470bff16c7
This was SVN commit r10382.
2011-10-09 21:34:43 +00:00
22c7346dbd
Persian stable actor and template
...
This was SVN commit r10381.
2011-10-09 19:57:29 +00:00
bb32cc9794
This was SVN commit r10379.
2011-10-09 12:18:25 +00:00
6ef517d3c4
Updating Persians. Added Persians to Oasis IV map.
...
This was SVN commit r10378.
2011-10-09 11:00:01 +00:00
45cd62fc93
#Persian infantry unit actor/animation work. They now use the proper animations and props when performing various tasks.
...
This was SVN commit r10377.
2011-10-09 10:13:48 +00:00
a240958de3
Removes Conquest Critical class from obelisks
...
This was SVN commit r10375.
2011-10-08 23:53:34 +00:00
90cac1b7b0
Persian Scythed Chariot
...
This was SVN commit r10372.
2011-10-08 15:43:11 +00:00
8b88ae6302
Persian Corral building
...
This was SVN commit r10371.
2011-10-08 14:38:02 +00:00
7bbe2b3bab
Removing old unused Persian house assets
...
This was SVN commit r10370.
2011-10-08 14:26:55 +00:00
de7596a3a8
New Persian houses
...
This was SVN commit r10369.
2011-10-08 14:20:20 +00:00
706dea144f
This was SVN commit r10368.
2011-10-08 03:44:48 +00:00
45b8889479
Yeah there is.
...
This was SVN commit r10367.
2011-10-07 20:42:51 +00:00
1a81324e4e
Misc stuff:
...
-- Updated some Persian shield textures.
-- Made a portrait for the Persian merchant ship.
-- Created entity for Persian fishing boat.
This was SVN commit r10366.
2011-10-07 05:02:00 +00:00
e7cbe197a6
New sail design.
...
This was SVN commit r10365.
2011-10-06 05:51:25 +00:00
c53c098fec
Fix to lion run speed
...
This was SVN commit r10361.
2011-10-02 19:36:42 +00:00
fce9b9a37e
Fix to skeleton unit crash in Atlas
...
This was SVN commit r10360.
2011-10-02 18:39:44 +00:00
9cc13a2b80
This was SVN commit r10359.
2011-10-02 04:16:55 +00:00
3f3b5ee3e5
Adds player ID to PlayerDefeated message for AI usage.
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This was SVN commit r10358.
2011-10-01 17:38:43 +00:00
0028d1640d
Removes ConquestCritical class from certain non unit-producing structures.
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This was SVN commit r10357.
2011-10-01 17:29:09 +00:00
5336ad0eea
This was SVN commit r10356.
2011-10-01 09:31:40 +00:00
88ee37d0f6
Oops. Revert market template changes.
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This was SVN commit r10355.
2011-10-01 05:14:36 +00:00
48c7eab4e8
Add 'Not implemented yet' note to healer tooltips.
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This was SVN commit r10354.
2011-10-01 05:03:23 +00:00
55e9ffe294
Adds the ForestPlant class.
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This was SVN commit r10353.
2011-09-30 21:12:11 +00:00
3bb05d77a6
Adds a new class, ForestPlant
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This was SVN commit r10352.
2011-09-30 21:11:50 +00:00
47c9f6ca2d
Changes IsSeaCreature to SeaCreature
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This was SVN commit r10351.
2011-09-30 21:05:26 +00:00
df6cf0c5e8
Changes IsSeaCreature to SeaCreature, gives whales SeaCreature
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This was SVN commit r10350.
2011-09-30 21:04:01 +00:00
667d016c83
Changes IsSeaCreature to SeaCreature
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This was SVN commit r10349.
2011-09-30 21:00:49 +00:00
6dbd081219
Fixes AIs gathering enemy (non-gaia) resources, such as fields.
...
This was SVN commit r10348.
2011-09-30 19:54:04 +00:00
6594a527db
Another bugfix attempt
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This was SVN commit r10347.
2011-09-30 17:54:04 +00:00
3a7fac7c4d
Bugfix #2
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This was SVN commit r10346.
2011-09-30 17:11:01 +00:00
b3d5075408
Bugfix
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This was SVN commit r10345.
2011-09-30 17:03:21 +00:00
64a0a5e58a
Now much more strictly restricts the game to 1 foundation at once.
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This was SVN commit r10344.
2011-09-30 16:50:33 +00:00
a5a134fa87
CC building now emphasised over house building.
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This was SVN commit r10343.
2011-09-30 16:43:12 +00:00
d271090bbd
Fixes Carthage starting calvary to CC unit instead of mercenary (affects random maps), based on patch by kephra. Fixes #981 .
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This was SVN commit r10342.
2011-09-29 21:46:43 +00:00
4fd84919cd
This was SVN commit r10341.
2011-09-28 23:43:26 +00:00
e0255741d8
Adds BuildRestrictions accessors to AI's EntityTemplate (important for proper territory support).
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This was SVN commit r10340.
2011-09-28 19:51:40 +00:00
b40ba972c1
Adds diplomacy functions to Jubot and Testbot gamestate (eventually replace e.g. Entity.isEnemy() with these).
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This was SVN commit r10339.
2011-09-28 19:40:50 +00:00
75c7028e24
Stops the builders regrouping to town centre, because this is no longer really needed.
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This was SVN commit r10338.
2011-09-28 15:50:06 +00:00
9cf932eaee
Persian Healer
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This was SVN commit r10337.
2011-09-28 05:27:54 +00:00
4f18eddc15
Messing with whale actor/entity.
...
Chariot texture.
Persian healer.
This was SVN commit r10336.
2011-09-28 05:23:18 +00:00
43cebfc2dc
This was SVN commit r10335.
2011-09-28 03:49:54 +00:00
70d9596947
Persian faravahar decal texture.
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This was SVN commit r10334.
2011-09-28 02:34:27 +00:00
d63947597c
Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971 .
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Renames herd_passive template to herd_domestic.
This was SVN commit r10333.
2011-09-27 18:03:58 +00:00
71a482cfa3
This was SVN commit r10332.
2011-09-27 10:07:11 +00:00
f7b997c3d9
Fixed the Palace portrait.
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This was SVN commit r10331.
