled whilst healing and not when idle. That is the other way around
than expected.
Introduced in healing introduction (c56f96040e
); #999 specifically made
them flee, but it left quite undefined behaviour.
Reported by @BreakfastBurrito_007 on the forums somewhere.
Differential revision: https://code.wildfiregames.com/D4532
This was SVN commit r26618.
2022-03-11 06:37:03 +00:00
ca3c3714a7
[art] Han Chinese
...
New portrait for Wei Qing, by kul
This was SVN commit r26612.
2022-03-09 17:50:14 +00:00
6a09087225
[art] Han Chinese
...
- Liu Bang portrait by @kul
This was SVN commit r26608.
2022-03-08 09:21:07 +00:00
059fbf25d1
[Fix - Alpha 26] Remove minimap icons from Stone and Metal mines for this release, as some maps have more than the max number of 128.
...
Refs diff: ​https://code.wildfiregames.com/D4513
Refs changeset: 9e6e6e7535
This was SVN commit r26607.
2022-03-08 07:03:58 +00:00
3417669e97
[art] Improve the look of the loading screen parchment. From a cc0 source.
...
This was SVN commit r26602.
2022-03-07 07:28:48 +00:00
2d598c34f3
[Fix] Han Minister attack soundgroup
...
This was SVN commit r26601.
2022-03-07 06:56:21 +00:00
9e6e6e7535
[Minimap] Finish off the minimap feature with the rest of the icons
...
Refs diff: https://code.wildfiregames.com/D4513
Refs #26592
This was SVN commit r26600.
2022-03-07 06:49:08 +00:00
839d38386c
[gameplay - Alpha 26] Han Chinese
...
- Remove the bolt shooter tech from the Han arsenal, since they no
longer have a bolt shooter
This was SVN commit r26598.
2022-03-07 05:04:22 +00:00
c62cc86477
[art] Improve the Ptolemy merc cav actors.
...
This was SVN commit r26597.
2022-03-07 05:03:05 +00:00
1fd263520c
[art] Create a new material player_trans_ao_norm_spec.xml
...
This was SVN commit r26596.
2022-03-07 05:02:07 +00:00
475e1a02ae
[art] Allow the Spartan Syssition model to use Spartan hoplite shields instead of the ugly low res bronze disks used previously.
...
This was SVN commit r26595.
2022-03-07 04:59:51 +00:00
36faf3bb4f
This was SVN commit r26593.
2022-03-07 01:59:41 +00:00
ce18f297d5
Adds icons to minimap.
...
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4513
This was SVN commit r26592.
2022-03-07 01:22:06 +00:00
ddf88a2640
[gameplay - Alpha 26] Han Chinese
...
- Remove GarrisonHolder from the Han Dock, as it messed up the trade
route waypoint feature.
- Maybe investigate a way to get around this.
This was SVN commit r26591.
2022-03-06 23:25:46 +00:00
ff3b6d5ac4
[Jenkins Log]
...
- Fixing Thespian Melanochitones and Theban Sacred Band errors
introduced in 8c8d765c06
- Fixing some shield errors introduced in f2346b6796
This was SVN commit r26589.
2022-03-06 22:32:41 +00:00
15ed402a12
[A26 Gameplay] Tweak the formation turning threshold
...
Reviewed By: marder
Differential Revision: D4517
This was SVN commit r26587.
2022-03-06 21:32:19 +00:00
6a9a17606c
further optimizations for map Unknown: Passes
...
Patch By: elexis
Transferred By: marder
aids 50fefd0605
Differential Revision: D4526
This was SVN commit r26586.
2022-03-06 21:30:19 +00:00
8eecc39e71
Let the Gamesetup.cpp Autostart (starting from cl) use the gamesettings via the autostart gui page.
...
Comments and testing By: Langbart
Fixes #6433
Differential Revision: D4492
Includes/Obsoletes D4287
This was SVN commit r26584.
2022-03-06 21:12:16 +00:00
2af020bab1
Generalize fromInitAttributes loop
...
Add deepCompare function to utilities to easy and reliably compare js
variables.
Comments By: Langbart, Stan, asterix
Differential Revision: D4521
This was SVN commit r26583.
2022-03-06 21:01:36 +00:00
18c450a268
[art] Fix resolution of portrait (from 250^2 to 256^2)
...
This was SVN commit r26581.
2022-03-06 20:23:38 +00:00
77978b8348
[art] New portraits of Han Xin and Cleopatra.
...
First art commit from user kul. Congrats!
Thread:
https://wildfiregames.com/forum/topic/27520-task-improve-hero-portraits/?do=findComment&comment=479591
This was SVN commit r26580.
2022-03-06 18:07:51 +00:00
50fefd0605
Fix unknown map: opponent being unreachable
...
Patch by: @elexis
Tweaks by: @Langbart, @marder
Fixes : #6422
Differential Revision: https://code.wildfiregames.com/D4457
This was SVN commit r26578.
2022-03-06 15:22:35 +00:00
3299bc7efb
Fix unpassable and unnatural forests on African Plains
...
Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4502
This was SVN commit r26577.
2022-03-06 15:10:16 +00:00
aad2453e09
Texture update for polar sea
...
Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4450
This was SVN commit r26576.
2022-03-06 15:05:06 +00:00
352dd1873d
Texture update/ general overhaul for Gulf of Bothnia and its biomes
...
Reviewed by: @smiley
Differential Revision: https://code.wildfiregames.com/D4086
This was SVN commit r26575.
2022-03-06 14:51:25 +00:00
Angen
9fcb007bb3
[Petra] Fix han civilisation
...
This was SVN commit r26574.
2022-03-06 13:54:03 +00:00
71a5274c52
Add 24 new music tracks.
...
Patch by: @Samulis , Omri Lahav
Refs: #6445
This was SVN commit r26573.
2022-03-06 11:25:57 +00:00
b5d5628667
Make sure PlayerCiv values are initialized
...
fixes daada92a82
Reviewed By: Silier
Differential Revision: D4522
This was SVN commit r26572.
2022-03-06 09:39:57 +00:00
0668167fda
[art] Seven new technology portraits.
...
This was SVN commit r26571.
2022-03-06 07:54:00 +00:00
217aa91496
[art] Better decals for some building actors; added 2 new "tents" for Atlas.
...
This was SVN commit r26570.
