Commit Graph

2394 Commits

Author SHA1 Message Date
5febe42aa9 Fix [14444]
This was SVN commit r14445.
2013-12-30 12:50:06 +00:00
bc136137fc Make hawks selectable in Atlas and alleviate their tendency to congregate in the upper right corner of maps.
This was SVN commit r14444.
2013-12-30 12:43:57 +00:00
bd2cd235fd Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228, Fixes #1975.
This was SVN commit r14443.
2013-12-30 11:10:54 +00:00
533f908f15 Some missing changes in #2322.
Refs #2322

This was SVN commit r14442.
2013-12-30 10:25:50 +00:00
3362c591f5 Moves AI players to one global using the module pattern.
This avoids wrapping overhead that would otherwise be required because
multiple globals per compartment aren't supported anymore in newer
versions of SpiderMonkey.

Check the ticket for a detailed explanation.

Closes #2322
Refs #2241
Refs #1886

This was SVN commit r14441.
2013-12-30 10:04:59 +00:00
9a8d5312d4 Removed Civic Center from the Seleucid female. They don't build civic centers (heroes can though). Citizen-Infantry build Military Colonies instead to expand.
This was SVN commit r14440.
2013-12-30 05:47:26 +00:00
3c630c2e63 Fixed Seleucid thureophoros accidentally calling on the Ptolemaic one.
Made the 4th level of armor techs apply to champions instead of all
infantry.

This was SVN commit r14439.
2013-12-30 05:38:24 +00:00
91bbc925e2 Completing the playability phase of the Seleucids. Now starts the long road of creating art and balancing and implementing bonuses (hero auras, unique techs, etc.).
This was SVN commit r14438.
2013-12-30 04:25:33 +00:00
517e83b331 New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river.
Tweaked Gambia River for pathing.

Tweaked the obstruction of Farm Fields so that they don't overlap so
much.

Increased build time of Wonders.

This was SVN commit r14431.
2013-12-29 16:36:25 +00:00
2146fa27c8 forgot to rename reference
This was SVN commit r14429.
2013-12-29 12:40:34 +00:00
4158283fd4 Take unit obstruction size into account when checking if in range for garrisoning. Reduce CC loading range in consequence. Fixes #2190 .
This was SVN commit r14428.
2013-12-29 10:17:09 +00:00
10e8fb9105 remove debug message
This was SVN commit r14427.
2013-12-29 10:09:58 +00:00
cd125a94e2 fix tests + code style cleanup
This was SVN commit r14426.
2013-12-29 10:01:39 +00:00
433293c7b2 Spread is now linearly tied to distance to target. Fixes #2093 .
This was SVN commit r14425.
2013-12-29 08:09:44 +00:00
04d0f424df added wonder placeholders for generic hellenes and celts
This was SVN commit r14424.
2013-12-28 17:13:24 +00:00
0029103153 Ptolemy fishing boat (along with props). fixes #2237
This was SVN commit r14422.
2013-12-28 15:59:08 +00:00
15b42f0be5 Added wonder placeholders for civs without wonder.
This was SVN commit r14421.
2013-12-28 15:21:11 +00:00
139a1fd5ca Updated a bunch of civ jsons.
Fixed a few other things.

This was SVN commit r14420.
2013-12-28 15:07:19 +00:00
bf58f04511 add wonder victory condition. Refs #1649
This was SVN commit r14418.
2013-12-28 13:40:39 +00:00
749c4d5270 change the way to manage trade, closes #2311
This was SVN commit r14417.
2013-12-28 10:44:59 +00:00
6accb6faf6 Fixed bell icons.
Seleucid Military Reforms.

Fixed inheritance for Ptol healers.

This was SVN commit r14416.
2013-12-28 05:32:16 +00:00
121345bd6a Name stuff.
This was SVN commit r14413.
2013-12-28 02:35:19 +00:00
b3201acd93 Trimmed the descriptions for most of the random maps, per Josh's request.
This was SVN commit r14412.
2013-12-28 02:17:08 +00:00
5f1714dd83 Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model).
Fixed a few other templates.

This was SVN commit r14411.
2013-12-28 00:34:37 +00:00
02d38ceecd Fixed elephant stables class element.
This was SVN commit r14410.
2013-12-27 15:21:15 +00:00
bfa7f60251 add outpost skirmish entity, and apply it to the Gambia River skirmish map
This was SVN commit r14409.
2013-12-27 14:48:24 +00:00
659736301a define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187
This was SVN commit r14408.
2013-12-27 10:58:48 +00:00
040e15ed51 Change shark model, skeleton, and change its animations. Add a shark entity that will roam the map and can be attacked, but will not attack and yields no food. Change Polynesia demo map to have a shark.
This was SVN commit r14407.
2013-12-27 10:32:53 +00:00
81f901d473 make the elphant stables count as town phase structure. Mentionned by Zeta1127 on the forums
This was SVN commit r14406.
2013-12-27 09:38:44 +00:00
f33d3193ca fix tests (fixes #2326)
+ small code cleanup
+ move guiInterface call to GetEntityState
refs #2154

This was SVN commit r14405.
2013-12-27 08:49:47 +00:00
e942768b4d Add textured, normal-mapped, animated Nile crocodile to the game. Need to do a female version, possibly a saltwater croc version for mauryan maps?
Add crocodile entity, which is about similar to the lion.
Add a (temporary?) crocodile portrait.
It uses the lion sounds which are probably the closest we have right
now.