2011-09-27 08:39:06 +00:00
0e39511b3a
Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977 .
...
Changes to rmgen API for consistency and support of 3D
position/rotation.
This was SVN commit r10326.
2011-09-26 21:36:33 +00:00
43edf6b237
Changes chicken parent template to herd instead of hunt per DD (no behavior change). See #971 .
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This was SVN commit r10325.
2011-09-26 19:38:05 +00:00
67d99f3001
Shields for Amish's bireme.
...
This was SVN commit r10323.
2011-09-26 04:03:43 +00:00
1acdd54bc4
This was SVN commit r10322.
2011-09-26 02:15:19 +00:00
7039a75cfd
This was SVN commit r10321.
2011-09-26 01:55:42 +00:00
cf89278cb0
This was SVN commit r10320.
2011-09-25 22:36:58 +00:00
3ead9f0b32
Fix to Jubot economy.js
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This was SVN commit r10319.
2011-09-25 21:36:37 +00:00
a6eccb1290
Here we go...
...
- Gather weights change over time
- Workers are occasionally moved (about once in every 400 turns, at
random, needs to be improved)
- Workers don't go and try hunting fish and snarl up the engine.
This was SVN commit r10318.
2011-09-25 21:15:26 +00:00
4200e33e5e
Update button text color on game disconnected screen
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This was SVN commit r10316.
2011-09-24 23:00:27 +00:00
5a3a1d780a
A couple portraits.
...
This was SVN commit r10314.
2011-09-24 19:31:34 +00:00
bb3b52fb82
This finishes the militia recalling section - militiamen are now recalled every 30 seconds or so.
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This was SVN commit r10311.
2011-09-24 16:37:31 +00:00
b9fc207437
Okay, lots of changes here. Houses are now built on demand, there's a lot of restructuring to workers, instead of a static defence force citizen soliders are drafted to a militia as needed (this needs some work still but is mostly done). Any citizen infantry given at the start of a game are used in the workforce properly now, too.
...
This was SVN commit r10310.
2011-09-24 15:26:11 +00:00
17076f2561
Gives all fish the new IsSeaCreature class, so AI can identify them more easily.
...
This was SVN commit r10309.
2011-09-24 15:24:16 +00:00
5fc514ab32
Adds a class called "IsSeaCreature" to identify fish for the AI.
...
This was SVN commit r10308.
2011-09-24 15:22:48 +00:00
759e11e801
Updated background.
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This was SVN commit r10307.
2011-09-24 07:35:29 +00:00
c3bb3ec57e
Adds event data to BaseAI (so that AIs can handle being attacked, defeated, etc) based on patch from quantumstate. Fixes 972.
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This was SVN commit r10306.
2011-09-23 22:02:04 +00:00
83cfcd181d
Unit actor tweaks.
...
This was SVN commit r10304.
2011-09-22 01:21:39 +00:00
c77fb0e841
In TrainingQueue changed place of PostMessage in case when all entities of current batch was spawned. Fixes #963 .
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This was SVN commit r10302.
2011-09-21 19:27:36 +00:00
2ddd237509
This updates JuBot to use the Carthaginian faction and makes a couple of minor changes to give a fractional speed boost.
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This was SVN commit r10301.
2011-09-21 18:53:36 +00:00
e66a0c6dac
This was SVN commit r10298.
2011-09-20 03:15:04 +00:00
8d7504aa2e
This was SVN commit r10297.
2011-09-18 06:24:45 +00:00
8c6926cfb9
Fixed persian trader to use Carth trader actor for now.
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This was SVN commit r10296.
2011-09-18 04:56:29 +00:00
3c43a59f43
This was SVN commit r10295.
2011-09-18 04:55:26 +00:00
92ba917c5a
#Moving new Alpha 8 faction from Internal to Public.
...
Updated some hero tooltips.
This was SVN commit r10294.
2011-09-18 04:30:03 +00:00
d497c28d5e
Renaming some things before I move them.
...
This was SVN commit r10293.
2011-09-18 04:13:32 +00:00
6287158c17
Widen history section tooltips
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This was SVN commit r10292.
2011-09-17 15:49:57 +00:00
bb6d8b6094
This was SVN commit r10291.
2011-09-17 04:57:37 +00:00
b885498477
Fixes text alignment and inconsistencies in game setup UI.
...
This was SVN commit r10290.
2011-09-16 23:42:37 +00:00
b6882ca146
Fix default network map js
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This was SVN commit r10289.
2011-09-16 21:40:42 +00:00
3c5bf35f81
This was SVN commit r10288.
2011-09-16 12:20:18 +00:00
f8443f6ef9
Updated Greek penteconter portrait.
...
This was SVN commit r10287.
2011-09-15 22:34:40 +00:00
9aede79908
Fixed tooltip.
...
This was SVN commit r10286.
2011-09-15 21:46:25 +00:00
b1d98cff04
Fixes in-game music playing (assume filename always contains ogg extension). Fixes #956 .
...
This was SVN commit r10285.
2011-09-15 05:19:36 +00:00
170fc8e8b0
Changed selection and complete sounds.
...
This was SVN commit r10284.
2011-09-15 03:56:24 +00:00
3ce370aadb
Walls demo
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This was SVN commit r10283.
2011-09-15 03:39:29 +00:00
8e0a4557ed
Fixed shields for Carth spearman.
...
This was SVN commit r10282.
2011-09-14 23:34:34 +00:00
45aedb2874
Should fix the music errors in Atlas (related to #956 ) thanks to Ben's suggestion. I think this should be handled at a lower level, but this should do for now.
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This was SVN commit r10281.
2011-09-14 12:46:34 +00:00
da94100582
Fixes Jubot mills facing the wrong direction.
...
This was SVN commit r10280.
2011-09-14 03:08:05 +00:00
aba6a7f118
Reorder dialog buttons for consistency
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This was SVN commit r10279.
2011-09-14 00:43:19 +00:00
d4ffe7c887
Adds Alpha number and name to main menu. Fixes #955 .
...
Inverts (i)nfo button sprites.
Shrinks tooltip box so it doesn't obstruct the background.
This was SVN commit r10278.
2011-09-13 23:58:16 +00:00
4d40c8dc7d
Berry bush updates.
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This was SVN commit r10276.