2022-03-06 07:52:34 +00:00
8c8d765c06
[art/templates] Move Sacred Band and Thespian Black Cloaks to the Theban folder; rename the templates to suit
...
This was SVN commit r26569.
2022-03-06 07:50:19 +00:00
5dbb7729d6
[art/art cleanup] Some texture updates and deletions.
...
This was SVN commit r26568.
2022-03-06 07:47:57 +00:00
4811b24483
[art cleanup] Reduce the resolution and file size of these Kushite statue textures.
...
This was SVN commit r26567.
2022-03-06 07:44:08 +00:00
f2346b6796
[art cleanup] Remove 190 unused shield textures and actors
...
- Attempt to fix all instances where there caused a problem. Still on
the lookout for anymore gremlins.
- Will hunt down and remove unused meshes in a later commit.
This was SVN commit r26566.
2022-03-06 07:32:38 +00:00
cbf0b49b85
[art] Cleanup these Scutum Boss textures by reducing their file dimensions and file size. (they were comically oversized)
...
This was SVN commit r26565.
2022-03-06 07:25:59 +00:00
0bcf289798
[art] Darken the sand decals slightly.
...
This was SVN commit r26564.
2022-03-06 07:24:39 +00:00
b45bc531c4
[art] Use newer shield models for the sides of the Roman warships
...
This was SVN commit r26563.
2022-03-06 07:20:05 +00:00
69daefeb2b
[art] Move the prop points for the Roman tents to fit the newer Roman Scutum models.
...
This was SVN commit r26562.
2022-03-06 07:17:32 +00:00
fc5a165d81
[art] Add specular to the Mausoleum statues
...
This was SVN commit r26561.
2022-03-06 07:15:50 +00:00
5867d96ab4
[art] Add a Bronze Quadriga to the top of the Roman Triumphal Arch
...
This was SVN commit r26560.
2022-03-06 07:13:05 +00:00
ee8bec703d
[art] Fix the Spart temple decal.
...
This was SVN commit r26559.
2022-03-06 07:10:54 +00:00
cddb52cd3f
Fix menu music no longer playing.
...
This was SVN commit r26557.
2022-03-05 22:23:53 +00:00
dd499437ca
[art] 4 improved unit portraits.
...
This was SVN commit r26556.
2022-03-05 21:56:52 +00:00
82ee4fdce2
[gameplay] Reduce pikemen pierce armor by 2
...
Patch by: ValihrAnt
Accepted by: @wowgetoffyourcellphone , @chrstgtr
Differential Revision: https://code.wildfiregames.com/D4524
This was SVN commit r26555.
2022-03-05 21:56:04 +00:00
db31e46030
[art] Move Han weapon textures to the right subfolder.
...
This was SVN commit r26554.
2022-03-05 21:37:04 +00:00
c55cd0d7f8
[art] A dozen new technology portraits.
...
This was SVN commit r26553.
2022-03-05 20:46:17 +00:00
ebac6b01fa
[art] Some hero portrait background textures
...
This was SVN commit r26552.
2022-03-05 20:05:53 +00:00
d32c68eb2c
Add Chinese specificName for Town and City phase techs.
...
Discussion:
https://wildfiregames.com/forum/topic/38729-addition-of-han-chinese-to-0ad/?do=findComment&comment=482980
Participants: @Carltonus @OliverLew @AIEND
This was SVN commit r26551.
2022-03-05 19:47:01 +00:00
d566f891d9
[art] Stopped dead Baobabs from swaying in the wind.
...
refs: #6423
This was SVN commit r26550.
2022-03-05 19:39:42 +00:00
ca47c244c5
[art] 2 new skyboxes; 1 updated
...
"Desert", "Sunrise", and "Stratus_2" skyboxes from cc0 sources.
This was SVN commit r26549.
2022-03-05 19:24:46 +00:00
6e863d141b
[gameplay - Alpha 26] Han Chinese
...
The Han Minister can now defend himself. Exact values open for debate.
This was SVN commit r26548.
2022-03-05 19:14:58 +00:00
38351207ba
Fix Han civil service technologies
...
Patch by: @marder
Accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4523
This was SVN commit r26547.
2022-03-05 19:02:08 +00:00
376720e55e
Fix white appearing in camel mipmaps.
...
Noticed by: @marder
This was SVN commit r26545.
2022-03-05 18:12:11 +00:00
f3fbc86529
Fix an error introduced in fa5671438a
. _string was expected but message was there instead
...
Refs: #6197
Suggestion by: @bb
This was SVN commit r26543.
2022-03-04 14:33:06 +00:00
f2f54cb23d
Only add default music tracks if civ.json doesn't override them.
...
Comments by: @bb , @Freagarach
Differential Revision: https://code.wildfiregames.com/D4500
This was SVN commit r26542.
2022-03-04 14:09:14 +00:00
ba825ac514
Fix Han practice_range triggering errors.
...
This was SVN commit r26541.
2022-03-04 14:04:54 +00:00
a586d94230
Use some of @Stan 's new 'Polar' geology assets on the Alpine Valleys skirmish map.
...
This was SVN commit r26539.
2022-03-04 06:28:26 +00:00
bd4b7d4bb6
Generalise gamesettings pickRandomItems' loop
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Comments By: wraitii, Stan, Silier
Suggested By: elexis
Differential Revision: D4231
This was SVN commit r26535.
2022-03-03 16:13:35 +00:00
bc59f0c40b
Use the correct resource type for polar stone mines.
...
Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4519
This was SVN commit r26534.
2022-03-03 15:04:59 +00:00
be2f33b661
removeable => removable
...
Patch By: LudovicRousseau
Comments By: vladislav, Nescio
Differential Revision: D3663
fixes #6098
This was SVN commit r26533.
2022-03-03 14:52:13 +00:00
aa79122b7f
introduce template_unit_siege_flamethrower.xml
...
Patch By: Nescio
Differential Revision: D3576
This was SVN commit r26532.
2022-03-03 14:11:47 +00:00
fa5671438a
Fix invalid translations in the game options.
...
Comments and fixes by: @bb
Fixes : #6197
Differential Revision: https://code.wildfiregames.com/D4083
This was SVN commit r26531.
2022-03-03 13:34:15 +00:00
2fbd9ea17d
Add new polar mines.
...
Refs: https://code.wildfiregames.com/D4450
This was SVN commit r26529.