This was SVN commit r14399.
2013-12-26 22:33:06 +00:00
0780becb8a fix attack-move not working for packed units
This was SVN commit r14395.
2013-12-26 16:09:32 +00:00
e9a269c01c Remove attack from Military Settlement for now.
This was SVN commit r14394.
2013-12-26 16:04:04 +00:00
953e44d9f8 try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units
This was SVN commit r14393.
2013-12-26 12:24:52 +00:00
41b3dfc89c Implement town bell
* the icons are temporary, and can be replaced later
* The sounds are created by LAVS, but may also need some polishing, so
the current ones are placeholders too
* The patch code is created by Itms
fixes #2154

This was SVN commit r14392.
2013-12-26 10:43:51 +00:00
1de1e2d5ba Fix typo.
This was SVN commit r14390.
2013-12-26 01:05:35 +00:00
4658cfa775 Mythos_Ruler's Christmas update for SVN users!
Includes:

- Unit rank upgrades, based on a patch by Sanderd. Not all civs get all
rank upgrades. For instance, Spartans get the Infantry rank upgrades,
but not the cavalry rank upgrades. Conversely, the Persians get the
cavalry rank upgrades, but not the infantry rank upgrades. Carthaginians
get rank upgrades for their mercenaries, but not their native units.
etc.

- Updated and tweaked many of the skirmish maps. Too many tweaks to
mention. But I did add Iberian circuit walls to many of them! New
"Bactria" Skirmish Map. Will continue to tweak this one to make it more
unique. It's based on modern-day Afghanistan, which the ancients called
"Bactria." A 2nd Ptolemies sandbox demo map.

- Moved the Ptolemaic Lighthouse to Town Phase to have more impact for
the Ptolemy player on maps with water.

- New Thureos shield patterns by Enrique for a NEW unit: Mercenary
Thureos Spearman.

- TECHNOLOGIES: Some techs renamed and tweaked. Plus, a new "Iron Armor"
tech for Heroes. A new "Roman Logistics" tech for the Roman Army Camp
and Siege Walls. A new "Battlefield Medics" tech for the temple that
unlocks (slow) health regeneration for units. The portrait for this tech
is placeholder and needs replaced ASAP.

- Cavalry now have oval selection rings. Eventually I will implement a
selection ring system where the citizen-soldiers and support units have
round rings, while champions have arrows, and heroes have stars. This
helps visually differentiate the roles of these 3 classes of units. Not
yet implemented.

- Vision radius for infantry slightly reduced.

- Fixed sounds for Persian Wonder.

- Fixed footprint sizes for a few buildings and Ptolemaic walls.

- Ptolemies now have the "Military Settlement" system in place. But this
system might go to the Seleucids instead later for historical reasons.

- Cost of fields reduced. Gathering rates for grain reduced.

- Fixed some selection group names for some templates. (Double clicking
didn't select them all as it should have).

- Fixed/Changed/Added some unit and building names, specifically for the
Ptolemies, but for some others as well.

- Some new temp portraits for Ptolemaic units. Ongoing task.

Lastly, I hope these changes don't break anything. They are heavily
tested on my end, but I can't promise I caught all bugs.

This was SVN commit r14388.
2013-12-25 15:49:49 +00:00
eb7215ecaf This was SVN commit r14381. 2013-12-18 14:14:37 +00:00
3d9fe04ab5 Added Egyptian names for Ptolemaic buildings.
Deleted a bunch of maps. Added Lorraine Plain skirmish map.

This was SVN commit r14380.
2013-12-18 13:54:30 +00:00
6bc5e3f3a5 Ptolemies corral draft commit
This was SVN commit r14377.
2013-12-18 05:29:54 +00:00
c8fb750e43 Balance fix for CCs. Decrease build time from 600 to 500 and increase foundation armor from 3h/10p/3c to 5h/15p/3c.
This was SVN commit r14374.
2013-12-17 21:20:31 +00:00
60bbb50625 Ptolemaic dock draft commit
This was SVN commit r14369.
2013-12-17 03:17:35 +00:00
8c5f583845 Ptolemaic blacksmith draft commit
This was SVN commit r14367.
2013-12-16 02:05:43 +00:00
79252043ae fix the fish gatherer from b91ec9b449
This was SVN commit r14362.
2013-12-15 17:32:20 +00:00
b91ec9b449 Added new Ptolemies track to the Ptolemies civ json.
Removed fishing from land units. However, they still try to go fish
after building a dock. Looks like it needs a deeper fix.

Portrait for Ptol camel archer.

This was SVN commit r14361.
2013-12-15 15:33:35 +00:00
bcba922893 fix switching between column and other formations
This was SVN commit r14358.
2013-12-15 09:51:13 +00:00
b1a73d3c0e Ptolemaic market draft commit
This was SVN commit r14351.
2013-12-14 22:14:24 +00:00
44587963e6 Reduced armor for palisade fort.
Tweaked ptolemies sandbox, Alpine Valleys (removed player command of
some deer), and added a Greek Acropolis "Night" map for fun.

This was SVN commit r14344.
2013-12-13 16:26:26 +00:00
5b9dfaef8f Tweaked Gallic Fields.
Made the palisade spikes not lose health when outside territory.

Changed ptol military settlement actor from Athenian barracks to
Macedonian barracks.

Lowered the height of the farm field status bar slightly.

This was SVN commit r14338.
2013-12-13 11:34:19 +00:00
1efd47c1ad Fix errors when loading a saved game with Aegis by making sure the AI re-inits properly. Still no real saved game support.
This was SVN commit r14329.
2013-12-11 17:10:14 +00:00
c6cf074e7a Fix unitAI warning when member left the formation
This was SVN commit r14327.
2013-12-11 15:17:43 +00:00
c661bb01c3 Temp fix for Nubian archer.
This was SVN commit r14324.
2013-12-10 01:27:09 +00:00
f3e53bfb7c Reduce splash radius of catapults from the rather ridiculous 20m to 10m.
This was SVN commit r14322.
2013-12-09 19:22:45 +00:00
683349333b tune the guard behaviour
This was SVN commit r14321.
2013-12-09 18:15:24 +00:00
a44e88fa42 Check for "Destroy" messages beforehand in the base manager to avoid a rare error.
This was SVN commit r14320.
2013-12-09 16:35:06 +00:00
ed93cebd28 garrison flag fixing in ptolemaic civic centre, edfu wonder and macedonian temple.
Centered athenian temple, selection and obstruction adjusted.

