9d2f59e80a
Tweaking the Athenian field.
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Tweaking 0 A.D. logo.
Fixed tooltip for Slinger.
Fixed name for Carthaginian wonder.
This was SVN commit r13874.
2013-09-21 03:58:54 +00:00
5a8cfb738b
Commited experimental field for athenians (propped farm field)
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This was SVN commit r13872.
2013-09-19 15:29:01 +00:00
bb799bdd53
upgraded gaul defense towers and celtic storehouse
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This was SVN commit r13859.
2013-09-15 21:11:14 +00:00
bdeb358c44
Upgraded britons market and added new gaul market
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This was SVN commit r13855.
2013-09-15 14:09:25 +00:00
3016765766
All new techs for the blacksmith.
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This was SVN commit r13851.
2013-09-15 08:55:28 +00:00
f213761912
let entities change entity limits. Fixes #2076
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This was SVN commit r13850.
2013-09-15 08:19:50 +00:00
a9cb79b108
celtic fortresses actor and barracks actor errors fixing reported by Sanderd
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This was SVN commit r13842.
2013-09-14 13:59:43 +00:00
014acac9ed
Upgraded britons and gaullic fortresses.
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This was SVN commit r13833.
2013-09-13 21:41:24 +00:00
532c9dce3e
brit_civic_centre, celt_barracks and brit_crannog upgrade
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added non-transparency with AO material and non-transparency-parallax-ao
material
This was SVN commit r13832.
2013-09-13 18:46:33 +00:00
5023ff449e
Gaul_civic_centre updated.
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This was SVN commit r13831.
2013-09-13 14:18:27 +00:00
8b9a0e3919
Added gaul houses, fixed brit houses and added a new variation. New effects applied.
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Added Ludo's new stonehenge model.
This was SVN commit r13830.
2013-09-13 13:50:19 +00:00
77ca745637
Updated the logo.
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Updated some Roman words.
This was SVN commit r13829.
2013-09-13 12:07:39 +00:00
176cc55547
Fixing some Roman names. Thanks Robbob (on the forum).
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Added Organic "preferredClass" to Fortresses, Wall Towers, and Defense
Towers, so that they prefer to shoot at enemy units rather than enemy
structures.
This was SVN commit r13827.
2013-09-12 13:53:00 +00:00
3774b2051d
This was SVN commit r13790.
2013-09-01 04:22:28 +00:00
66ab19086a
Updated Stoa tip image.
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Updated Persian Architecture tip text.
Adjusted upward the number of max gatherers for small mines and the
unfinished Greek temple ruin.
Tweaked Cycladic Archipelago 6 (fixed fish and treasure positions).
Tweaked Gold Oasis 1 (made it possible to build a civic center in the
middle of the "Gold Patches."
Adjusted the Spartan House history entry, based on text by contributor
Thorfinn the Shallow Minded.
This was SVN commit r13785.
2013-08-30 22:35:15 +00:00
24ff1371b8
Upgraded greek temples an assigned one variation per civ.
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This was SVN commit r13780.
2013-08-27 23:48:22 +00:00
c6d361a76f
added effects and upgraded greek docks for each greek civ
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This was SVN commit r13777.
2013-08-26 23:19:35 +00:00
e75765faae
Fixed some Greek corral prop problems.
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Fixed Storehouses tip.
Fixed the names for ALL Iberian units and buildings.
Added a build restriction for the Iberian Monument.
This was SVN commit r13769.
2013-08-25 22:20:09 +00:00
035d33dc33
'Crop Rotation' tech for the Gallic Rotary Mill.
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This was SVN commit r13766.
2013-08-25 17:57:20 +00:00
1544bad62a
Updated greek theatron for all greek civs. (AO + normal + spec)
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This was SVN commit r13743.
2013-08-23 18:05:56 +00:00
efda9d5e33
Updated greek farmstead
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This was SVN commit r13742.
2013-08-23 12:36:04 +00:00
5050dcf261
Upgraded and cleaned up hellenic fortress. Shield props now displays depending on faction. (AO + normal + spec)
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This was SVN commit r13739.
2013-08-22 14:56:11 +00:00
605852fccf
Fix function that decides which units can have which formations, and remove formations for animals and the maurian worker elephant
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This was SVN commit r13726.