2022-03-03 11:04:52 +00:00
ab501175f9
Improve new metal mine textures. Better normal map and specular.
...
This was SVN commit r26528.
2022-03-03 11:02:57 +00:00
6281499708
Move Roman legionary shoulder pad actors to the /armor/ subfolder
...
This was SVN commit r26527.
2022-03-03 07:15:26 +00:00
6b158ce34d
Line endings -> native
...
This was SVN commit r26526.
2022-03-03 07:12:04 +00:00
7c3aed5f36
Set the size of the overlaybox without relying on the arbitrary initSize
...
Comments By: vladislav
Differential Revision: D4489
This was SVN commit r26523.
2022-03-02 16:27:11 +00:00
f69e5c01e8
Fix template type in d9d4deb6ce
...
This was SVN commit r26521.
2022-03-02 15:55:16 +00:00
d9d4deb6ce
smoother formation manouvres
...
Implement a threshold between "turning" the formation and "rearranging"
it.
Patch By: marder
Based on Patch By: alre
Comments By: Freagarach, Stan, Silier
Glanced good By: Freagarach
Differential Revision: D4294
Forum Topic:
https://wildfiregames.com/forum/topic/44848-proposals-for-formations/#comment-452917
This was SVN commit r26520.
2022-03-02 12:54:43 +00:00
250b0f12c6
[gameplay - Alpha 26]
...
Attempt at making Crossbow teching less OP:
- Remove "Repeating Crossbows" as it was historically problematic and
was also OP for crossbows.
- Reduce the RepeatTime bonus in "Crossbow Training" from -33% to -20%.
This was SVN commit r26519.
2022-03-02 07:36:23 +00:00
df0cd5ac71
Really fix the Han Sandbox this time.
...
This was SVN commit r26517.
2022-03-01 18:37:33 +00:00
299df0f049
[gameplay - Alpha 26]
...
Removed the ability of the Han to research 'Will to Fight' from a
captured Fortress. Reported by @faction_02 here:
https://wildfiregames.com/forum/topic/71578-feedbacks-from-a26-svn-tests/?do=findComment&comment=482636
Increased the cost and research time of 'Art of War' to match the other
two Han special Fortress techs.
On the backend moved the Han techs to the Fortress parent template.
Seemed cleaner.
This was SVN commit r26516.
2022-03-01 18:24:43 +00:00
afde89eb33
Update some "sandbox" maps.
...
Fixed an error to the Han sandbox reported by @Stan .
This was SVN commit r26515.
2022-03-01 18:07:05 +00:00
32ed1f9065
Fix heads forgotten in 090ce1c82f
...
This was SVN commit r26513.
2022-03-01 15:39:24 +00:00
75f7cde184
Fix previous commit. Removing materials only doesn't work with the game's collada importer.
...
Noticed by: @marder
This was SVN commit r26512.
2022-03-01 15:34:17 +00:00
8f8752fbe4
Fix incorrect normal maps for stone_furrowed_0* meshes.
...
Remove duplication in some actors.
Fix naming conventions for those files.
Use the correct material.
Noticed by: @marder
This was SVN commit r26511.
2022-03-01 14:17:24 +00:00
552f66e527
Add additional animation variants to the medium player color cape.
...
This was SVN commit r26509.
2022-02-28 05:51:20 +00:00
88572c5e80
New f_armor_dress.dae mesh by @Stan with a better UV map
...
This allows for more accurate textures for female units with intricate
patterns on their long skirts. Boudicca is the first example, provided
here.
This was SVN commit r26508.
2022-02-28 05:50:27 +00:00
3344324a66
[gameplay - Alpha 26] More Han refactoring
...
Chariot Crossbowman -> Chariot Archer
- Adjusted Actors and template
Champion Cavalry
- Took away shield and gave cataphract animations
Champion Swordsman -> Champion Spearman
Liu Bang
- Gave him a different base animation variant
This was SVN commit r26507.
2022-02-28 05:46:49 +00:00
f0d7c8ec27
Fixed supersedes line in this tech. Reported by @Stan
...
This was SVN commit r26505.
2022-02-27 23:50:42 +00:00
1173163066
Added a requirementsTooltip message in case the Espionage tech is ever placed in a different building, as it is for the Han.
...
This was SVN commit r26504.
2022-02-27 23:45:52 +00:00
a04ad0beb2
Make ClumpPlacer determine the correct fraction of failed attempts to place points
...
Comments by: @smiley , @elexis
Patch by: @Inari
Fixes #5092
Differential Revision: https://code.wildfiregames.com/D1414
This was SVN commit r26503.
2022-02-27 21:49:32 +00:00
wackyserious
10c0d813bf
Improved Persian head textures
...
This was SVN commit r26501.
2022-02-27 13:04:56 +00:00
wackyserious
dd90459888
Improved numidian head texture
...
-Derived from an edit of the Vercingetorix face texture
This was SVN commit r26500.
2022-02-27 07:12:36 +00:00
wackyserious
090ce1c82f
Numidian head fix (eye color and skin tone)
...
This was SVN commit r26499.
2022-02-27 06:12:02 +00:00
a217718254
Fix stone mine actors on maps after 1a6c1c2131
.
...
Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4505
This was SVN commit r26496.
2022-02-26 22:52:33 +00:00
6bc2f7a783
Draws entities on minimap via triangles instead of points.
...
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4509
This was SVN commit r26493.
2022-02-26 20:30:09 +00:00
3651ff26d9
Fix shadow glitch on Maurya market on lowest setting.
...
Reported by: @marder
This was SVN commit r26491.
2022-02-26 17:36:15 +00:00
wackyserious
70dc03e20d
Large round shield (no boss) mesh + complimentary variants to the new Gaul noble tunic
...
This was SVN commit r26489.
2022-02-26 05:00:18 +00:00
d5d1754991
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
...
This was SVN commit r26486.
2022-02-25 22:05:06 +00:00
0d2faa1cab
Adds debug context option for GL context creation.
...
This was SVN commit r26484.
2022-02-25 16:26:56 +00:00
1a6c1c2131
[Art] New trees, bushes, and rocks.
...
New "Bush" mixin
Note, the Badlands rock actors have been renamed. Might break some maps.
This was SVN commit r26483.