2011-09-13 23:32:12 +00:00
c3075c8e5b
Fixes AI building angles to face bottom right corner of the map.
...
Cleans up the same concept in random maps.
This was SVN commit r10275.
2011-09-13 22:51:43 +00:00
OmriLahav
d63e9eaef4
This was SVN commit r10274.
2011-09-13 16:28:40 +00:00
cbc1198f19
This was SVN commit r10273.
2011-09-13 15:49:25 +00:00
b65b7d95e7
Make the progress bar finish early so that the user can actually see it finish. Display percent progress rather than details.
...
This was SVN commit r10272.
2011-09-13 12:24:13 +00:00
348fa3347c
This was SVN commit r10271.
2011-09-13 08:32:34 +00:00
e219bb5832
Different decal
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This was SVN commit r10270.
2011-09-13 04:56:46 +00:00
95d36130e4
Gave more room to chat portion of game setup screen. If we need more room for player slots later, we can always take some from the chat space.
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This was SVN commit r10268.
2011-09-13 02:02:36 +00:00
c362ce0565
Convert spaces to tabs in main menu files
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This was SVN commit r10267.
2011-09-13 01:28:49 +00:00
a69f957c86
More entity tweaks. Alexander and Cretan Archer.
...
This was SVN commit r10266.
2011-09-13 01:13:29 +00:00
8a3318240f
Updated tooltips.
...
This was SVN commit r10265.
2011-09-13 01:08:50 +00:00
7e6098a19f
Remove exit button from corner of main menu screen
...
This was SVN commit r10264.
2011-09-13 01:06:29 +00:00
97e4f0fd5d
Update alpha version label, change default single player map, update scripts music system
...
This was SVN commit r10263.
2011-09-13 00:45:33 +00:00
eb5a83fc8f
New Carthaginian camel trader
...
This was SVN commit r10262.
2011-09-12 23:58:11 +00:00
782bf32e53
This was SVN commit r10261.
2011-09-12 23:35:48 +00:00
bf8a0bda32
Berry Bushes texture
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This was SVN commit r10260.
2011-09-12 22:47:09 +00:00
e9d7aa1879
Tweaked the female building animation speed.
...
This was SVN commit r10259.
2011-09-12 20:46:20 +00:00
eccf787ec8
Fix test for GuiInterface. Fixes #957 .
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This was SVN commit r10258.
2011-09-12 14:57:58 +00:00
6629323f8d
This was SVN commit r10257.
2011-09-12 10:47:33 +00:00
b1247e77cd
fix start/stop music in settings, double ingame menu speed
...
This was SVN commit r10256.
2011-09-12 02:21:20 +00:00
b50fa144f3
The underlying sound system needs some work, so just get scripts sound working better.
...
This was SVN commit r10255.
2011-09-11 22:42:40 +00:00
9c66b4d4f3
Cart scout tower model updates
...
This was SVN commit r10254.
2011-09-11 19:44:28 +00:00
c198e27e89
Updates to Cart civ centre and wall tower
...
This was SVN commit r10253.
2011-09-11 19:16:10 +00:00
OmriLahav
f21eb03bf2
This was SVN commit r10252.
2011-09-11 17:46:26 +00:00
bdc1946dc3
This was SVN commit r10251.
2011-09-11 14:08:48 +00:00
cccfaecdfe
This was SVN commit r10250.
2011-09-11 13:30:16 +00:00
be69735582
Trying to clean up music in the scripts. It is still broken.
...
This was SVN commit r10249.
2011-09-11 03:30:41 +00:00
7d95a68a20
This was SVN commit r10248.
2011-09-11 03:06:59 +00:00
579f1acb6f
A couple of new loading screen "tips."
...
This was SVN commit r10246.
2011-09-10 22:08:44 +00:00
424410ea07
Some portrait updates.
...
This was SVN commit r10245.
2011-09-10 21:27:51 +00:00
96787667cb
Scorpio tweaks
...
This was SVN commit r10244.
2011-09-10 20:17:24 +00:00
f7a7e9765a
Moved Roman Scorpion to Public as an Alpha 7 Easter Egg.
...
This was SVN commit r10242.
2011-09-10 19:38:29 +00:00
7e3ca5516f
Projectile work on Carth Ballista actor.
...
This was SVN commit r10241.
2011-09-10 19:27:36 +00:00
7c0c044fa8
Kart ballista shifted root, smoothed some faces, uv edits
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This was SVN commit r10240.
2011-09-10 09:34:50 +00:00
db137737ba
Because we don't randomly change to new tracks and some of the existing ambient ones are too annoying if played constantly, we'll just set a default for now.
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This was SVN commit r10239.
2011-09-10 01:49:30 +00:00
d2adbca5c6
Updated shrouds texture.
...
This was SVN commit r10238.
2011-09-09 20:00:21 +00:00
a4bf03996b
This was SVN commit r10237.
2011-09-09 09:55:22 +00:00
5233e4c0a7
This was SVN commit r10236.
2011-09-09 09:25:24 +00:00
f2de3ea2ee
Tweaked death anim speeds.
...
This was SVN commit r10235.
2011-09-09 01:24:47 +00:00
2f1f528f1c
Capes for Gallic mercenary swordsmen
...
This was SVN commit r10234.
2011-09-09 01:12:32 +00:00
0eeffd05bd
Adds max player population to sim state, based on patch from quantumstate. Fixes #951 .
...
This was SVN commit r10233.
2011-09-09 00:45:06 +00:00
b8a375656e
Fixes bug in player init (AI is configured by game setup, not always matching map settings).
...
This was SVN commit r10232.
2011-09-09 00:28:56 +00:00
486e002008
Giraffe, infant, lion, lioness death animations
...
This was SVN commit r10231.
2011-09-08 22:56:01 +00:00
3082da9be9
Fixed
...
This was SVN commit r10230.
2011-09-08 21:50:00 +00:00
d5c664e36e
# In-game manual updated to mention AI, map filters, and random maps.
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This was SVN commit r10229.
2011-09-08 17:21:52 +00:00
3eb4d73438
This was SVN commit r10228.
2011-09-08 09:13:54 +00:00
0e5ef2f2e8
This was SVN commit r10227.
2011-09-08 07:26:20 +00:00
0a168f8436
This was SVN commit r10226.