This was SVN commit r14319.
2013-12-09 14:46:35 +00:00
c3ef9b3685 Forgot I had renamed a file…
This was SVN commit r14318.
2013-12-09 14:23:56 +00:00
f9bee5d3ec Slight de-obfuscation of the AI code.
This was SVN commit r14317.
2013-12-09 14:20:11 +00:00
208200db28 fix querying unitAI of non-existing members
This was SVN commit r14312.
2013-12-08 19:57:34 +00:00
36334a6fa7 Fix the AI incorrectly trying to place Civil Centres too close to each other.
This was SVN commit r14310.
2013-12-08 16:24:09 +00:00
ad157ad325 fix test broken by #14306
This was SVN commit r14309.
2013-12-08 13:01:59 +00:00
71d378b7a5 A bunch of stuff.
This was SVN commit r14308.
2013-12-08 13:01:14 +00:00
332e23ee9c Edfu temple commit. Needs normal and spec map tweaking (coming soon). Fixes #2220
This was SVN commit r14307.
2013-12-08 11:21:19 +00:00
e173493621 separate gui entityState in two parts to improve gui timing, adresses #2179
This was SVN commit r14306.
2013-12-08 10:02:19 +00:00
1f7019f8e6 Might fix an issue on Acropolis where Aegis tried to build a CC too close to his main one.
This was SVN commit r14305.
2013-12-08 09:07:33 +00:00
f0fe2acdcb Disables JIT compiling of a loop to work around OOS errors in multiplayer games with AI players.
Fixes #2000

This was SVN commit r14303.
2013-12-07 11:49:11 +00:00
ca3f697f9d add iberian monument aura
This was SVN commit r14301.
2013-12-06 18:14:22 +00:00
783907264f cache the offset positions for formations, and only recalculate if the rotation towards a new target is big enough
This was SVN commit r14300.
2013-12-06 10:21:07 +00:00
8d56504778 fix switching between line and column formation
This was SVN commit r14298.
2013-12-05 20:26:51 +00:00
d3f7da1e27 Let formation attack from the moment the first unit is in range
This was SVN commit r14297.
2013-12-05 19:26:55 +00:00
2f3ce82dc3 Fix Aegis no longer building dropsites after the skirmish fix.
This was SVN commit r14295.
2013-12-05 17:34:24 +00:00
7b82fba8d0 remove distance sorting for formation place assignment, as it made the center of the formation run + remove debug warning in AI code
This was SVN commit r14292.
2013-12-05 12:31:04 +00:00
03d9db0bb7 fix comment
This was SVN commit r14291.
2013-12-05 10:44:39 +00:00
7a1dbca390 make the movement of formations and ships more natural
This was SVN commit r14290.
2013-12-05 10:38:39 +00:00
cf88da5829 improve formations a bit more
* Take obstruction size into account, so bigger units have more space in
formations
* Minimize the maximum walk distance to get in formation by letting the
units far away from the centre pick their positions first

This was SVN commit r14289.
2013-12-05 10:23:49 +00:00
189ef85538 Fix AI errors on skirmish maps.
This was SVN commit r14285.
2013-12-04 16:52:44 +00:00
60c986c135 * Add method to rangemanager to query around a position instead of an entity
* Use that method in the splash damage calculation
Fixes #2285

This was SVN commit r14283.
2013-12-04 15:30:01 +00:00
3afd8e9d9e better formation place assignments (units run around less)
This was SVN commit r14281.
2013-12-04 13:14:31 +00:00
a96a333b47 Small cleanup.
This was SVN commit r14274.
2013-12-03 01:01:12 +00:00
7c3c78f6c9 make sure target has health before taking damage
This was SVN commit r14270.
2013-12-01 20:55:54 +00:00
3fea8d7c1e Some tips tweaks and new tips.
This was SVN commit r14269.
2013-12-01 18:22:28 +00:00
168f92e1e9 "Equine Transports" tech for the Persians.
Updated tip images.

This was SVN commit r14268.
2013-12-01 02:49:26 +00:00
c134108154 remove duplicated code
This was SVN commit r14264.
2013-11-30 18:23:32 +00:00
e88d05e0e4 allow units to guard/escort buildings or units, fixes #2034
This was SVN commit r14263.
2013-11-30 17:30:08 +00:00
495716b3ed Reduced the size of a bunch of massive specular maps.
Tweaked some maps.

A new map called "Wasteland". Don't know what to do with it yet.

Dust storm and other particles changes and tweaks.

Tweaks to some maps.

Spec and Norm maps for the Great Pyramid.

New Mace shield prop textures for buildings.

This was SVN commit r14261.
2013-11-30 07:57:29 +00:00
d8362700f0 4 new Successor/Hellenistic shield designs by Enrique. Each has a bronze, silver, bronze player color, and silver player color variation.
Added final Seleucid unit, the Thracian Mercenary Swordsman.

Added spec and normal mapping to the Spartiate shields.

New Seleucid emblem.

This was SVN commit r14260.
2013-11-30 02:58:43 +00:00
61c9df2847 Increased ptolemaic barracks size
This was SVN commit r14259.
2013-11-30 01:34:15 +00:00
44c134e03f Cavalry Archer templates for Seleucids.
This was SVN commit r14258.
2013-11-29 22:24:11 +00:00
2e2b1b04ff Fix #2285 by using the original design with additional checks.
This was SVN commit r14256.
2013-11-29 20:34:56 +00:00
5ce3880d53 Some more Seleucid units.
Tweaked maps.