2013-08-21 09:53:59 +00:00
b5888f4e45
generalise kill vs eject garrisoned entities on death of garrisonHolder
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This was SVN commit r13676.
2013-08-17 09:26:17 +00:00
c44efe6c8c
Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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Unit tooltips cleaned up a bit. Made to look neater in-game.
This was SVN commit r13648.
2013-08-12 21:53:53 +00:00
066c542e36
Template tweaks to palace
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This was SVN commit r13644.
2013-08-11 12:09:10 +00:00
a552a3cb8b
Persian Palace structure
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This was SVN commit r13643.
2013-08-11 12:02:36 +00:00
46f091a154
Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases.
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Made "Delian League" (faster building ships) a team bonus. Need some new
code to make it apply to allies too.
Made farming slower.
This was SVN commit r13641.
2013-08-09 22:37:05 +00:00
b0ceef39b9
Hellenic building bonus deleted from templates and moved to a tech.
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Some updated portraits.
This was SVN commit r13638.
2013-08-08 23:55:13 +00:00
3b294d3ad4
Revised Persian names.
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This was SVN commit r13625.
2013-08-03 16:14:17 +00:00
c8830ea769
Specific Name for Mauryan blacksmith.
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This was SVN commit r13623.
2013-08-01 22:00:20 +00:00
0774730e2f
-Made starting units start at Elite rank (just for fun and testing).
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-Some new tech portraits for Divine Offerings and Agoge.
-Fertility Festival technology increased cost.
-New special technology for all Hellenic factions: Hellenization,
researched at the Theatron, increases territory influence for all
buildings +50%. This is a temporary technology until the real
Hellenization effect can be implemented.
-New special technology for the Mauryan and Iberian blacksmiths: Woot
Steel and Toledo Steel respectively.
This was SVN commit r13603.
2013-07-28 13:38:04 +00:00
f0310cce58
Reduced Food cost of cavalry from 100 to 80.
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Reduced Food cost of elephants from 200 to 150.
Reduced Metal cost of elephants from 200 to 150.
Reduced Stone cost of Mauryan elephant stables from 300 to 200.
Reduced Metal cost of Persian chariot archers from 100 to 0.
This was SVN commit r13601.
2013-07-28 10:20:07 +00:00
a146a8ad3b
Fixed some things.
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This was SVN commit r13600.
2013-07-27 18:52:28 +00:00
c9193b0302
Fix a few templates and techs.
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This was SVN commit r13559.
2013-07-14 15:01:22 +00:00
071c976693
Sahel. wide open 2v2 scenario.
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This was SVN commit r13554.
2013-07-13 01:50:46 +00:00
377cae15f8
Technology to unlock female training at the house.
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Sacred Band infantry is now a spearman instead of pikeman.
This was SVN commit r13528.
2013-07-02 07:11:01 +00:00
cd7b56faa4
Updated the name of "Porus" on Punjab 1.
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Updated some Blacksmith templates with histories.
Made a new "pikeman" template to use with pike units. Made pikemen have
extra high armor, but pretty low attack. Basically they'd be used as the
ultimate meat-shield.
Cleaned up some stuff.
Made us of Pureon's new technology portraits.
This was SVN commit r13527.
2013-07-02 00:04:05 +00:00
4c22d4631a
Carthaginians can now only build 1 embassy at a time.
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Each embassy comes with new technology pairs. Metal Costs vs. Training
Time.
Structure pierce armor adjusted upward.
This was SVN commit r13509.
2013-06-29 02:17:33 +00:00
4fc15a9b08
Renames mill to storehouse
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This was SVN commit r13496.
2013-06-22 02:28:54 +00:00
5f78bb7318
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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Removed the minrange for all ranged units until minimum range bugs are
fixed. To fix it will require a multi-pronged approach that will need
discussed and Trac tickets created.
This was SVN commit r13494.
2013-06-21 00:14:00 +00:00
fca1f4c3a7
Persians and Carthaginians receive blacksmiths.
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This was SVN commit r13492.
2013-06-18 14:20:15 +00:00
9ea830c855
Handle empty token list gracefully.
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This was SVN commit r13477.
2013-06-14 16:13:59 +00:00
15e75cdfbd
Updated some building tooltips.
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Removed wall techs from Iberians for balance.
This was SVN commit r13471.