2011-09-08 07:09:33 +00:00
f489e1205a
new icons for the embassies
...
This was SVN commit r10225.
2011-09-08 07:04:46 +00:00
aa6ad53e80
Shroud texture for ships
...
This was SVN commit r10224.
2011-09-08 07:00:00 +00:00
255bb29ab8
This was SVN commit r10223.
2011-09-08 06:00:33 +00:00
5f720dcace
This was SVN commit r10222.
2011-09-08 05:56:54 +00:00
10b94a6741
Until we deal with networked mode, return to main menu after match. Removed some console.write statements.
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This was SVN commit r10220.
2011-09-08 04:18:12 +00:00
bab589e8a3
Tweaked game setup screen options area.
...
This was SVN commit r10219.
2011-09-08 04:04:04 +00:00
d22656034e
Tweaked summary screen.
...
This was SVN commit r10218.
2011-09-08 03:59:12 +00:00
238792a524
Reworked game setup and loading screens, and adjusted title decoration for some windows.
...
This was SVN commit r10217.
2011-09-08 03:49:57 +00:00
19e258d36c
Oasis tweaks.
...
Oasis III with 2 Carthage players.
Updated animations for Italian swordsman.
New portrait for shipyard.png
#Islands random map script.
This was SVN commit r10216.
2011-09-08 03:35:31 +00:00
06d95fb861
This was SVN commit r10213.
2011-09-08 00:39:57 +00:00
8fa5e80043
Carthage building names.
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This was SVN commit r10212.
2011-09-08 00:20:00 +00:00
bc59102801
Make menu start out higher so that it is not visible when it is not opened (it appeared as a gold band around menu button)
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This was SVN commit r10211.
2011-09-08 00:19:38 +00:00
b6f1251089
cart mechanical siege ballista xml
...
This was SVN commit r10210.
2011-09-07 23:43:24 +00:00
4332f37462
Siege ballista entity setup
...
This was SVN commit r10209.
2011-09-07 23:38:44 +00:00
2a0c04c930
Fix prop error on cart wall towers
...
This was SVN commit r10208.
2011-09-07 23:26:18 +00:00
cd3277d101
Maps fix #950 .
...
#New units for Carthage.
This was SVN commit r10206.
2011-09-07 23:01:54 +00:00
e3c3dd1026
Fixes missing template in Bridge Demo map.
...
This was SVN commit r10205.
2011-09-07 22:04:15 +00:00
f6120eb8e6
Carthaginian ballista unit
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This was SVN commit r10204.
2011-09-07 21:37:14 +00:00
a088a9e3aa
This was SVN commit r10203.
2011-09-07 21:26:17 +00:00
185571845f
Renaming cancel button to main menu which makes more sense when returning from a match.
...
This was SVN commit r10201.
2011-09-07 02:07:38 +00:00
b65f8ae23a
Return to game setup directly from the summary screen. (BFME2 does this; will see if it's any good.)
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This was SVN commit r10200.
2011-09-07 02:03:11 +00:00
550cac253d
Resize stances panel to fit better and move delete command to end of list.
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This was SVN commit r10199.
2011-09-07 01:54:08 +00:00
3f0f1f78fb
Portraits for Carthaginian Bireme and Quinquereme.
...
This was SVN commit r10198.
2011-09-07 01:51:09 +00:00
85f60c4d28
New session tooltip colors and some code cleanup.
...
This was SVN commit r10197.
2011-09-07 01:43:56 +00:00
ryan827
56ce7f7809
Added new sounds for mining and lumbering
...
- Ryan
This was SVN commit r10196.
2011-09-06 21:43:19 +00:00
ryan827
21c52b5dcd
Added new sounds for mining and lumbering
...
- Ryan
This was SVN commit r10195.
2011-09-06 21:37:49 +00:00
7a7ebaa983
Allow ingame menu to reverse, add sounds to all menu buttons, and some organizing and cleanup
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This was SVN commit r10194.
2011-09-06 18:15:27 +00:00
1a76c3b848
Tweaked Sicilia map.
...
This was SVN commit r10193.
2011-09-06 05:16:44 +00:00
81191a6ea7
Fixes garrisoned units disappearing when eject occurs too frequently. See #910 .
...
This was SVN commit r10192.
2011-09-06 03:11:16 +00:00
0210288ef1
Sacred Band Cavalry Easter egg unit. Trainable from the Carthaginian Tophet structure.
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This was SVN commit r10191.
2011-09-06 02:15:35 +00:00
8b33f5cfd2
Fixes UI becoming unresponsive when ordering units to garrison.
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This was SVN commit r10190.
2011-09-06 02:06:24 +00:00
e100f7264b
This was SVN commit r10189.
2011-09-05 19:10:27 +00:00
db3deba8dd
This was SVN commit r10187.
2011-09-05 10:32:37 +00:00
d9a56d2765
This was SVN commit r10185.
2011-09-05 04:24:26 +00:00
c4eb410d0d
Fixed devotio calling missing texture.
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This was SVN commit r10184.
2011-09-04 22:31:13 +00:00
5b120012df
cart long wall gate upgrade mesh and actor
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This was SVN commit r10183.
2011-09-04 12:35:47 +00:00
cf667d335a
Reorganize sound functions, play new defeat music, clean up some tab versus space issues.
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This was SVN commit r10182.
2011-09-04 01:54:54 +00:00
d578f53ee2
This was SVN commit r10181.
2011-09-03 16:30:29 +00:00
ac76bd6fef
Carth Bireme Update
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This was SVN commit r10180.
2011-09-03 05:06:36 +00:00
dfcabe4db3
Adjust main menu background scrolling speed and make submenu use random sounds when opening.
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This was SVN commit r10179.
2011-09-03 03:18:40 +00:00
8f26bff788
Fix menu and dev commands overlay issue. Add music to Carthage civ file.
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This was SVN commit r10177.
2011-09-03 02:12:14 +00:00
33fef3a6fb
This was SVN commit r10174.
2011-09-02 22:51:42 +00:00
832c4d3a57
Added Carthage to Serengeti map. Tweaks to Celt SB and Celtic "Trireme."
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This was SVN commit r10173.
2011-09-02 22:10:47 +00:00
cef1c1b69a
Some updated portraits.
