8e0bfdfc33
Make actor entities stay visible in FoW.
...
This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
a122f55bde
Avoid hardcoding the actor entity template details.
...
This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
a751a2d6f6
added particles for all construction actors + changed color of particles to a more dusty tint
...
This was SVN commit r9181.
2011-04-06 11:13:29 +00:00
59f4848333
This was SVN commit r9180.
2011-04-06 11:00:14 +00:00
8cb19ff1f3
Fixed civs
...
This was SVN commit r9176.
2011-04-06 00:13:47 +00:00
d03559f2c9
Add dust particles on under-construction buildings, varying based on number of active builders.
...
This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
1956e2bd23
Map tweaks and new (work in progress) maps.
...
This was SVN commit r9173.
2011-04-05 23:45:51 +00:00
67433e65eb
Added smoke to the flaming projectile rock. ;)
...
This was SVN commit r9170.
2011-04-05 19:28:26 +00:00
99a1049ef9
added flame particle to hele_litho projectile and removed from female heads
...
This was SVN commit r9166.
2011-04-05 16:50:48 +00:00
c95b88a0c8
New particle textures and campfire.
...
This was SVN commit r9164.
2011-04-05 05:43:32 +00:00
a9531bd88c
Add missing files
...
This was SVN commit r9154.
2011-04-03 19:51:25 +00:00
9e1850bbe5
Set female citizens' heads on fire.
...
This was SVN commit r9152.
2011-04-03 19:16:20 +00:00
823e63a93b
# Initial version of new particle system.
...
This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
384b8fa3e1
Delete old particle data files
...
This was SVN commit r9148.
2011-04-03 18:54:01 +00:00
97c934ad1c
Apply unit shading colour in shader renderpath.
...
Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).
This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
6d3d93c355
# Add idle worker button, based on patch from veprbl.
...
Fixes #744 .
This was SVN commit r9140.
2011-04-01 18:00:04 +00:00
bbc5d4142e
This was SVN commit r9135.
2011-03-31 04:45:06 +00:00
7d95b3bc62
Added Iberians to Gold Rush.
...
This was SVN commit r9134.
2011-03-31 02:23:40 +00:00
eac7d55675
Moved Cloudless skybox to Public.
...
This was SVN commit r9133.
2011-03-30 21:50:12 +00:00
98fa860199
Adjusting lighting.
...
This was SVN commit r9131.
2011-03-30 13:57:37 +00:00
044eaaccf3
Messing with the new lighting.
...
This was SVN commit r9130.
2011-03-30 13:34:05 +00:00
0dfc72bc2c
Fixes filter behavior in setup when switching map type.
...
Fixes broken texture in Latium rms.
Adds demo keyword to rms test.
Fixes default rms lighting with new model.
This was SVN commit r9127.
2011-03-27 22:00:49 +00:00
daad510013
fix bug where AI would only train one unit type
...
This was SVN commit r9126.
2011-03-26 22:22:22 +00:00
d295dacb9b
# Add new renderer mode based on GL_ARB_fragment_program.
...
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.
This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
6e98a886ed
broken rope bridge eyecandy object added
...
This was SVN commit r9120.
2011-03-26 09:32:03 +00:00
e08c5e22a0
Added unit icon to Iberian siege ram
...
This was SVN commit r9119.
2011-03-25 01:00:16 +00:00
2a822eb4d4
Added Iberian siege ram unit
...
This was SVN commit r9118.
2011-03-25 00:46:02 +00:00
4a2b47689b
kennel.png portrait width to 256px
...
This was SVN commit r9114.
2011-03-23 20:32:14 +00:00
0b8e3b3adf
Fixes rounding error on Latium map, would break with odd number of players. Fixes #761 .
...
This was SVN commit r9113.
2011-03-23 20:25:46 +00:00
8f658ee81d
Change remaining scenarios with "rome" civ. Fixes #758 .
...
This was SVN commit r9112.
2011-03-23 20:16:10 +00:00
8851028832
Moved face textures from Internal to Public.
...
This was SVN commit r9105.
2011-03-23 08:59:23 +00:00
f618605477
Changes default random map sizes.
...
Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758 )
This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
c4cd85bb98
Build fixes
...
This was SVN commit r9100.
2011-03-22 18:46:39 +00:00
5565b9e898
Fixes bugs in Latium map script. Changes default environment settings for random maps, adds environment setters
...
This was SVN commit r9099.
2011-03-22 08:19:19 +00:00
3050551eae
Move data for non-implemented civs to internal
...
This was SVN commit r9098.
2011-03-22 02:53:53 +00:00
46c54ef62c
Fixes missing texture in Neareastern Badlands random map
...
This was SVN commit r9097.
2011-03-22 02:04:58 +00:00
0e0ed94926
Implements random map system, fixes #6 .