2013-06-11 16:28:42 +00:00
2ed10ec033
Changed names and histories for Roman civ center and market.
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Fixed elephant heroes.
This was SVN commit r13468.
2013-06-10 15:33:18 +00:00
b6e0661b8f
New BRASIDAS Spartan hero.
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"The Agoge" tech for Spartans.
Fixed Leonidas' selection ring.
This was SVN commit r13444.
2013-06-01 02:33:58 +00:00
4882aac409
New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
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Melee cav more starting pierce armor.
This was SVN commit r13441.
2013-05-31 02:52:06 +00:00
d3e40792ff
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
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Fixed health for "Greek" walls.
Adjusted "preferredclasses" stuff on some templates.
This was SVN commit r13438.
2013-05-30 00:58:07 +00:00
e58fe92892
Tweaked Walls stats and costs.
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Carthaginians' 'Triple Walls' civ bonus moved from wall templates to
auto-researching (free) tech. It just cleans things up quite a bit.
Changed sound groups for "special buildings."
This was SVN commit r13428.
2013-05-25 23:10:16 +00:00
013fc9558a
Fix typo. Fixes #1935 .
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This was SVN commit r13412.
2013-05-21 22:11:15 +00:00
67d072108b
Bloody dead camel.
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New wall technologies (research at Wall Tower, since for now techs can't
be researched at wall segments).
Adjusted default BatchTrainModifier from 0.7 to 0.8 in all buildings
since the new training techs were making unit batches train insanely
fast.
Added 'Naval Architects' batch training tech to the Dock (and Carth
Super Dock).
Attempting to add "Apadana" build limit, with no success. Need help
here. I thought BuildRestrictions.js and EntityLimits.js were the files
I needed to change, but it's not working (there should be a build limit
of 1 for the Persian Apadana).
Tweaked the levy techs.
Fixed Hero elephant unit RequiredTechnology.
This was SVN commit r13409.
2013-05-19 08:19:16 +00:00
1ea0bac280
New train time techs. For most factions, you choose either faster training infantry or faster training cavalry (either one unlocks Conscription, which boosts batch training considerably). For Persians, you get to research both at the barracks and stables, which unlocks conscription techs for both buildings. For Persians, I also moved the champion unlock tech to their Palace (Apadana), which now unlocks the "Immortals" technology (the tech that makes the Anusiya train twice as fast).
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This was SVN commit r13407.
2013-05-15 08:11:20 +00:00
9ceab639f3
Bloody dead sheep.
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Unlocking tech for champions.
Champions trainable in barracks (after unlocking tech).
Farm Field yield increased from 2000 food to 5000 food. Max gatherers: 5
per field.
This was SVN commit r13405.
2013-05-14 09:48:37 +00:00
f5f0bc701a
Completely changed the "Stockbreeding" tech.
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Fixed the 'Conscription' tech. It should work as advertised now.
Added some classes to the structures.
Reduced archer bonus vs. cav spears by 50%.
Moves Iphicratean Reforms from the Athenian Trireme to the Athenian
Dock.
This was SVN commit r13403.
2013-05-12 21:30:01 +00:00
daf572eb43
Temporary Blacksmith structures for prototyping and playtesting.
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Lots of new techs. Healing techs. Vision for outpost. "Conscription"
tech boosts batch training speed. Implemented Macedonian "Hellenistic
Metropolis" special tech.
Testing placing Champions in the barracks (unlocked with a tech). Try
this out with the Macedonians.
Reduced archer attack damage. Reduced cost of healer.
Lots of other stuff.
This was SVN commit r13400.
2013-05-12 07:23:05 +00:00
4493f2986f
Wonder support for civs currently with Wonders.
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This was SVN commit r13380.
2013-04-29 02:46:13 +00:00
f4e0007733
Cavalry are a bit faster.
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Attempting to add Wonders, but no success (need help). Adding files here
to see if someone can fix what I've started.
This was SVN commit r13377.
2013-04-28 22:51:08 +00:00
f2da77ff72
"Oh myyyyy" -- George Takei. Lots of stuff:
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- Town Phase cost increased to 1000 Food, 1000 Wood (from 500 of each).
This makes Village Phase longer and more interesting. Still need to
test.