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This was SVN commit r10172.
2011-09-02 21:46:32 +00:00
OmriLahav
e0ed496458
This was SVN commit r10170.
2011-09-02 14:45:58 +00:00
706153f8ee
This was SVN commit r10167.
2011-09-02 00:40:00 +00:00
e847f5f69e
Removes old mapgen scripts.
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This was SVN commit r10166.
2011-09-02 00:37:23 +00:00
05c5596827
Fix squished menu background and make clicking on background hide the submenu
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This was SVN commit r10165.
2011-09-02 00:33:19 +00:00
ec6b9dfc28
Fixes broken color to string conversion in UI. Fixes #939 .
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This was SVN commit r10164.
2011-09-02 00:24:30 +00:00
65f3126f04
Fixed the rocks on the left edge of this menu background piece. Just need someone to tweak up the code so it isn't crunched. :)
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This was SVN commit r10163.
2011-09-01 21:56:45 +00:00
a28a5ef934
This was SVN commit r10162.
2011-09-01 19:59:07 +00:00
e2ad017092
Carthaginian entity tweaks. Made Super Dock construct biremes and quinqueremes. Adjusted cost and health for embassies. Made the commercial port less expensive.
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This was SVN commit r10161.
2011-09-01 19:30:56 +00:00
48aabdf177
This was SVN commit r10160.
2011-09-01 11:08:46 +00:00
d5b8a39fdd
Fix misaligned text in dialogs
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This was SVN commit r10158.
2011-09-01 03:27:30 +00:00
5c7b1d8241
Make pause text larger
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This was SVN commit r10157.
2011-09-01 02:54:05 +00:00
ee0c812b67
Tweaked style of manual and history
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This was SVN commit r10156.
2011-09-01 02:49:02 +00:00
142bd05380
Menu: removed autohiding, doubled speed, added sound effects. GUI art: changed gold titlebar back to bronze, made progressbar consistent with titlebar. Repositioned start game button.
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This was SVN commit r10155.
2011-09-01 02:36:38 +00:00
1433bd9ad9
Fixes gaia animals without UnitAI (e.g. fish) blocking foundation construction, by destroying them. Fixes #936 .
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This was SVN commit r10153.
2011-08-31 23:41:55 +00:00
2d10077581
This was SVN commit r10152.
2011-08-31 16:04:49 +00:00
a267c64ff7
Gold border frame
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This was SVN commit r10151.
2011-08-31 15:54:44 +00:00
0fe7cd7edc
Some small layout alignment tweaks/fixes
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This was SVN commit r10150.
2011-08-31 03:23:14 +00:00
c23497f326
Placing "g_GameEnded = true;" first. (Doesn't really matter, but is more clear.)
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This was SVN commit r10149.
2011-08-31 03:13:33 +00:00
7d2411e6cb
Convert win / loss dialogs to new style.
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This was SVN commit r10148.
2011-08-31 03:09:18 +00:00
2469fdf8c6
Convert delete dialog to new style. Fixes #937
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This was SVN commit r10147.
2011-08-31 02:58:57 +00:00
9a00398e24
Converted menu hotkey and ai config to new style. Added basic sliding menus. (Need to evaluate potential performance issues here.)
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This was SVN commit r10146.
2011-08-31 02:41:21 +00:00
b48c35c512
After a lot of playtesting, I've adjusted the build limits on the Fortresses and Scout Towers. See if these are 'ok'.
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This was SVN commit r10145.
2011-08-31 02:07:35 +00:00
cda3a7eedf
Tweaked ship health and Super Dock health.
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Disabled <TerritoryDecay> for some miscellaneous things.
This was SVN commit r10144.
2011-08-31 01:08:58 +00:00
07d48a5c9a
Prevents gaia buildings from decaying in enemy territories.
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This was SVN commit r10143.
2011-08-30 23:53:34 +00:00
7429cc2b95
Updated Cart trireme portrait.
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Added Carthaginians to map.
This was SVN commit r10142.
2011-08-30 23:28:49 +00:00
fd52ec7786
This was SVN commit r10141.
2011-08-30 23:23:51 +00:00
1ff6d44f9e
Fixes promoted entities dropping from control groups, based on patch from gruby. Fixes #859 .
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This was SVN commit r10140.
2011-08-30 22:29:03 +00:00
a9e3368c8b
Persian Trireme Updated
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This was SVN commit r10139.
2011-08-30 22:24:07 +00:00
4530b45665
Updated Carth Sandbox.
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This was SVN commit r10138.
2011-08-30 21:30:16 +00:00
8a096711ae
Update to Italian embassy building
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This was SVN commit r10137.
2011-08-30 20:14:18 +00:00
7b4f6dece1
Props for the Iberian embassy.
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This was SVN commit r10136.
2011-08-30 05:11:22 +00:00
05afd7796c
Improvements to the Cart Wall entities and to the general wall templates.
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Removed pop bonus for embassies.
This was SVN commit r10135.
2011-08-30 00:01:07 +00:00
a4fbf46deb
Updates to Carthaginian building models
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This was SVN commit r10132.
2011-08-29 20:07:26 +00:00
ded514644e
Commented out most of old styles.xml and changed references to new styles, outlined tabs in summary, fixed chat color in multiplayer setup
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This was SVN commit r10130.
2011-08-28 21:32:35 +00:00
c1b6b6d76e
This was SVN commit r10128.
2011-08-28 19:50:46 +00:00
ce17fc4e3f
This was SVN commit r10127.
2011-08-28 19:49:46 +00:00
ba4de704b0
Carthaginian building updates
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This was SVN commit r10126.
2011-08-28 17:44:35 +00:00
8c09b777e2
This was SVN commit r10125.
2011-08-28 10:58:12 +00:00
3dc491efb7
Updates to Carthaginian buildings
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This was SVN commit r10124.
2011-08-28 10:34:39 +00:00
4185aa348a
change button height from 32 to 28
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This was SVN commit r10122.
2011-08-28 03:04:32 +00:00
ad6c4b6abe
removed close button from ingame menu, updated button texture
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This was SVN commit r10121.
2011-08-28 02:02:38 +00:00
ab5d1f8482
Changed size of the manual to be based off of the center of the screen, instead of the edges of the screen.