This was SVN commit r14255.
2013-11-29 19:04:07 +00:00
860875c835 Triage #2285. Not the most efficiant, but it works.
This was SVN commit r14254.
2013-11-29 17:46:24 +00:00
25b92ec652 implement spart auras + female boost for males
This was SVN commit r14253.
2013-11-29 13:06:58 +00:00
d18444344c implement pers auras
This was SVN commit r14252.
2013-11-29 12:56:44 +00:00
7bab5421c6 implement mace auras
This was SVN commit r14251.
2013-11-29 12:47:39 +00:00
bb5515a9ee implement hele auras + fix vircengetorix (part 2)
This was SVN commit r14250.
2013-11-29 12:36:18 +00:00
53f376cdc2 implement hele auras + fix vircengetorix
This was SVN commit r14249.
2013-11-29 12:35:58 +00:00
d672c6cf7d make loot tech aware + implement celt and gaul hero auras
This was SVN commit r14247.
2013-11-29 12:13:37 +00:00
ca9944b09c brit + cart hero auras + small code fixes
This was SVN commit r14246.
2013-11-29 10:57:44 +00:00
d403545620 implement all athen auras + add missing files from previous commit
This was SVN commit r14245.
2013-11-29 09:02:41 +00:00
1784e6b9b1 fix some aura typos + implement iphicrates aura
This was SVN commit r14244.
2013-11-29 08:37:15 +00:00
7ea031964c A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
Updated the Seleucid civ json.

Tweaked some tooltips to show their unit classes better.

Balancing: Slingers are now 1.5x vs. ranged infantry and 1.25x vs. melee
infantry.

This was SVN commit r14242.
2013-11-29 04:04:10 +00:00
f54fe9a7d2 Fixed persian and carthaginian camel trader prop position.
Scaled down several AO textures bigger than 1024
Ptolemaic barracks commited

This was SVN commit r14241.
2013-11-29 02:25:47 +00:00
351468dbe5 fix initialisation of developper overlay for saved games
This was SVN commit r14240.
2013-11-28 18:08:41 +00:00
65f5fffd9e Partial commit of Seleucid entities and actors.
Testing cost balance for cav skirms.

Reduce Town Phase cost to 800/800.

A bunch of other minor things.

This was SVN commit r14239.
2013-11-28 15:52:18 +00:00
a6ec62c85d fix ptol cav archer upgrade. Fixes #2282
This was SVN commit r14238.
2013-11-28 12:54:28 +00:00
8b0f1c3f1f cleaning
This was SVN commit r14234.
2013-11-27 16:30:14 +00:00
43c2219b22 Fix my fix.
This was SVN commit r14233.
2013-11-26 21:38:48 +00:00
10b9ace654 Add missing line.
This was SVN commit r14232.
2013-11-26 20:01:09 +00:00
4b7ab63172 Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
This was SVN commit r14231.
2013-11-26 18:33:42 +00:00
7345d27c84 Summon planes back from the emptyness
This was SVN commit r14230.
2013-11-26 15:12:16 +00:00
d6a9489ccb Ptolemaic walls commit
This was SVN commit r14227.
2013-11-25 00:34:31 +00:00
2db4f3fe40 A few new portraits from Pureon.
This was SVN commit r14226.
2013-11-24 23:53:29 +00:00
6a58044cc6 add missing protection to previous fix, fixes #1052
This was SVN commit r14220.
2013-11-24 10:37:23 +00:00
b7c3efac50 Ptol camel archer a little faster.
Brand new Alpine Valleys skirm map. My take on it anyway. 1v1.

This was SVN commit r14219.
2013-11-23 21:34:03 +00:00
d930244f02 update RallyPoint targets when renamed, fixes #1052
This was SVN commit r14218.
2013-11-23 19:32:59 +00:00
26c2ded9c5 New specific name for "Hellenization" = Exellinismós
More accurate names for Spartiate and Spartan Woman.

Tweaked some maps.

This was SVN commit r14217.
2013-11-23 15:50:15 +00:00
3d75d4e69c do not show carrying resources animation in attack-move
This was SVN commit r14216.
2013-11-22 17:43:26 +00:00
09d5507ecb clean some useless code
This was SVN commit r14214.
2013-11-19 21:27:23 +00:00
e8d8673734 let non-fighting units flee when attacked even if the attacker is not visible
This was SVN commit r14213.
2013-11-19 21:20:25 +00:00
e397993dae Deleting a bunch of scenarios.
Made peacock easier to hunt.

Fixed elite Ptolemaic slinger promotion.

Reduced the health of basic ranged citizen soldiers slightly.

Updated Deccan Plateau with moar forestry.

Fixed Athenian Marine specific name.

This was SVN commit r14207.
2013-11-17 20:16:57 +00:00
e881099d43 Use functions to change variables. Remove broken branding of cheating player.
This was SVN commit r14206.
2013-11-17 18:24:09 +00:00
3a24eab0f0 Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045.
This was SVN commit r14205.
2013-11-17 18:24:04 +00:00
0d876adc13 add some var
This was SVN commit r14204.
2013-11-17 12:28:26 +00:00
d5e7c1c44a Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error.
Champion spearmen -> 80 metal instead of 80 wood.

This was SVN commit r14201.
2013-11-16 23:30:34 +00:00
1cd4e6ffdd Round footprint for lighthouse.
Some spec and normal maps for some shields.

Updated some skirmish maps.

This was SVN commit r14186.
2013-11-15 15:26:57 +00:00
98638a2d2f Ptolemaic lighthouse and LordGood's new carthaginian defense tower.
Fixed ptolemaic fortress garrison flag

This was SVN commit r14182.
2013-11-15 02:52:04 +00:00
d459e97d33 Remove unnecessary Territory element from the fortress and defense tower templates.
This was SVN commit r14180.
2013-11-14 21:58:49 +00:00
9266d30e17 Build on cf4f7d18a7 based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry.
This was SVN commit r14179.
2013-11-14 21:49:02 +00:00
a3a7f1cd22 Adjust siege ram.
- Decrease attack from 50c with 2x vs buildings (3x vs gates) to 80c
with 1.5x vs gates.
- Increase charge attack from 40c with 2x vs buildings (3x vs gates) to
100c with 1.5x vs gates.