2022-02-25 09:31:12 +00:00
eed2cbe740
[Gameplay - Alpha 26] More Han Refactoring
...
- Major thing is added the Chinese Chariot as a champion, trainable at
the Academy.
- Replaced Crossbowman with Archer as the starting ranged infantry. This
is still open for changing as there is a poll on the forum about it.
This was SVN commit r26482.
2022-02-25 08:20:42 +00:00
a3b99b17b0
Give an icon to the spy.
...
Needed after ef1d1dbed8
.
Reported by: @Stan
Solution suggested by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4503
This was SVN commit r26478.
2022-02-25 05:58:29 +00:00
9373e7044e
Clean PlayerManager.js.
...
Remove obseleted function RemoveAllPlayers in 354bd8b088
.
Linter stuff.
Don't initialise undefined world population value.
Differential revision: https://code.wildfiregames.com/D4494
This was SVN commit r26477.
2022-02-24 07:04:46 +00:00
b778caf146
Move FormationName and Icon from cmpFormation to cmpIdentity.
...
Reduces duplication across components.
Allows to provide specific names and history for formations.
Differential revision: https://code.wildfiregames.com/D4476
Comments by: @bb , @Stan
Fixes #6400
This was SVN commit r26476.
2022-02-24 06:51:07 +00:00
Angen
422fbbee7f
[gameplay-a26] Do not stack fire damage
...
Fire cavalry is currently unstopable. nerf it by not stacking fire
damage.
Differential revision: D4497
This was SVN commit r26474.
2022-02-23 19:47:50 +00:00
3bd332a401
Some geology additions and improvements.
...
This was SVN commit r26473.
2022-02-23 07:12:14 +00:00
8bd9271455
Fix a few minor things with the Han refactor.
...
This was SVN commit r26471.
2022-02-23 03:18:59 +00:00
efea43fcb5
Use the new technology portraits.
...
This was SVN commit r26470.
2022-02-23 02:57:42 +00:00
9411d8c98e
Han Chinese civilization restructure.
...
Deep discussion here:
https://wildfiregames.com/forum/topic/71582-fixing-chinese-han/
Participants: @Yakaterina @BreakfastBurrito_007 @Lionkanzen @chrstgtr
Changes:
- New Starting units (Spearman, Crossbowman, Cavalry Swordsman)
- Farms 60 wood, 30 seconds
- Practice Range disabled (may be re-enabled in a future alpha)
- Infantry and Cavalry Crossbowmen rebalance
- New technology for the Han at the Forge: "Repeating Crossbows";
"Crossbow Training" at barracks tweaked to allow crossbows to fire
faster
This was SVN commit r26469.
2022-02-23 02:37:50 +00:00
db713e6ba9
Revert default cursor. A couple people didn't like the new one.
...
This was SVN commit r26468.
2022-02-23 01:31:25 +00:00
aa7cb74e3c
New "Yakchal" Ice House for Persians. Just an Atlas object for now.
...
Concept by @wowgetoffyourcellphone
Artwork by @Stan
This was SVN commit r26467.
2022-02-23 00:28:24 +00:00
0168252cbe
New and updated UI portaits (mostly technologies)
...
This was SVN commit r26466.
2022-02-23 00:26:14 +00:00
a350ec2a74
Let StartingCamera react upon change in number of players
...
fixes an issue in 071fddd598
Reviewed By: marder
Comments By: nwtour
Differential Revision: D4498
fixes #6435
This was SVN commit r26464.
2022-02-22 16:34:02 +00:00
da41470c2d
Reduce crow texture size to match that of the seagull.
...
Noticed by: @vladislavbelov
This was SVN commit r26463.
2022-02-21 22:43:13 +00:00
9e6c3c00f7
Delete a couple of unused actors.
...
Give the Athenian barracks a slightly larger dirt decal.
This was SVN commit r26462.
2022-02-21 08:29:32 +00:00
291f91b59d
Adjust these unit actors to the new Illyrian texture file names.
...
This was SVN commit r26461.
2022-02-21 08:28:24 +00:00
wackyserious
dd88591f73
Rename Illyrian texture assets to standard
...
This was SVN commit r26459.
2022-02-21 07:50:45 +00:00
ef1d1dbed8
Make Icon non-optional.
...
Requested by @bb in D4476.
Differential revision: https://code.wildfiregames.com/D4484
Reviewed by: @bb
This was SVN commit r26458.
2022-02-21 07:20:26 +00:00
5b0f75cb6d
Make the red fox texture a little more red.
...
This was SVN commit r26456.
2022-02-21 04:16:37 +00:00
5e0d205d0f
Dunno why, but Brennus had a completely wrong helmet. Hopefully this one stays on his head.
...
This was SVN commit r26455.
2022-02-21 04:09:12 +00:00
834363d3a0
Improved/more accurate Han unit portraits.
...
Deleted 3 unused portraits.
This was SVN commit r26454.
2022-02-21 03:50:42 +00:00
wackyserious
86c4b023ea
Balanced colorful tone for the Gauls (Work in progress)
...
Discussion:
https://wildfiregames.com/forum/topic/25184-task-current-issues-with-celtic-units-and-guideline-for-the-next/?do=findComment&comment=480221
This was SVN commit r26453.
2022-02-21 02:47:37 +00:00
97e9ee2ed3
A subtle embed to the Gaia emblem.
...
This was SVN commit r26452.
2022-02-21 01:29:58 +00:00
b7e85b04a3
New Gaia civ emblem for @Freagarach
...
This was SVN commit r26451.
2022-02-21 00:47:42 +00:00
8ef83e3136
Add a murder of crows to the game.
...
This was SVN commit r26450.
2022-02-21 00:00:28 +00:00
cd8d4cfbfd
Fix the obstruction and footprint of this treasure.
...
This was SVN commit r26449.
2022-02-20 23:44:44 +00:00
c4d5fb067c
Improved cursors.
...
This was SVN commit r26448.
2022-02-20 23:29:14 +00:00
edaacb4181
Slightly improve the seagull model, shorter wings, new gliding animation, slight inclination on the rotation. Fix wings not reflecting in the water.
...
This was SVN commit r26447.
2022-02-20 23:24:23 +00:00
d63639f7b7
A more "historical" victory icon: a laurel wreath.
...
This was SVN commit r26446.
2022-02-20 22:14:01 +00:00
1cd62c38af
A more explicit town bell icon.