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This was SVN commit r10120.
2011-08-28 01:49:17 +00:00
6146d948ad
hide yellow border between main menu and submenu
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This was SVN commit r10119.
2011-08-28 01:28:50 +00:00
52b73d4445
Make ingame exit button leave the current game rather than exit the entire program
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This was SVN commit r10116.
2011-08-27 23:28:12 +00:00
0e81ee4f60
Made ingame resource counters use percent-based positioning. Lined up ingame bottom panel textures better. Remove old session dialog sprites.
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This was SVN commit r10115.
2011-08-27 23:17:14 +00:00
e933986351
removed session dialog, updated ingame menu
...
This was SVN commit r10114.
2011-08-27 22:44:08 +00:00
e33124631b
Projectile nodes added to civ centre mesh
...
This was SVN commit r10113.
2011-08-27 21:35:34 +00:00
3b958b4a1c
Fixing yet another problem: make sure the submenu closes if we click a button that doesn't use the submenu
...
This was SVN commit r10112.
2011-08-27 19:36:55 +00:00
abda9576b1
Updated panel style and made main menu "x" exit game without confirmation
...
This was SVN commit r10111.
2011-08-27 19:23:32 +00:00
ae866e2cb4
Fix typo in tooltip
...
This was SVN commit r10110.
2011-08-27 18:50:23 +00:00
e1cb8f6e10
Update main menu buttons tooltip text
...
This was SVN commit r10109.
2011-08-27 18:46:00 +00:00
e909567004
Convert most dialogs over to new style
...
This was SVN commit r10108.
2011-08-27 18:34:54 +00:00
2915e9a85e
Update submenu code
...
This was SVN commit r10107.
2011-08-27 15:21:12 +00:00
9d25dad969
This was SVN commit r10105.
2011-08-27 13:18:35 +00:00
be02410dd4
Updates to cart civ centre and superdock meshes
...
This was SVN commit r10104.
2011-08-27 11:01:09 +00:00
fc958db168
moved some buttons to second tier, updated style of history section
...
This was SVN commit r10103.
2011-08-27 06:20:16 +00:00
dace16913f
Update to Carthaginian Sandbox
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This was SVN commit r10101.
2011-08-26 22:37:02 +00:00
fcc02d85c4
This was SVN commit r10100.
2011-08-26 22:35:07 +00:00
53de4a8d5d
remove ghost=true to allow clicking on communication buttons
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This was SVN commit r10098.
2011-08-26 04:32:53 +00:00
9f6f4d8bd1
Beginning of the submenu
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This was SVN commit r10097.
2011-08-26 04:25:41 +00:00
072751858b
polish the alpha version label
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This was SVN commit r10096.
2011-08-26 01:56:50 +00:00
9090545852
Scenario only embassy simulation template
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This was SVN commit r10094.
2011-08-25 23:43:03 +00:00
0a3b120aa8
Basic Italiote embassy mesh placeholder
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This was SVN commit r10093.
2011-08-25 23:07:22 +00:00
b059824b76
Cart embassy updates
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This was SVN commit r10092.
2011-08-24 23:14:15 +00:00
cbebe83b37
Cart celtic embassy update
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This was SVN commit r10091.
2011-08-24 21:03:28 +00:00
f9ef989f6d
Carthage embassy and unit updates.
...
Some Barracks cost updates.
This was SVN commit r10090.
2011-08-24 19:30:06 +00:00
1890b1df49
Align tags to avoid confusion
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This was SVN commit r10088.
2011-08-24 05:12:17 +00:00
81121ca1e8
Add alpha warning back
...
This was SVN commit r10087.
2011-08-24 05:03:11 +00:00
bf5e94c6e4
Adjusted main menu panel background
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This was SVN commit r10086.
2011-08-24 04:35:53 +00:00
8a4443e4c7
Update styles to match mockup better
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This was SVN commit r10085.
2011-08-24 04:16:37 +00:00
60985a3bc9
Fixes training queue behavior when spawning fails due to lack of space (the queue will be blocked). Fixes #893 .
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Changes training queue to support partial batch success and removal.
This was SVN commit r10081.
2011-08-23 22:43:34 +00:00
9e487bac30
Carthaginian embassy buildings update
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This was SVN commit r10080.
2011-08-23 21:09:13 +00:00
192107a522
New "standing stone" treasures.
...
Updated Gallic Fields with Standing Stone treasures.
Updated Celtic Temple to not use the large celt_struct texture. One more
building to go before we can delete this texture forever.
This was SVN commit r10078.
2011-08-23 06:24:05 +00:00
d204180ed0
Road demo map
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This was SVN commit r10077.
2011-08-23 04:07:43 +00:00
976529d280
Fix size issue with main menu panel shading
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This was SVN commit r10076.
2011-08-23 04:01:05 +00:00
762aad3be5
Clean up some styles
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This was SVN commit r10075.
2011-08-23 03:51:04 +00:00
eb9d5c9f39
This was SVN commit r10074.
2011-08-23 03:38:45 +00:00
05122a4e80
This was SVN commit r10073.
2011-08-23 03:38:32 +00:00
dc2b2aeff4
Converted some more screens over
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This was SVN commit r10072.
2011-08-23 03:27:13 +00:00
a5a8367ed8
#Temperate stone road decals.
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This was SVN commit r10071.
2011-08-23 03:08:18 +00:00
c84d31e298
Cart tophet extra building.
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Touched up the smoke particle.
Took territory effect away from Super Dock.
Touched up the Cart temple footprint.
This was SVN commit r10069.
2011-08-23 01:44:01 +00:00
605e9f97bf
Update chat dialog and some labels in game setup to new style
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This was SVN commit r10068.
2011-08-22 23:56:42 +00:00
0cd825e552
Converted parts of the game setup dialog and some general GUI elements over to new styles. There are duplicate sprites / textures that will need to be removed later when all references to them are changed.
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This was SVN commit r10067.
2011-08-22 23:42:16 +00:00
f627229294
kart embassy actor and mesh commit
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This was SVN commit r10066.
2011-08-22 23:14:07 +00:00
27e5581d27
Fixes Atlas player panel getting out of sync with simulation. Fixes #927 .
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Fixes object panel not being notified of map loading.