...
Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.
This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
1da78409f9
New icon for celtic kennel
...
This was SVN commit r9089.
2011-03-21 11:57:49 +00:00
d805e764c5
# Render unit silhouettes when behind buildings.
...
Fixes #144 .
Start using stencil buffer.
Simplify materials a little.
This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
d49994a0b4
Explicitly clamp gl_FrontColor, for llvmpipe compatibility
...
This was SVN commit r9075.
2011-03-18 16:55:51 +00:00
875fce5e63
This was SVN commit r9073.
2011-03-17 07:52:01 +00:00
f73aff7016
Fixed parent code.
...
This was SVN commit r9072.
2011-03-17 07:50:03 +00:00
b6cc8e9cf6
The Big Iberian Moveâ„¢.
...
This was SVN commit r9071.
2011-03-17 07:31:58 +00:00
be59aa012d
Iberian shield actors.
...
This was SVN commit r9070.
2011-03-17 06:05:50 +00:00
d3ec3e7c7f
This was SVN commit r9068.
2011-03-17 06:02:34 +00:00
e47e916853
This was SVN commit r9067.
2011-03-17 01:31:56 +00:00
78a54071c4
#Implemented remaining decals.
...
This was SVN commit r9066.
2011-03-15 22:07:22 +00:00
f0f87796f0
Farm field edit for decal
...
This was SVN commit r9060.
2011-03-13 23:56:22 +00:00
28096de106
My first try at making a decal. :)
...
This was SVN commit r9059.
2011-03-13 23:24:40 +00:00
77e2130ff2
Replace some decal meshes with real decals
...
This was SVN commit r9056.
2011-03-13 19:26:01 +00:00
6abd49d60a
#Added link to online manual (from in-game manual). Also updated the year in the "about box" from 2010 to 2011.
...
This was SVN commit r9049.
2011-03-10 17:37:29 +00:00
8a0cbe009a
Stop the AI wasting time chasing after any animals except chickens.
...
Make the AI behave better when it can't find any viable food sources.
This was SVN commit r9046.
2011-03-08 01:40:44 +00:00
9787f963ba
Minor adjustments to feedback details
...
This was SVN commit r9045.
2011-03-08 01:34:25 +00:00
910c1b7c67
make bridge unselectable entity
...
This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
a77c807e06
Simple bridge demo map
...
This was SVN commit r9043.
2011-03-07 22:31:00 +00:00
21785dc97c
hele wall and wall tower obstruction stat changes
...
This was SVN commit r9041.
2011-03-06 14:38:06 +00:00
4261983c9d
Fix reveal map checkbox after winning
...
This was SVN commit r9040.
2011-03-06 02:29:07 +00:00
ecbe92bdda
automatically reveal map when a player wins
...
This was SVN commit r9039.
2011-03-06 01:54:38 +00:00
6f9da85d9f
Improve performance of full state hash computation, by skipping script components that are known to have no data.
...
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.
This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
20ebaa5b79
Fix units getting stuck inside foundations
...
This was SVN commit r9035.
2011-03-05 22:18:29 +00:00
52d767a404
This was SVN commit r9034.
2011-03-05 19:59:46 +00:00
c562ed6894
Fixed obstruction.
...
This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
22e16e4554
Make builders look for nearby foundations to help with, once they finish their own building
...
This was SVN commit r9032.
2011-03-05 17:38:15 +00:00
08d5e7bf66
Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
...
This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
c0383ffc30
Fix units not auto-gathering after a group is given a construction order
...
This was SVN commit r9030.
2011-03-05 15:56:24 +00:00
b914f82d2a
Celt ram edit.
...
This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
d62e9de7da
Fix shift-click building placement
...
This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
18a2968919
Fix errors when starting multiplayer games
...
This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
637412cb5a
update name for alpha 4
...
update default single player map for alpha 4
This was SVN commit r9020.
2011-03-05 03:53:04 +00:00
e608d9269a
Load entity templates for the AI via the progressive loader.
...
Display message while loading the map list for the setup screen.
This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
19c8ca3ef4
siege ram trained sound effect added
...
This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
8b655f4f99
Celt siege ram produced in fortress buildings
...
This was SVN commit r9017.
2011-03-05 00:21:09 +00:00
e6ebfa2ab9
Fix tests
...
This was SVN commit r9016.
2011-03-04 23:22:09 +00:00
09cbe4f341
Disable debug messages when instantiating AIs
...
This was SVN commit r9014.
2011-03-04 21:50:30 +00:00
cae4b1b1af
Hide useless 'server name' field on setup screen
...
This was SVN commit r9013.
2011-03-04 21:48:01 +00:00
3e7731e8ca
Stop units wasting their lives chasing animals they'll never be able to catch.
...