...
This was SVN commit r26445.
2022-02-20 22:12:19 +00:00
81013ab198
Fix the fallback material requiring spec ( 3c315caa98
), when the high quality material does not.
...
Noticed by: @Silier
This was SVN commit r26443.
2022-02-20 14:18:15 +00:00
Angen
3e13896e3f
[gameplay-a26] move some trainable animals to higher phases
...
Differential revision: D3341
Accepted by: @borg~
Comments by: @Freagarach , @Nescio , @wraitii
This was SVN commit r26442.
2022-02-20 13:13:19 +00:00
00fb58389e
Fix the red border on map flare tip
...
Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4496
This was SVN commit r26441.
2022-02-20 12:37:17 +00:00
928f5600ce
Fix visible fps overlay in tips screenshots and red border on water.
...
Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4496
This was SVN commit r26440.
2022-02-20 12:32:10 +00:00
Angen
daada92a82
Fix not selectable civilisations not showing if defined by the map
...
Fix displaying unknow civilisation when civilisation defined by map is
not selectable but exists by switching two lists based on if selection
is locked or not.
Differential revision: D4429
Fixes : #6145
Reviewed by: @bb
This was SVN commit r26438.
2022-02-20 07:34:11 +00:00
Angen
26644da270
Fix landscape settings for unknown map
...
Reported by BreakfastBurrito_007 on forum:
https://wildfiregames.com/forum/topic/51306-thread-for-posting-suggestions-for-alpha-26/page/13/#comment-479133
Patch by: @marder
Differential revision: D4495
This was SVN commit r26437.
2022-02-20 07:29:42 +00:00
96cf9c8fb3
Give arrow-firing buildings a slightly larger, easier to see projectile.
...
This was SVN commit r26435.
2022-02-20 06:11:57 +00:00
21937ddc8a
Warm up the Ptolemies struct texture a little bit.
...
Give their CC and MC a decal. Give the CC the new obelisks.
This was SVN commit r26434.
2022-02-20 06:06:24 +00:00
ba0e642bc6
Improved some variants for the Han. Gave the unused ones to the Han champion cav.
...
This was SVN commit r26433.
2022-02-20 03:51:40 +00:00
4571f6865f
This mesh has no 2nd uv for an ao map, so change actor to fix warning.
...
This was SVN commit r26432.
2022-02-20 03:04:20 +00:00
5f3a2f6e0b
Move the Han shield textures to the proper subfolder.
...
This was SVN commit r26431.
2022-02-20 02:55:12 +00:00
3c315caa98
Move Han helmet meshes to the proper subfolder.
...
This was SVN commit r26430.
2022-02-20 02:45:28 +00:00
48c369a879
Create some nice new "paving block" decals.
...
This was SVN commit r26429.
2022-02-20 02:32:11 +00:00
0e36e4a33c
Improve some prop textures (mainly shields). Darken up the shuttle block diffuse texture a bit.
...
This was SVN commit r26428.
2022-02-20 02:30:43 +00:00
ed244700d4
Modified the "Han Bandana" to be a generic headband for any civ. This replaces the old "headband_color" prop with something much much better.
...
This also creates a player_trans_norm.xml material, which was
conspicuously missing. Changed the material for the headband from a
parallax material to this new normal map material.
This was SVN commit r26427.
2022-02-20 02:28:08 +00:00
63d90afeec
Han female's rice hat stays on when chopping wood.
...
This was SVN commit r26426.
2022-02-20 00:30:27 +00:00
55ca22bb91
Hotfix to remove the generic palisade from the Han female's builder queue. Makes her queue match that of the Han males'.
...
This was SVN commit r26425.
2022-02-19 20:54:14 +00:00
cb336fb28b
Fix some maps issues. Add the new maps to the new map campaign.
...
This was SVN commit r26423.
2022-02-19 18:39:11 +00:00
0f07c368ed
Allow more general contexts in json translatable strings
...
While at it fix the messages.json from ea72437739
(missing excludeMask
and make the keywords objects not arrays)
Comments By: Freagarach
Differential Revision: D4483
This was SVN commit r26422.
2022-02-19 17:21:23 +00:00
e2bf494cf9
Add Han Chinese Maps
...
Patch by: artoo @wowgetoffyourcellphone
Refs #6412
This was SVN commit r26421.
2022-02-19 16:59:31 +00:00
4de188f55a
Add Han Chinese Templates and Civ.json.
...
Patch by: artoo @wowgetoffyourcellphone , @Alexandermb, @Nescio , @Stan ,
@wltonlopes, @Kate , @lastrodamo, @Kimball , @niektb , @Lionkanzen,
@Brightgalrs , @wackyserious , @Gen.Kenobi , @s0600204 , @leper , sciondev,
@Mr.lie, J.R.I.B.-Wein, David Flores, @sanderd17 , @asterix @thamlett
Fixes #6412
This was SVN commit r26420.
2022-02-19 16:58:44 +00:00
ef5089be6e
Add Han Chinese Techs, Auras
...
Patch by: artoo @wowgetoffyourcellphone , @Alexandermb, @Nescio , @Stan ,
@wltonlopes, @Kate , @lastrodamo, @Kimball , @niektb , @Lionkanzen,
@Brightgalrs , @wackyserious , @Gen.Kenobi , @s0600204 , @leper , sciondev,
@Mr.lie, J.R.I.B.-Wein, David Flores, @sanderd17 , @asterix @thamlett
Refs #6412
This was SVN commit r26419.
2022-02-19 16:56:31 +00:00
5a0be24262
Add Han Chinese Actors
...
Patch by: artoo @wowgetoffyourcellphone , @Alexandermb, @Nescio , @Stan ,
@wltonlopes, @Kate , @lastrodamo, @Kimball , @niektb , @Lionkanzen,
@Brightgalrs , @wackyserious , @Gen.Kenobi , @s0600204 , @leper , sciondev,
@Mr.lie, J.R.I.B.-Wein, David Flores, rastko96
Refs #6412
This was SVN commit r26418.
2022-02-19 16:48:23 +00:00
051df5ecfb
Add Han Chinese variants
...
Patch by: @artoo, @wowgetoffyourcellphone , @Stan , @AlexanderMB,
@s0600204 , @wltonlopes
Refs #6412
This was SVN commit r26417.