Fixes bug where opening a new map before using the player panel
prevented default player data being displayed for new players.
Fixes wxGTK 2.8 bug: wxChoicebook control doesn't update the choice
control when adding/removing pages.
Notifies player that deleting player in Atlas will delete all their
objects (and gives them the option).
Changes DeleteObject to DeleteObjects to support multiple selections.
Implements undo for map resize (experimental).
Removes annoying debug message from attempted undo of map settings.
Tweaks a few Atlas UI controls.
This was SVN commit r10064.
2011-08-22 21:45:39 +00:00
a4dc290c23
Map tweaks.
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This was SVN commit r10063.
2011-08-22 19:15:55 +00:00
da438151f0
adjust border around pre-release warning text
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This was SVN commit r10062.
2011-08-22 17:41:46 +00:00
d9c65c82cf
More work on main menu, and added new button style
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This was SVN commit r10061.
2011-08-22 17:36:53 +00:00
32f68b7a4b
This was SVN commit r10060.
2011-08-22 12:10:22 +00:00
a6f5784c5c
Remove junk characters from beginning of Alpha Warning
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This was SVN commit r10058.
2011-08-22 04:18:43 +00:00
f2f0263a3d
Made menu panel use a more relative layout to work better with lower resolutions
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This was SVN commit r10057.
2011-08-22 04:13:05 +00:00
9af4851508
Adds few more animation to Atlas actor viewer (promotion, feeding, garrisoned).
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This was SVN commit r10056.
2011-08-22 04:11:21 +00:00
4bd86230b1
Old Cart civ centre files renamed
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This was SVN commit r10055.
2011-08-21 16:10:17 +00:00
b37185f6db
Cart civ centre update
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This was SVN commit r10054.
2011-08-21 16:06:20 +00:00
1c2472e67a
Lowered TerritoryDecay from 20 to 5 (hps).
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Disabled territory decay for Docks.
This was SVN commit r10048.
2011-08-21 05:06:05 +00:00
6368331412
Map tweaks.
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This was SVN commit r10047.
2011-08-21 02:13:34 +00:00
d92e74ee51
This was SVN commit r10046.
2011-08-21 01:02:01 +00:00
36d897c694
# New menu background image
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This was SVN commit r10042.
2011-08-20 17:17:53 +00:00
d05d410b46
thicker mast
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This was SVN commit r10041.
2011-08-20 16:17:51 +00:00
82e044c790
This was SVN commit r10040.
2011-08-20 05:59:25 +00:00
947efe70d1
#Greek trireme changes.
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This was SVN commit r10039.
2011-08-20 05:12:32 +00:00
5d116c2b8f
This was SVN commit r10038.
2011-08-19 14:27:40 +00:00
308cb26dd4
# Health decay for buildings not in a civ center's territory.
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This was SVN commit r10034.
2011-08-18 20:28:53 +00:00
5c3f3c2e15
This was SVN commit r10032.
2011-08-18 04:05:10 +00:00
a0fb46b5d6
#3rd new Celtic Market. :)
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#Horse fauna entity.
This was SVN commit r10030.
2011-08-18 00:33:22 +00:00
5a2d7365f9
This was SVN commit r10028.
2011-08-17 21:58:50 +00:00
b12845e6b4
Avoid shaders on GeForce FX, for performance.
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Update list of Intel device names.
This was SVN commit r10027.
2011-08-17 21:42:32 +00:00
939f056794
Preliminary work on Roman units.
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This was SVN commit r10023.
2011-08-17 07:23:54 +00:00
7679d1073b
Fixes garrison behavior for ships - they no longer unload units underwater. See #893 .
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Fixes behavior when ships are destroyed (garrisoned units at the time
will also be killed).
Updates ship templates accordingly.
This was SVN commit r10020.
2011-08-17 01:43:23 +00:00
b40b5b8414
Adjusting territory effects.
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This was SVN commit r10016.
2011-08-16 05:01:35 +00:00
a13f38c9b4
Moves build limits counter to BuildLimits component, to avoid some weirdness with BuildRestrictions for preview entities (caused some warnings in Atlas).
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This was SVN commit r10015.
2011-08-16 04:44:15 +00:00
a85c8218e9
Fixes player diplomacy init (again)
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This was SVN commit r10014.
2011-08-16 04:03:57 +00:00
ec973ee005
This was SVN commit r10013.
2011-08-16 03:42:42 +00:00
cda5dfbf12
New foundation for Hellene dock.
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Tweaking warship attacks.
This was SVN commit r10010.
2011-08-15 04:02:01 +00:00
ff85950cb7
Disables build restrictions and limits for AIs (until they can be fixed).
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Simplifies player diplomacy/team setup.
This was SVN commit r10008.
2011-08-15 00:25:22 +00:00
1b8471da1f
Changes shore definition to distance on land (all water included) for better dock placement.
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Updates build passability classes.
Fixes tile expansion in CheckBuildingPlacement (don't use FromFloat).
Changes dock rotation snapping to search outward.
This was SVN commit r10007.
2011-08-14 23:36:13 +00:00
8e5f87f240
Adjusts random map starting entities to face consistent direction.
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This was SVN commit r10004.
2011-08-13 00:54:24 +00:00
5288cda0ba
Greek warship sail.
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This was SVN commit r10003.
2011-08-12 15:19:48 +00:00
ecee073860
#New Greek Trireme
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This was SVN commit r10002.
2011-08-12 12:08:21 +00:00
9be60bf29d
Unit texture updates. Getting rid of "high" res texture folder.
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This was SVN commit r10000.
2011-08-11 18:11:39 +00:00
e4c6cd8b85
This was SVN commit r9999.
2011-08-11 17:58:08 +00:00
13705a71e0
cleanup
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This was SVN commit r9998.
2011-08-11 17:57:37 +00:00
ca0f54f17a
Moving textures.
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This was SVN commit r9997.
2011-08-11 17:51:45 +00:00
dc909411a8
This was SVN commit r9996.
2011-08-11 17:46:01 +00:00
d724ff2b69
Remove rally point for House (females previous removed)
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This was SVN commit r9995.
2011-08-11 06:39:06 +00:00
a681ff1189
Projectile prop point work for Civic Centres and Fortresses.
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New foundation for Iberian Dock.