This was SVN commit r14178.
2013-11-14 21:15:51 +00:00
cfba68f8d2 Increase Advanced Siege tech from +3 crush to +5 crush.
This was SVN commit r14176.
2013-11-14 20:36:05 +00:00
cf4f7d18a7 Buff catapults slightly.
- Add 'Siege' to the RestrictedClasses of towers, wall towers, and
fortresses. A fortress by itself should not be able to shoot down a
catapult, it should require some defense. This also nerfs building a ton
of towers and fortresses, which was previously very difficult to
penetrate and led to long, boring wars of attrition.
- Increase armor from 2h/10p/5c to 2h/30p/10c (matches siege rams).
- Increase attack from 30h/0p/30c to 0h/20p/35c. Would like to add techs
to increase damage further.
- Reduce splash damage to 0h/15p/30c from 40h/0p/40c.
- Increase maximum range from 68 to 75. May increase this more or add
techs.
Motivation is that siege catapults are relatively weak late-game, as
they have great difficulting penetrating fortified positions, leading to
both sides turtling. Additionally, this makes them roughly as strong as
siege rams, having less damage output than rams but having the ability
to attack from a distance. This balances out the civs without rams and
gives the ones with both rams and catapults an additional choice to
make.

This was SVN commit r14174.
2013-11-14 20:30:00 +00:00
321e61617b Improve MoveToTarget when the target is moving, fixes #2253
This was SVN commit r14168.
2013-11-14 07:25:56 +00:00
17fdb515f4 fix error when selecting multiple elephants
This was SVN commit r14155.
2013-11-12 19:03:12 +00:00
df1d5d2260 fix tag 2102648f7c which had unwanted changes
This was SVN commit r14146.
2013-11-11 16:29:44 +00:00
2102648f7c Allows autogarrison of newly trained units, fixes #1044
This was SVN commit r14144.
2013-11-11 15:37:16 +00:00
fad8f7fce0 adds some needed protection
This was SVN commit r14143.
2013-11-11 15:03:22 +00:00
e01445818a Nerf/rebalance siege towers.
- Armor changed from 2h/20p/10c to 5h/20p/2c
- Attack changed from 25p to 10p/5c
- Bonus added: 2x vs structures
- Ranged reduced from 65 to 55
- Elevation bonus of 10 added
- PreferredClasses is now 'Structure'
- Ungarrisoned arrow count decreased to 0 from 2
- Build time increased to 60 from 50
- BuffHeal is now 0 (decreased from 1)
- Health reduced from 800 to 500
- Walking speed reduced to 5 from 6

The idea is for siege towers to be useful for siege, but also for
cleaning out large numbers of units. Previously they were very good at
the latter and useless for the former. They should still be very
powerful units, but not uncounterable and massing siege towers
(previously unbeatable if enough were acquired) should no longer be
feasible.

This was SVN commit r14135.
2013-11-10 20:21:50 +00:00
912e485a64 Elephant changes and tweaks.
This was SVN commit r14133.
2013-11-10 19:08:38 +00:00
174f636fd2 Fixes tests
This was SVN commit r14126.
2013-11-10 03:24:29 +00:00
d3fade285b Basic Nubian archer textures.
Map preview for Corsica and Sardinia.

This was SVN commit r14119.
2013-11-09 14:42:32 +00:00
2d2853dd6f Fix problems with EndGameManager in Atlas by waiting for the first turn
This was SVN commit r14118.
2013-11-09 10:09:28 +00:00
3a278df3f7 Move ship to shoreline when tasking units to garrison inside, fixes #1391
This was SVN commit r14115.
2013-11-08 23:22:59 +00:00
9b98585275 Remember the last market for back-to-order trading, fixes #2248
This was SVN commit r14088.
2013-11-06 21:07:19 +00:00
9ffe235b2f Clean up EndGameManager. Fixes #2130
This was SVN commit r14087.
2013-11-05 19:40:50 +00:00
68fa9f4631 Fix building contstruction, but still don't allow positive regenrate for unhealable entities
This was SVN commit r14086.
2013-11-05 17:45:39 +00:00
8540740b35 disallow healing of unhealable entities via all ways
This was SVN commit r14084.
2013-11-05 07:07:10 +00:00
0362453035 test some components before use, adresses #2206
This was SVN commit r14082.
2013-11-03 17:18:43 +00:00
c62cc3ee44 rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add'
This was SVN commit r14079.
2013-11-03 14:09:32 +00:00
e0161bd355 small code style fix
This was SVN commit r14075.
2013-11-03 13:15:44 +00:00
6dca6910c3 Recursively count garrisoned units to avoid overcapacity
This was SVN commit r14074.
2013-11-03 13:13:30 +00:00
096fc43f9e Three new skirmish maps. 2 need Iberians walls though.
Deleted a couple of scenarios.

This was SVN commit r14070.
2013-11-03 09:51:16 +00:00
f4bd08427c Trader speed tech!
This was SVN commit r14069.
2013-11-03 05:40:43 +00:00
ba5b572ccc Iberian walls for Caspian Sea skirmish map.
Rubble for these houses.

This was SVN commit r14066.
2013-11-02 16:54:15 +00:00
c1c45bd7c8 Caspian Sea skirmish map.
Clouds.

This was SVN commit r14065.
2013-11-02 15:28:33 +00:00
ce7c97b79f Improve back to work behaviour (queues taken into account), fix #2206, patch from Itms
This was SVN commit r14063.
2013-11-01 22:00:06 +00:00
358e8f5992 Remove ResourceGatherer for animals
This was SVN commit r14062.
2013-10-31 19:37:42 +00:00
552a4527ca Iberian walls for Deccan Plateau skirmish map.
Specific Name for Mauryan maiden guards (Visha Kanya).

Clarified the Iberian json a bit.

Some tooltip tweaking.