2022-02-19 16:45:45 +00:00
a2c0797f9d
Add Han Chinese particles
...
Patch by: @artoo, @wowgetoffyourcellphone , @Stan , @Kimball , @EmjeR
Refs #6412
This was SVN commit r26416.
2022-02-19 16:43:31 +00:00
6c1e6b1673
Add Han Chinese models, animations, and skeletons.
...
Patch by: artoo, @wowgetoffyourcellphone , @Alexandermb, @Nescio , @Stan ,
@wltonlopes, @Kate , @lastrodamo, @Kimball , @niektb , @Lionkanzen,
@Brightgalrs , @wackyserious , @Gen.Kenobi , @s0600204 , @leper , sciondev,
@Mr.lie, J.R.I.B.-Wein
References by: Wolflance, Ayakashi
Refs #6412
This was SVN commit r26415.
2022-02-19 16:41:45 +00:00
1a44e2790a
Add Han Chinese textures.
...
Patch by: artoo @wowgetoffyourcellphone , @Alexandermb, @Nescio , @Stan ,
@wltonlopes, @Kate , @lastrodamo, @Kimball , @niektb , @Lionkanzen,
@Brightgalrs , @wackyserious , @Gen.Kenobi , @s0600204 , @leper , sciondev,
J.R.I.B.-Wein
Refs #6412
This was SVN commit r26414.
2022-02-19 16:35:18 +00:00
9902faf5cb
Add credits missed in 6496aea364
.
...
This was SVN commit r26413.
2022-02-19 16:21:26 +00:00
d77f0b28a0
Add two new asian themed tracks.
...
Patch by: Omri Lahav
This was SVN commit r26412.
2022-02-19 16:19:31 +00:00
b949f19875
Moves GL debug information toggle to run-time to make it easier to test after release.
...
This was SVN commit r26407.
2022-02-18 22:38:45 +00:00
6a2a297c0e
Clean LoadPlayerSettings in Player-helper.
...
- Removed obsolete C++-side `addPlayer`, introduced in 4fed9b8242
, moved
out of Atlas in 1c0536bf08
, unused after 9ee44bd9b8
.
- Get the player settings from a local function (avoids passing
arguments).
- Removed setting the standard diplomacy (done in cmpPlayerManager since
132020f88e
).
- Create entity when adding a player instead of creating it and
instructing the playermanager to add it.
- Changed/Removed some comments.
Differential revision: https://code.wildfiregames.com/D4482
Comments by: @Stan
This was SVN commit r26404.
2022-02-18 08:10:13 +00:00
0c65e88cd5
New shuttle blocks by wowgetoffyourcellphone
...
This was SVN commit r26402.
2022-02-17 22:20:21 +00:00
05947ec96c
Delete now unused helmet variants.
...
This was SVN commit r26401.
2022-02-17 22:18:12 +00:00
7492e71fc3
Fix some unused extra material textures in units reported in validator.py.
...
This was SVN commit r26400.
2022-02-17 21:55:31 +00:00
8d786d0bcb
Fix some unused extra materials in trees and geology reported in validator.py.
...
This was SVN commit r26399.
2022-02-17 18:41:55 +00:00
fbd536b855
Fix some unused extra materials in trees reported in validator.py.
...
This was SVN commit r26398.
2022-02-17 18:35:01 +00:00
e30def27fd
New Macedonian wonder. Based on a model by @m7600.
...
Thread:
https://wildfiregames.com/forum/topic/20820-macedonian-wonder/page/7/
This was SVN commit r26397.
2022-02-17 18:21:08 +00:00
cea9f9be8d
Art Cleanup and Fixes found by Jenkins.
...
This was SVN commit r26396.
2022-02-17 07:27:58 +00:00
edb10156d5
- Kushite skeletal textures moved to their own subfolder.
...
- Actor texture refs updated to reflect the move. Actor aesthetics
improved.
This was SVN commit r26395.
2022-02-16 09:23:34 +00:00
071fddd598
Remove useless persistMatchSettings and handle some which weren't handled
...
Fixing issues in dc18d94030
Everyone make sure to delete savegames, saved campaigns an most
importantly your matchsettings.json's (regular alpha players won't
notice since there is a version check, but if you already have your
stuff at A26/svn, you will have some issues)
Reported By: elexis
Comments By: wraitii, Freagarach
Differential Revision: D4240
This was SVN commit r26393.
2022-02-15 21:13:10 +00:00
3484a3d483
Move parabolic range computation to rangemanager
...
Co-proposed By: Freagarach
Reviewed By: Freagarach
Test written By: Stan
Comments By: vladislavbelov, stan, wraitii, Silier
Depricates: D4356
Differential Revision: D3249
This was SVN commit r26392.
2022-02-15 20:31:55 +00:00
wackyserious
6c1c4e0cde
Update celt tunic details
...
This was SVN commit r26391.
2022-02-15 11:03:23 +00:00
8df9d31286
Improved Iberian structure textures. May improve it further at some point.
...
This was SVN commit r26390.
2022-02-15 10:28:14 +00:00
9ae4db9425
Add ambient occlusion to the Mauryan Palace structure.
...
This was SVN commit r26389.
2022-02-15 09:59:56 +00:00
069217b9e7
Roman sandbox map changed to be more of a debug demo.
...
This was SVN commit r26388.
2022-02-15 09:48:55 +00:00
d2ebe4464f
- PERSIAN skeletal textures moved to their own subfolder.
...
- Actor texture refs updated to reflect the move. Actor aesthetics
improved.
- Persian Sandbox scenario changed up.
This was SVN commit r26387.
2022-02-15 09:47:56 +00:00
b160a62902
Fix a bunch of texture refs found by Jenkins.
...
This was SVN commit r26386.
2022-02-15 09:44:24 +00:00
c2310b56b4
- MAURYAN skeletal textures moved to their own subfolder.
...
- Actor texture refs updated to reflect the move.
- A couple of Atlas-only hero units.
- Maurya Sandbox scenario changed up.
This was SVN commit r26385.
2022-02-15 09:40:04 +00:00
54e9f15bc7
- Replace some if the "old" helmet meshes and textures. These textures are used by some of the newer helmet prop actors. Perhaps we can find a better texture solution in the future for these props.
...
- Fix a couple helmet actors while I'm at it.
This was SVN commit r26384.