This was SVN commit r9994.
2011-08-11 03:48:52 +00:00
26e249797f
Removed legacy description.
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This was SVN commit r9993.
2011-08-11 01:45:36 +00:00
bcebde9c8e
#Unit balancing for Carthaginian unit ranks. Closes #923
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This was SVN commit r9992.
2011-08-11 01:41:49 +00:00
e51849b29f
Fixes incorrect distance calculation.
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Improves dock foundation snapping.
This was SVN commit r9991.
2011-08-10 23:57:54 +00:00
19ae44ad17
This was SVN commit r9990.
2011-08-10 23:54:37 +00:00
6d2ff5162e
Made female only trainable from the Civ Centre, then made them train faster. This is a test to see what everybody thinks.
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This was SVN commit r9986.
2011-08-09 23:10:05 +00:00
5fd0d3b543
New foundation for Carth Market.
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This was SVN commit r9985.
2011-08-09 23:05:54 +00:00
0adcad8662
Change promoted unit health to the same percent of hitpoints as unit had before promotion. Closes #922 .
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This was SVN commit r9984.
2011-08-09 18:42:21 +00:00
c513b5e35e
Foundation for the Super Dock. Updated Carthaginians Sandbox demo map.
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This was SVN commit r9983.
2011-08-09 18:20:31 +00:00
a02eb067f4
Makes Carthaginians selectable in game setup and random maps
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This was SVN commit r9982.
2011-08-08 20:13:11 +00:00
0952fa879c
This was SVN commit r9981.
2011-08-08 07:13:58 +00:00
511a36e45a
This was SVN commit r9980.
2011-08-08 02:44:41 +00:00
ed3d4c5197
A couple of dock foundations. Tweaked some Carth dock stuff.
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This was SVN commit r9979.
2011-08-08 02:38:32 +00:00
065e13b4d5
Pikemen walk at 6.0 now.
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This was SVN commit r9977.
2011-08-07 19:25:59 +00:00
5570126bca
Carthaginian dock and superdock files.
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This was SVN commit r9976.
2011-08-07 10:46:18 +00:00
336c938296
Beefed walking speeds.
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This was SVN commit r9974.
2011-08-07 06:17:59 +00:00
633c366847
Roman Arch
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This was SVN commit r9973.
2011-08-07 03:03:06 +00:00
f378e2e651
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
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Implements build limits. See #687 .
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893 .
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.
This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
76e6b04c71
Greek Trireme Model
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This was SVN commit r9969.
2011-08-06 08:04:33 +00:00
c5b512584a
New kart roof tile color.
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This was SVN commit r9967.
2011-08-05 07:42:48 +00:00
52eabed63d
Resized the carthaginian trade ship. Tweaked its texture color. Added cargo prop.
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This was SVN commit r9966.
2011-08-05 04:43:54 +00:00
fc5c998dc6
Some updates to Necropolis--trees and such.
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This was SVN commit r9965.
2011-08-04 22:40:10 +00:00
93125e29d4
This was SVN commit r9963.
2011-08-04 19:15:24 +00:00
fad5182d6c
This was SVN commit r9959.
2011-08-04 00:51:33 +00:00
9ed3b3f801
Tweaks to the skies textures.
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This was SVN commit r9958.
2011-08-04 00:49:54 +00:00
154bee8f5c
More vision adjustments.
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This was SVN commit r9957.
2011-08-03 22:57:52 +00:00
5d992994d4
Territory demo map.
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Updated vision ranges and territory ranges for templates.
This was SVN commit r9956.
2011-08-03 01:24:06 +00:00
acbb59d982
Some texture and actor updates, specifically in regards to capes.
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This was SVN commit r9953.
2011-08-02 02:14:10 +00:00
7e67e816c9
Add small 'X' exit button to corner
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This was SVN commit r9949.
2011-08-01 03:30:13 +00:00
bd3c395d00
This was SVN commit r9948.
2011-08-01 02:46:29 +00:00
6bcb3f5695
A very rough attempt at the new main menu style.
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This was SVN commit r9947.
2011-08-01 00:41:24 +00:00
0401d07659
kart_struct texture update. Updates to civcentre, market, temple models
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This was SVN commit r9946.
2011-07-31 16:51:51 +00:00
22cf7d4d83
Fix #913 (corrupted map file)
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This was SVN commit r9945.
2011-07-31 12:19:06 +00:00
14fbdb9aae
This was SVN commit r9943.
2011-07-31 07:41:34 +00:00
f258ce921d
Territory tweaks for structures. Playtest and see what you think.
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This was SVN commit r9942.
2011-07-31 04:52:53 +00:00
0cf9dbf9c6
Cavalry version for the cape. New updated shields for Cart and Samnite units.
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This was SVN commit r9941.
2011-07-31 04:41:20 +00:00
f73a44527d
Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes.
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This was SVN commit r9940.
2011-07-31 01:42:41 +00:00
328d33b9e9
Simulation templates sorting in internal mod. See #801 .
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This was SVN commit r9937.
2011-07-30 20:18:21 +00:00
2ecbfa81c3
Simulation templates sorting. See #801 .
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This was SVN commit r9936.
2011-07-30 20:09:46 +00:00
22f2878c26
This was SVN commit r9935.
2011-07-30 18:34:08 +00:00
a1f925a378
Fix broken entity reference
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This was SVN commit r9934.
2011-07-30 16:40:42 +00:00
b63cc7b18d
Delete seemingly bogus file
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This was SVN commit r9933.
2011-07-30 16:38:32 +00:00
4e4a5fd8a6
Increase territory border thickness
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This was SVN commit r9931.
2011-07-30 12:06:07 +00:00
8fee3d8ef8
# New territory border rendering.
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Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.
This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
239685d754
#New Carthaginian Merchant Ship
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This was SVN commit r9927.
2011-07-27 15:23:14 +00:00
e7677a48e2
1 more Samnite shield texture.
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This was SVN commit r9926.
2011-07-27 05:32:40 +00:00
29a178d9d6
Samnite portraits.
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This was SVN commit r9925.
2011-07-27 05:06:06 +00:00
8a400f7b97
#Samnites.
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#Greek shield guides.
This was SVN commit r9924.
2011-07-27 04:48:44 +00:00