This was SVN commit r14060.
2013-10-31 17:21:10 +00:00
60fb5ed1c3 - Fix garisson and formation aura types
- Implement tech mods for UnitMotion speeds, Fixes #1958, based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test

This was SVN commit r14058.
2013-10-30 16:12:53 +00:00
11c7c44a0b Fixed typos reported in Transifex by qwertz and Loki.
This was SVN commit r14056.
2013-10-29 23:22:09 +00:00
b67c411b33 Fix typos in template files. Refs #2185.
This was SVN commit r14055.
2013-10-28 20:26:35 +00:00
dd7445262c Typo: enemey → enemy.
This was SVN commit r14052.
2013-10-28 20:01:51 +00:00
fcde137b30 Viriato.
This was SVN commit r14051.
2013-10-28 14:35:25 +00:00
3173722099 Copy this.entites in GarrisonHolder before passing and modifying it. Patch by mimo. Fixes #2238.
This was SVN commit r14049.
2013-10-27 16:37:51 +00:00
30af350e31 New Neareastern Badlands skirmish map and it's awesome with Whizbang Graphics (WBG) enabled.
Tweaked some stuff on a few maps.

Fixed Iberian Walls for Nile River skirmish.

Changed names for Ptolemaic warships.

A couple of technology portraits for Advanced and Elite upgrades (these
techs are not implemented, but planned).

This was SVN commit r14047.
2013-10-26 15:10:15 +00:00
a45b074b07 Renamed the Arabian Oasis maps to Libyan Oasis, because the Egyptian eye candy assets insinuate the Libyan Desert instead of the Arabian Desert.
Changed Nile River maps to "naval" maps because the AI gets stuck trying
to cross the river.

Renamed the "ptol" statue ruins to "egyptian" statue ruins. Makes them
more generically "Egyptian".

Ensured siege engines can only be built in City Phase.

This was SVN commit r14044.
2013-10-26 10:31:52 +00:00
64dc783a18 Simplified the Spartan population penalty.
Changed costs on a few units.

New tooltips and hero auras for Carthaginian heroes Hannibal, Hamilcar,
and Maharbal. (see: wiki civ profile)

Fixed specificname for some Carthaginian units.

Added a field entity for "skirmish" maps.

This was SVN commit r14043.
2013-10-26 09:40:21 +00:00
10ddc2aed6 Fixed starting unit for Ptolemies.
Nile River skirmish map (still needs Iberian walls for 2 of the
players).

New map preview for Arabian Oasis.

Moved Civic Center back to Town Phase, but made it take twice as long to
build.

Fixed elephant template.

Fixed up Persian Highlands skirmish map based on some notes from
Alpha123.

This was SVN commit r14040.
2013-10-25 08:02:55 +00:00
15f565f316 Corinthian Isthmus and Persian Highlands skirmish maps (wip).
This was SVN commit r14030.
2013-10-19 20:54:41 +00:00
742c489353 Fix typos, remove BOMs and add newlines before EOF. Refs #2185. Patch by Gallaecio.
This was SVN commit r14029.
2013-10-19 20:13:48 +00:00
45d4e92782 Fixed building requirements for Town Phase.
Changed Brit Wonder to the new Stonehenge model. :)

Trying out some new hunting changes from sanderd. Might just be
temporary. Refs #2092

This was SVN commit r14027.
2013-10-19 18:20:25 +00:00
c0b628bcac Fix some typos. Patches by Swyter (Spanish translator). Fixes #2210, #2211.
This was SVN commit r14022.
2013-10-18 20:33:08 +00:00
f3968c0d4c fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
This was SVN commit r14011.
2013-10-16 19:08:01 +00:00
e6d9094c98 Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo.
This was SVN commit r14010.
2013-10-16 17:58:12 +00:00
eb33d0fd61 New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
Persians and Mauryans still have uber archers, but must first pay for
them by researching "Archery Tradition" at the Barracks for 200F 300W.
This technology adds +10 meters to the range of all bow-using units,
plus makes archer units train faster (but have less health).

This was SVN commit r14007.
2013-10-16 01:04:55 +00:00
8456d50015 Found a couple more. (removing stonewall attack restriction).
This was SVN commit r14006.
2013-10-15 22:43:59 +00:00
8053cbd474 Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
This was SVN commit r14005.
2013-10-15 22:43:06 +00:00
40db79df33 greek docks do not show warships in the foundation until construction is finished.
Different actor variations of the building can be displayed while
construction naming their variation to "scaffold"

This was SVN commit r14004.
2013-10-15 21:24:20 +00:00
2bbbcff811 fix tests, breaking caused by renaming files.
This was SVN commit r14003.
2013-10-15 16:10:06 +00:00
5f5eedc513 Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
This was SVN commit r14001.
2013-10-15 10:05:08 +00:00
a4ce8dac34 fix technologies broken by 379a7b208f
This was SVN commit r14000.
2013-10-14 20:36:57 +00:00
379a7b208f Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
This was SVN commit r13998.
2013-10-14 15:51:21 +00:00
57d47f23c9 This was SVN commit r13997. 2013-10-13 18:11:54 +00:00
417e2455a0 Added ptolemaic ptolemaic storehouse and Lordgood's new cart temple and ptolemaic defense tower with little fixes.
This was SVN commit r13996.
2013-10-13 15:26:43 +00:00
41de5440e0 Added and applied normal and spec maps for ptolemaic struct, paintings and statues, added ptolemaic temple and farmstead. Fixed ptolemaic CC footprint + little fixes
This was SVN commit r13993.
2013-10-12 21:33:21 +00:00
9b8667a9aa Really add special starting unit.
This was SVN commit r13991.
2013-10-11 23:37:04 +00:00
4f03550adf Create a special starting unit entity for skimish maps.
This was SVN commit r13990.
2013-10-11 23:36:02 +00:00
c5669e2c4e Add a back to work button. Patch by Itms. Fixes #799
This was SVN commit r13987.
2013-10-11 19:11:07 +00:00
c7e3c1499f Fixed typo.
This was SVN commit r13977.
2013-10-09 20:07:36 +00:00
cd5a2aa527 Ptolemy IV.
Ptolemaic heroes added to Ptolemaic Fortress.