2022-02-15 07:38:04 +00:00
259eced530
- Add horse actors for each color type so that they are more easily visualized for designers.
...
- Get rid of the dumb "pers_cav_knot" actor. Maybe we can make some
better Persian cavalry decor in the future.
This was SVN commit r26383.
2022-02-15 07:34:31 +00:00
3c73bb1b51
Display defeated/won before victory.
...
When the victory conditions dictate that someone loses when e.g. losing
their CC, the message that the other player(s) had won was sent before
the former player was actually defeated.
When the victory conditions dictate that someone wins when e.g.
capturing all relics, the message that they have won was sent after the
message that the rest has lost.
This changes those.
Differential revision: https://code.wildfiregames.com/D4478
Comments by: @bb , @Silier
This was SVN commit r26382.
2022-02-15 07:20:21 +00:00
73f732dc30
Replace chicken
in the random maps folder with startingAnimal
.
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Which is more generic. It means we don't have `chicken = oPeacock` and
the like anymore.
It adds a default scaling function such that people replacing the
animals are puzzled by the different number of starting animals./To keep
the amount of food roughly equal to the amount standard provide by
chicken.
Patch by: @marder
Differential revision: https://code.wildfiregames.com/D4472
Comments by: @smiley , @Stan
This was SVN commit r26381.
2022-02-15 07:04:49 +00:00
930cc9b850
Scythian textures by Wackyserious.
...
Persians and Athenians will use these.
This was SVN commit r26377.
2022-02-14 08:17:02 +00:00
f8333e7deb
Prop and Actor improvements.
...
- New destruction decal textures.
- Material fixes for actors.
- Bridge decals.
- Shields.
This was SVN commit r26375.
2022-02-14 08:13:42 +00:00
df0797e4a1
Continue the removal of the old helmets.
...
Move remaining helmet actors to the parent helmet folder.
This was SVN commit r26374.
2022-02-14 08:04:07 +00:00
42b64f8ea2
- Delete 196 unused Helmet textures. Meshes and Actors to follow.
...
- Reduce resolution (and disk space) of some over-sized remaining helmet
textures.
This was SVN commit r26373.
2022-02-14 07:28:11 +00:00
939f800a26
- ROMAN skeletal textures moved to their own subfolder.
...
- Actor texture refs updated to reflect the move.
- A new Roman champion unit added for fun, "Praetorian."
- An "infantry" version of Scipio Africanus to match the other 2 Roman
heroes.
- New Roman helmet models and actors.
- A bunch of unused textures deleted.
This was SVN commit r26371.
2022-02-14 04:01:56 +00:00
492a109b68
Removes redundant ogl_tex quality option after 4de89c3db1
.
...
This was SVN commit r26367.
2022-02-13 21:53:02 +00:00
4de89c3db1
Moves texture management to CDeviceCommandContext, adds quality options.
...
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
2022-02-13 19:30:28 +00:00
451dc24a7e
Carthaginian texture changes, deletions, additions.
...
This was SVN commit r26364.
2022-02-13 15:23:25 +00:00
f6a8c8cbbc
This was SVN commit r26363.
2022-02-13 15:21:23 +00:00
9536069201
Spartan unit actors improved.
...
This was SVN commit r26362.
2022-02-13 15:20:26 +00:00
1c67883401
Unused and low res Celtic textures deleted.
...
About a dozen new Celtic tunic textures added to replace them.
This was SVN commit r26361.
2022-02-13 15:18:37 +00:00
c46c8068a3
Illyrian skeletal textures moved to their own subfolder.
...
A bunch of unused Thracian textures deleted.
This was SVN commit r26360.
2022-02-13 15:15:49 +00:00
abe81a0510
- Move Ptolemaic skeletal textures to their own sub-folder, et al.
...
This was SVN commit r26359.
2022-02-13 15:14:01 +00:00
d813cdb8fc
Updated battalion standards.
...
This was SVN commit r26358.
2022-02-13 15:10:49 +00:00
6d9c5652b2
- Move Seleucid skeletal textures to their own sub-folder.
...
- Renamed many textures to the new texture naming standards.
- Adjust many unit actor refs for these textures (and improve the look
of the actors while I'm at it).
- A bunch of unused texture deleted.
This was SVN commit r26357.
2022-02-13 15:08:34 +00:00
47794a5cbd
Athenian actor updates.
...
Commit the Scythian texture move while I'm at it (an Athenian unit uses
these textures).
This was SVN commit r26356.
2022-02-13 15:03:26 +00:00
772cbcb915
- Move Hellenic and Macedonian skeletal textures to their own sub-folders.
...
- Renamed many textures to the new texture naming standards.
- Adjust many unit actor refs for these textures (and improve the look
of the actors while I'm at it).
- A bunch of unused texture deleted.
This was SVN commit r26355.
2022-02-13 15:00:48 +00:00
21d13f82c0
More Standard textures. Some by Lion.Kanzen.
...
This was SVN commit r26354.
2022-02-12 22:52:25 +00:00
634cb0fc66
Add a new Kushite standard texture by Lion.Kanzen as a variation.
...
Unlock the other Athen standard texture as a variation.
This was SVN commit r26353.
2022-02-12 22:07:26 +00:00
8a75170c5d
Fix texture refs noticed by Stan.
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Add a new Cart linothorax texture while I'm at it.
This was SVN commit r26352.
2022-02-12 21:16:00 +00:00
4ab472200d
Standard Textures:
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- Use stencils by Lion.Kanzen for Ptol and Sele
- Use the lotus pattern from the Maurya civ emblem to better match
visually
- Tweak the Macedonian star a little
This was SVN commit r26351.
2022-02-12 21:02:49 +00:00
f17077272f
Create a 3rd party gui alignment class for objects.
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Use the class for the chat to accomodate size issues in some languages.
Chat size issue reported by: Zeldt on forums
Initial solution by: Nescio
Comments By: elexis, nwtour, Freagarach, vladislav, wraitii
Differential Revision: D2623
fixes #4252
This was SVN commit r26349.
2022-02-12 14:56:55 +00:00
86ca2f192d
Remove 24 outdated Carthaginian textures.
...
This was SVN commit r26348.
2022-02-12 11:27:03 +00:00
3e6bb638a3
- Move Celtic/Briton/Gallic skeletal textures to their own sub-folders.
...
- Renamed many textures to the new texture naming standards.