Let AI players collect treasures.
This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
bec4c6437b
Make non-combat units flee when under melee attack, and not attack enemies automatically.
...
Fixes #703 .
This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
3e22cf4cae
Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation
...
This was SVN commit r9009.
2011-03-04 14:29:28 +00:00
1c1564daaf
Make profiler JSON output much more concise.
...
Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.
This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
16a4eb36dd
Various minor optimisations.
...
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.
This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
cb0e322a61
# Minor AI fixes.
...
Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.
This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
b15ea0691f
Attempt to improve AI selection in the game setup screen.
...
This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
18b317bc19
# Improve animal AI, based on patch from Badmadblacksad.
...
Fixes #563 .
This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
83d0492fca
New Celt fishing boat. Hele fishing boat update.
...
This was SVN commit r8993.
2011-02-26 22:52:58 +00:00
4f8dc9c777
Fix script error message when starting Atlas
...
This was SVN commit r8989.
2011-02-26 00:19:02 +00:00
77fe5c9e40
Disable shadows and fancy-water by default on some slower graphics devices.
...
See #623 .
This was SVN commit r8983.
2011-02-25 02:00:57 +00:00
a903b4c9d3
Fix #684 (disable S3TC on R600 drivers).
...
Clean up hwdetect a tiny bit.
This was SVN commit r8982.
2011-02-25 01:31:00 +00:00
0378500bdc
Fix #712 (remove S3TC warning).
...
Add timer to S3TC decoder so it's still easy to determine if it was
used.
This was SVN commit r8981.
2011-02-25 01:28:46 +00:00
f4f36af852
Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740 .
...
This was SVN commit r8980.
2011-02-24 21:49:24 +00:00
798278a6c1
Fix template validation error
...
This was SVN commit r8979.
2011-02-24 21:45:25 +00:00
63f958878d
Fix GUI errors and glitches when placing buildings and not moving the mouse.
...
This was SVN commit r8977.
2011-02-24 02:12:47 +00:00
0be515280b
Memoize some common entity lists in AI scripts.
...
This was SVN commit r8963.
2011-02-21 02:14:45 +00:00
2501b42447
Celt warship and merchant ship updates. New Celt sail textures
...
This was SVN commit r8955.
2011-02-20 14:40:15 +00:00
28354159db
Added eyecandy bridge edges.
...
This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
ffa8bf5ea4
added missing word and reworded some text
...
This was SVN commit r8948.
2011-02-19 21:58:38 +00:00
007985332b
formatted feedback dialog to look a little nicer
...
This was SVN commit r8946.
2011-02-19 21:24:03 +00:00
f3372bf11d
Add some rough performance reporting.
...
Make the profiler converge a bit faster.
This was SVN commit r8939.
2011-02-19 03:14:37 +00:00
0da7e822ff
# Add opt-in automatic feedback system.
...
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.
This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
90c60c6580
Hele fishing boat update
...
This was SVN commit r8921.
2011-02-13 19:02:21 +00:00
6d798804c3
Quieter resource gathering
...
This was SVN commit r8918.
2011-02-13 17:01:22 +00:00
65af9307ea
Change tooltips in commands panel to be bottom-aligned, so they don't obscure the button you're pointing at
...
This was SVN commit r8917.
2011-02-13 12:17:32 +00:00
608c7f0e70
Celt siege ram texture update
...
This was SVN commit r8914.
2011-02-12 00:20:22 +00:00
7476bad7e2
New siege ram sounds added. Celt siege ram files.
...
This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
fb738766ea
Recompute building placement preview every turn, so its colour responds to changes in the environment
...
This was SVN commit r8909.
2011-02-11 11:17:32 +00:00
6cd212a68d
Female acknowledgement sound placeholder
...
This was SVN commit r8908.
2011-02-11 00:40:25 +00:00
ec97d271d6
Added bark sounds to celt war dog
...
This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
a1ef809904
Fix error when returning resources before having ever collected any
...
This was SVN commit r8904.
2011-02-10 23:09:28 +00:00
72f1e46b97
Gathering sounds for Celt and Hele infantry units
...
This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
78e174af7d
Fix auto-gathering after constructing fields.
...
Fix building on top of animal corpses.
Fix builders getting in the way of their own building.
This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
b8925fbbc9
# Support AI construction of buildings.
...
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499 ).
Stop farms and fishes blocking movement (fixes #534 ).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.
This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
556664d477
Animation speed tweaks.
...
This was SVN commit r8898.
2011-02-09 23:26:43 +00:00
ddb7bf21f6
Temp fix to fortress_new projectile attachpoint error
...
This was SVN commit r8897.
2011-02-09 22:36:17 +00:00
c63fb49154
Added resource gathering sounds to celt and hellene females
...
This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
7a38272e55
This was SVN commit r8894.