Seleucid Romanized Infantry Champion.

This was SVN commit r13976.
2013-10-09 13:42:34 +00:00
5c3ff86219 add different skirmish structures + skirmish demo map containing all skirmish templates so far
This was SVN commit r13975.
2013-10-08 18:02:35 +00:00
f3d83e0616 add skirmish defense tower and houses
This was SVN commit r13974.
2013-10-08 09:13:55 +00:00
79af6fb17f Newly updated Ptolemaic champion cavalry.
This was SVN commit r13969.
2013-10-07 20:47:06 +00:00
d3e0fb4f84 Fixes crannóc spelling, thanks to GunChleoc
This was SVN commit r13966.
2013-10-07 00:46:58 +00:00
1408a0be83 This was SVN commit r13965. 2013-10-06 23:29:03 +00:00
74216a5825 Reverts field limits from f4abcd2ef9 until we can fix AI and UI problems, refs #2187
This was SVN commit r13964.
2013-10-06 23:25:55 +00:00
6d67957db2 Prevents buildings from getting attack-move orders and implements attack-move rally points, patch by mimo. Fixes #2171
This was SVN commit r13963.
2013-10-06 22:50:30 +00:00
35fa527814 Adds attacking player's name to attack notification messages.
Cleans up some duplicate username/color code in messages.js

This was SVN commit r13962.
2013-10-06 22:07:55 +00:00
4cfee05c31 New skirmish templates for Brit war dog and Maur Worker Elephant. Added to current Skirmish maps.
This was SVN commit r13959.
2013-10-06 20:23:21 +00:00
efc84a9cce Adjusting time costs for these Ptol buildings.
This was SVN commit r13958.
2013-10-06 19:13:20 +00:00
5fc888fdcf Some more player names for Carthage.
Player names for Seleucids.

Fixed names for Celtic docks and merchant ships.

Fixed cavalry health for a few units.

Name stuff for ships, specifically Carthage. Fixes #2106.

Started work on some Ptolemaic units, specifically the Cav Spearman.

Added LordGood's Sacred Band Cavalry portrait.

This was SVN commit r13957.
2013-10-06 18:28:10 +00:00
b9b923be11 Fixes #2149
This was SVN commit r13956.
2013-10-06 14:58:26 +00:00
14b51afc39 Fixes #2152
This was SVN commit r13955.
2013-10-06 06:57:50 +00:00
f4e4247f06 Fixed Gallic Outpost name. Fixes #2167.
Fix Ptol civ center footprint.

This was SVN commit r13954.
2013-10-06 06:53:32 +00:00
754e794f9b Implements attack notifications based on patch by madmax and zoot, fixes #1719
This was SVN commit r13951.
2013-10-06 04:49:38 +00:00
2418ae190d Fixes some erroneous documentation in EntityLimits.
Removes previously implemented LimitsPerCivCentre from AI states.
Removes hardcoded categories from TrainingRestrictions

This was SVN commit r13950.
2013-10-06 03:13:46 +00:00
c21953b434 Added some Iberian walls to a couple of skirmish maps.
Rethought the naming scheme of the skirmish maps.

This was SVN commit r13949.
2013-10-05 21:58:42 +00:00
fecfda29f6 Remove civ code hardcoding from SkirmishReplacer component. Refs #1198.
This was SVN commit r13947.
2013-10-05 17:54:41 +00:00
76d9893123 New skirmish maps.
Fixed some things.

This was SVN commit r13942.
2013-10-04 18:11:13 +00:00
2283aedc3c The first Skirmish maps.
Temporary selection and complete sounds for Theater, Elephant Stables,
Cavalry Stables, Blacksmith, and Wonder. Sounds by LAVS. He is working
on improving them.

This was SVN commit r13941.
2013-10-04 13:17:21 +00:00
939898c47d Nerf Iberian champion cavalry a bit.
This was SVN commit r13940.
2013-10-04 04:01:58 +00:00
7901ed51d4 Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631, #889.
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872. Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745.
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.

This was SVN commit r13938.
2013-10-04 02:29:16 +00:00
5c35690309 Fixes broken statue ruins template and replaces old statue treasures with ruins
This was SVN commit r13937.
2013-10-04 01:15:16 +00:00
b0e2f6b368 Added obelisks to ptol_cc
This was SVN commit r13935.
2013-10-03 18:41:07 +00:00
398a32a6ff Added ptolemiac civic centre with ao and custom decal dirt_7x5
This was SVN commit r13933.
2013-10-03 17:18:57 +00:00
739ed00b5e Added ptolemaic fortress with ao. Updated ptolemaic struct texture
This was SVN commit r13932.
2013-10-02 21:29:44 +00:00
e382967e34 Updated a bunch of things.
New waypoint and garrison flags for Ptolemies. New texture for Ptolemies
woman. Fixed footprint for statues ruin. etc.

This was SVN commit r13931.
2013-10-02 18:51:49 +00:00
bb78b4c931 Replacing these statue "treasures" with "ruins." Instead of getting the resources immediately, ruins allow the player to "mine" the resources at a fast rate.
This was SVN commit r13930.
2013-10-02 16:54:13 +00:00
2e24c9f2b7 ptolemaic houses and statues with ao. Added ptolemaic struct texture and 4 ptolemaic round shields variations
This was SVN commit r13927.
2013-10-02 12:18:10 +00:00
9f5635085e Fix #1833: animals spin around needlessly while roaming.
Patch from mimo.