- Adjust many unit actor refs for these textures (and improve the look
of the actors where applicable).
- A bunch of unused texture deleted.
This was SVN commit r26347.
2022-02-12 11:20:08 +00:00
a925ba22cf
Reduce the repeating size of the Aegean_Anatolian_rocks_grass_01 terrain. The flora details in the texture seemed too big compared to units. Risked adding obvious tiling in order to make the texture look better sized. It's a balancing act.
...
This was SVN commit r26346.
2022-02-12 06:38:38 +00:00
2897e32982
Fix the basic Iberian spearman actor.
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Bug Report from Purgator_
https://wildfiregames.com/forum/topic/70665-[[SVN:26312]]-unit-texture-not-found/
This was SVN commit r26345.
2022-02-12 06:34:37 +00:00
25d65afad6
Rename standard textures to the art filename convention.
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This was SVN commit r26344.
2022-02-12 06:21:39 +00:00
41cd3d3cf8
Increase the player color on the Standard flags a bit.
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Delete unused Theban flag texture.
This was SVN commit r26343.
2022-02-11 08:46:09 +00:00
a04aa558c8
New Battalion Standards (meshes, textures, and actors) for all in-game civs.
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Adjust formation template VisualActor to point to this new standard.
refs: d0549d7994
Differential: https://code.wildfiregames.com/D4467
Forum discussion:
https://wildfiregames.com/forum/topic/68008-formation-standards-total-war-style-flags-over-battalions/
This was SVN commit r26341.
2022-02-11 07:24:32 +00:00
63fcd8c559
Fix syntax in messages.json.
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Noticed by @bb (and the linter), after ea72437739
.
This was SVN commit r26340.
2022-02-11 06:14:53 +00:00
8d7aa158ef
- Move Thracian skeletal textures to their own sub-folder (an on-going project for all unit textures).
...
- Renamed some textures to the new texture naming standards.
- Adjust unit actor refs for these textures (and improve the look of the
actors where applicable).
- A bunch of unused texture deleted.
This was SVN commit r26337.
2022-02-10 10:12:24 +00:00
5f80cb8f78
- Move Iberian skeletal textures to their own sub-folder (an on-going project for all unit textures).
...
- Renamed some textures to the new texture naming standards.
- Adjust unit actor refs for these textures (and improve the look of the
actors where applicable).
- Fix some file refs in some previously committed actors and variant
files noticed by silier and stan.
- Delete an old, unused elephant prop.
This was SVN commit r26336.
2022-02-10 07:59:01 +00:00
231eb37264
Fix typo in 93b22c5f86
.
...
Noticed by @Silier .
This was SVN commit r26335.
2022-02-10 05:47:23 +00:00
0e1da6af7a
Add missing spec map on the 7x9 decal reported by source/tools/xmlvalidation/validator.py
...
This was SVN commit r26332.
2022-02-09 21:37:09 +00:00
d8aac590d0
Some new Roman helmet textures. Actors coming.
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This was SVN commit r26331.
2022-02-09 18:35:55 +00:00
6010cc9aab
Attempt to fix some animation variant files.
...
This was SVN commit r26330.
2022-02-09 18:33:49 +00:00
fa446685c8
- Move Carthaginian skeletal textures to their own sub-folder (an on-going project for all unit textures).
...
- Delete old and (now) unused examples.
- Renamed textures to the new texture naming standards.
- Adjust unit actor refs for these textures (and improve the look of the
actors where applicable).
- Attempt to set all txt/xml files to EOL-native
This was SVN commit r26329.
2022-02-09 18:31:53 +00:00
93b22c5f86
Allow cheats to convert units to arbitrary players.
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This allows the "wololo" cheat to switch units to an arbitrarily defined
player. If no player is specified, it defaults to the player entering
the cheat.
The player manager will warn when using a wrong player number.
Patch by: @Nullus
Differential revision: https://code.wildfiregames.com/D4479
Comments by: @Stan
This was SVN commit r26328.
2022-02-09 15:49:26 +00:00
9417a345d1
Allow selecting multiple non-owned entities when control all is on.
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(Not with dragging, since that would be hard to use, UX-wise.)
It allows easier debugging; less switching between players.
Differential revision: https://code.wildfiregames.com/D4477
Comments by: @asterix , @Silier , @Stan
This was SVN commit r26327.
2022-02-09 07:02:14 +00:00
d0549d7994
Use (civ-specific) standards to show formations.
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Since we can have battalion-style formations (a70a20fd42
), it is nice to
show a TW-style banner for them.
Code adapted from @Silier at
https://wildfiregames.com/forum/topic/68008-formation-standards-total-war-style-flags-over-battalions/ .
Differential revision: https://code.wildfiregames.com/D4467
Comments by: @asterix , @Silier
Refs. #4545
This was SVN commit r26326.
2022-02-09 06:54:12 +00:00
Angen
ed70f931ba
Fix missing implicit conversion in TradeDialogBarterPanel
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undefined is not boolean
Implicit conversions required since 0406c4dfde
Fixes : #6429
This was SVN commit r26325.
2022-02-08 20:45:28 +00:00
621f5ce77b
Fix Italian texture refs for these actors. Noticed by @Stan .
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This was SVN commit r26324.
2022-02-08 18:40:10 +00:00
25681c99eb
Add new Punic Cavalry for Carthage and Persian Skirmish Cavalry actors for Seleucids. Will improve on these later.
...
This was SVN commit r26323.
2022-02-08 18:37:34 +00:00
58a6b13cb5
Improve the look of the 3 Roman heroes.
...
This was SVN commit r26322.
2022-02-08 18:34:57 +00:00
03d04385b2
Additional unit variants added.
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Props additions and improvements.
Made the long cape use more variants.
This was SVN commit r26321.
2022-02-08 18:33:48 +00:00
2e02f885c1
Add garrisoned
and projectile
prop points to cart houses. Fix naming conventions for the meshes and the ao textures.
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Refs: https://code.wildfiregames.com/D4421
Refs: #4581
This was SVN commit r26320.
2022-02-08 11:17:08 +00:00
729835d59c
Restore the tooltip style for the Civ Overview page.
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Patch by: @Langbart
Fixes : #6380
Differential Revision: https://code.wildfiregames.com/D4481
This was SVN commit r26319.
2022-02-08 10:11:29 +00:00