2011-02-08 21:51:51 +00:00
ae48a18258
This was SVN commit r8893.
2011-02-08 21:51:24 +00:00
57e5bb878a
Initial terrible AI player scripts.
...
This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
ff785853ad
Expand the selection-state box so the text can all fit in.
...
This was SVN commit r8890.
2011-02-05 20:34:11 +00:00
fe21c5e023
# Rewrite fog-of-war rendering.
...
Disable shadows when only 2 TMUs available.
Clean up some other rendering code.
This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
81ac9285b6
This was SVN commit r8880.
2011-01-31 05:25:38 +00:00
0e0f16dedb
Template for super cav swordsmen.
...
This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
d0bc4253c9
Add new terrain blend textures.
...
Delete old low-quality ones.
This was SVN commit r8871.
2011-01-29 16:28:41 +00:00
f39f279132
Add AI script code to provide a cleaner API around the engine interface.
...
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.
This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
dd501b2a5a
# Add initial basic player AI framework.
...
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.
This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
1051d10f54
Add "chat" command.
...
Simplify deletion of multiple entities.
Simplify some setTimeouts.
This was SVN commit r8864.
2011-01-12 12:21:41 +00:00
23a3dfe755
Fix typo in error message.
...
This was SVN commit r8863.
2011-01-12 12:19:13 +00:00
0e02272fb5
#Added Hotkeys list to in-game manual, with the help of a patch by dustin_ (the hotkeys list is at the bottom of the list, and the most basic shortcuts are listed in both the Basic controls list and the hotkeys list, but I think that minor duplicate information is fine, feel free to edit if you have a better idea)
...
closes #714
This was SVN commit r8859.
2011-01-09 17:53:27 +00:00
aaef1b0d74
Add script for generating mostly-useless component interaction graphs.
...
Fix some components to use more standard syntax.
This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
a0d2d89863
Fixed Cost element in template_unit_mechanical_siege_ballista template
...
This was SVN commit r8855.
2011-01-03 13:42:57 +00:00
9af7747d76
Adding necessary BuildRestrictions/Category element to some templates
...
This was SVN commit r8854.
2011-01-03 13:36:40 +00:00
75136d84d2
This was SVN commit r8853.
2011-01-03 03:10:29 +00:00
a992bd23ca
Better shuttle meat.
...
This was SVN commit r8852.
2011-01-02 13:10:01 +00:00
16be9799fb
Edited the about dialog to reflect the present more open development model.
...
This was SVN commit r8839.
2010-12-25 22:30:17 +00:00
e98c18ce04
This was SVN commit r8837.
2010-12-19 17:10:19 +00:00
5e3049f6b2
BuildLimits. Needs some configuration changes to work
...
This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
11b767e235
Stop unit deletion prompt text overlapping the window border
...
This was SVN commit r8832.
2010-12-09 22:15:23 +00:00
89b294d536
Disable compression for more UI textures with noticeable artifacts
...
This was SVN commit r8831.
2010-12-09 22:06:11 +00:00
7a9e12613d
Update release number
...
This was SVN commit r8830.
2010-12-09 18:46:56 +00:00
78f2924f9c
Changed default maps
...
This was SVN commit r8827.
2010-12-09 01:30:51 +00:00
76a67755bc
Garrison flag for wall turret.
...
This was SVN commit r8826.
2010-12-09 00:03:19 +00:00
c7a31987bb
Moar garrison flag work.
...
This was SVN commit r8825.
2010-12-08 23:34:33 +00:00
5cf1995e2c
Fixing up some garrison flag stuff and projectile stuff.
...
This was SVN commit r8824.
2010-12-08 23:10:24 +00:00
0b511e33a7
This was SVN commit r8823.
2010-12-08 21:26:50 +00:00
be4b262919
Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles.
...
This was SVN commit r8822.
2010-12-08 21:26:08 +00:00
549a4fc51a
Garrisoning bug fixes
...
This was SVN commit r8821.
2010-12-08 20:12:24 +00:00
e486e6fefb
Adjusted health/train time of the Corrals.
...
This was SVN commit r8820.
2010-12-08 19:41:12 +00:00
a80b139a28
Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features.
...
This was SVN commit r8819.
2010-12-08 19:29:48 +00:00
2cfd3abf08
This was SVN commit r8818.
2010-12-08 19:16:49 +00:00
e853dd1079
Display "garrisoned" prop on buildings containing units
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This was SVN commit r8817.
2010-12-08 19:03:57 +00:00
3dc6ddc8de
Garrison unload button.
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This was SVN commit r8815.
2010-12-08 18:46:59 +00:00
ac3e40fe8f
Disable compression for some loading screen textures, to improve quality
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This was SVN commit r8812.
2010-12-08 16:23:35 +00:00