This was SVN commit r13924.
2013-09-30 23:52:22 +00:00
cbe103bdfe ptolemaic galatian shields for basic, advanced and elite with specular maps.
This was SVN commit r13921.
2013-09-30 19:03:09 +00:00
1f032b7c59 Added Lordgood's new britons barracks and defense tower with minimal tweaking
This was SVN commit r13917.
2013-09-30 08:14:10 +00:00
2ea0620abb Reduce the health drain of the Nubian Archer.
Fixed the Lighthouse to not have the Library special tech.

Ptol Military Settlement has better sounds and a different portrait.

Increased defense tower limit since they now have a min distance limit.

Tweaked Ptolemies demo map.

This was SVN commit r13913.
2013-09-29 16:29:38 +00:00
f4abcd2ef9 Gauls get: Tavern and Naked Fanatic.
Britons get: Rotary Mill.

So, now all Celts get Rotary Mill, but also a unique unit-producing
building.

Britons now have a better demo "sandbox" map.

Ptolemies now play like they are intended. Just need tons of new
artwork. ;) Try them out on the demo map: Sandbox - The Ptolemaic
Egyptians.

Some highlights: Their Nubian Archers train very fast, but have a finite
life. The Lighthouse can be built on the shoreline (but looks like a
library). Their Military Settlement works as intended (can be built in
neutral territory, but min distance of 80 meters).

Testing out: Farm field limits (+8 per Farmstead, +2 per civ center).

This was SVN commit r13909.
2013-09-29 14:37:26 +00:00
d663dae2d8 New version of Aegis. Huge rewrite for WIP naval support (still very, very buggy at this point.) Features a few bugfixes and might be more efficient than the former version.
NEEDS TESTING.

This was SVN commit r13907.
2013-09-29 13:32:52 +00:00
08f431fa0d Ptolemaic entity templates for Enrique.
This was SVN commit r13905.
2013-09-29 03:08:59 +00:00
e370af8d4e Fix rally point rendering on saved games. Fixes #1762. Patch by mimo
This was SVN commit r13897.
2013-09-24 20:27:18 +00:00
59c8e9e6dc Big gameplay experiment: Moved Civic Centers from Town Phase to City Phase to see what it does to multiplayer match ups.
New "sandbox" demo map for the Gauls.

Renamed "Night's Watch" to "Sentries."

This was SVN commit r13894.
2013-09-24 15:55:35 +00:00
e488ed09f5 This was SVN commit r13890. 2013-09-22 11:30:24 +00:00
ae4ccfe050 3D farm fields for all factions.
Fixed tooltips for a bunch of units.

Increases pierce armor for elephants.

This was SVN commit r13889.
2013-09-22 08:07:29 +00:00
5afb18dda4 fix units ejecting on destroying structure
This was SVN commit r13887.
2013-09-21 19:41:13 +00:00
4f6ddfe894 fix theatron build limit
This was SVN commit r13886.
2013-09-21 19:05:59 +00:00
21639ce5ea Normal map and Specular map for warship sails.
Fixed Cav Sword tooltip.

Updated the product logo a little bit.

This was SVN commit r13881.
2013-09-21 11:50:04 +00:00
c0b84fb41f Added build limits for Theater, Council Chamber, and Library.
Added Ptolemies civ json file. I am getting a javascript error in-game
though. Need help trouble shooting it.

This was SVN commit r13876.
2013-09-21 07:33:22 +00:00
9d2f59e80a Tweaking the Athenian field.
Tweaking 0 A.D. logo.

Fixed tooltip for Slinger.

Fixed name for Carthaginian wonder.

This was SVN commit r13874.
2013-09-21 03:58:54 +00:00
5a8cfb738b Commited experimental field for athenians (propped farm field)
This was SVN commit r13872.
2013-09-19 15:29:01 +00:00
bb799bdd53 upgraded gaul defense towers and celtic storehouse
This was SVN commit r13859.
2013-09-15 21:11:14 +00:00
9eedd22b9a fix garrisoned units count for some special cases. Refs #2096. Patch by mimo
This was SVN commit r13857.
2013-09-15 16:47:40 +00:00
bdeb358c44 Upgraded britons market and added new gaul market
This was SVN commit r13855.
2013-09-15 14:09:25 +00:00
6644f224cd remove warn messages. Now really fixes #2102
This was SVN commit r13853.
2013-09-15 09:33:45 +00:00
b16b52492d change build distance restrictions to work with classes. Fixes #2012.
This was SVN commit r13852.
2013-09-15 09:29:16 +00:00
3016765766 All new techs for the blacksmith.
This was SVN commit r13851.
2013-09-15 08:55:28 +00:00
f213761912 let entities change entity limits. Fixes #2076
This was SVN commit r13850.
2013-09-15 08:19:50 +00:00
de68973191 Changed the phase up sound.
Added a new "tech complete" sound for ALL techs.

Added some new armor techs for infantry and spearmen.

This was SVN commit r13849.
2013-09-15 07:53:01 +00:00
466900b898 Minor template stuff.
This was SVN commit r13848.
2013-09-15 05:55:16 +00:00
db39fd059c Some tooltip tweaks.
Further attempts to balance archers. (ongoing)

This was SVN commit r13847.
2013-09-15 04:57:58 +00:00
08849ae6f6 Balance changes after playtesting with Alpha123.
This was SVN commit r13846.
2013-09-15 00:28:07 +00:00
4f138eaa12 Made the time icon slightly smaller.
Archers have less attack and cost slightly more.

Defense Towers now have a minimum build distance and are weaker.

This was SVN commit r13845.
2013-09-14 23:19:36 +00:00
729e744c2f Removes yucky hard-coded categories from BuildRestrictions
This was SVN commit r13844.
2013-09-14 22:31:41 +00:00
a9cb79b108 celtic fortresses actor and barracks actor errors fixing reported by Sanderd
This was SVN commit r13842.
2013-09-14 13:59:43 +00:00
014acac9ed Upgraded britons and gaullic fortresses.
This was SVN commit r13833.
2013-09-13 21:41:24 +00:00