- Lots of new normal maps and spec maps (for a bunch of desert terrains
and cretan date palms). This is an ongoing project.
- Fixed some spec maps for being too 'bright.'
- Changed the attack of melee spear units from a combo of pierce and
hack to just hack. Per discussion with Quantumstate. Needs testing.
- Changed the Median Oasis 1 scenario to include Mauryans and
Carthaginians.
This was SVN commit r13338.
2013-04-03 06:48:38 +00:00
0535cab26f
Added mauryan healer skin and head.
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Added roman army camp rubble with AO
Added AO map and normal map to roman army camp
This was SVN commit r13331.
2013-04-01 00:48:18 +00:00
807985ac08
Added a base with flowers and playercolor to mauryan pillars.
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Added contributor Paperkat merchant ship.
This was SVN commit r13317.
2013-03-18 12:34:55 +00:00
77999f6b42
Ashoka pillar variations and footprint fix
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This was SVN commit r13302.
2013-03-16 11:18:33 +00:00
6431eb63a5
Mauryans now have a cavalry swordsman.
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This was SVN commit r13260.
2013-03-11 02:29:19 +00:00
ba38a22abe
Renamed some wonder templates. Let us know if it breaks anything.
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This was SVN commit r13258.
2013-03-11 01:08:48 +00:00
0e6d764162
Mauryan long wall template edit
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This was SVN commit r13257.
2013-03-11 01:06:45 +00:00
7dda41f693
Mauryan walls cost wood and have roughly 25% less health than stone walls.
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This was SVN commit r13254.
2013-03-11 00:10:24 +00:00
f3eab4127e
caliper icon and Mauryan wall tweak
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This was SVN commit r13250.
2013-03-10 16:12:10 +00:00
d2e5d63039
Animations for Mauryan wall gate
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This was SVN commit r13249.
2013-03-10 12:04:56 +00:00
940ecd29e8
Mauryan walls added with AO. No gate animation yet.
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This was SVN commit r13241.
2013-03-07 21:05:33 +00:00
121fb35f72
Bolt shooter accuracy tech
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This was SVN commit r13222.
2013-03-04 23:30:50 +00:00
2c1a3ee892
Adjusting starting units for all civs.
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Added "Wonder" structural template.
This was SVN commit r13211.
2013-03-03 00:57:30 +00:00
344645dbae
Added mauryan wonder "Great Stupa" with AO. Mauryan market AO texture scaled down.
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This was SVN commit r13185.
2013-02-23 13:19:42 +00:00
88c10f5af1
Mauryan Corral model
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This was SVN commit r13168.
2013-02-14 01:26:19 +00:00
06a3bf9e99
Mauryan Farmstead wip
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This was SVN commit r13157.
2013-02-10 15:08:12 +00:00
e4fcddaf73
Some template fixes from qwertz/kosmo.
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This was SVN commit r13142.
2013-02-02 22:44:51 +00:00
f503dd4e3e
Fixed Mauryan dock selection square and obstruction size
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This was SVN commit r13131.
2013-01-28 13:22:13 +00:00
66bc206a78
Persian Assyrian Ram +50hp.
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Celt Fanatic uses round shield instead of buckler.
Neareastern Badlands map preview image.
Rubbles added for Roman market and army camp (though, Army Camp could
use its own custom rubble).
Cavalry meat gathering reduced from 10/sec to 5/sec.
War Dog -20hp.
Gathering rates adjusted for women and men.
Another texture variant for the Mauryan woman.
This was SVN commit r13129.
2013-01-28 01:25:05 +00:00
684f117560
Fortresses and Docks build about 25% faster.
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This was SVN commit r13110.
2013-01-23 08:11:05 +00:00
484faf3bc0
Balancing.
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This was SVN commit r13098.
2013-01-21 04:11:59 +00:00
a4e9c7a223
Tweaks.
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This was SVN commit r13097.
2013-01-21 01:22:45 +00:00
064c687f0e
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
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This was SVN commit r13094.
2013-01-20 23:40:41 +00:00
369050bdcb
Crannog settlement for the Britons
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This was SVN commit r13086.
2013-01-17 23:47:00 +00:00
36eacbfd06
Added Mauryan stables with AO map
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This was SVN commit r13082.
2013-01-17 18:27:28 +00:00
defe8f8b98
Military Engineers, Artillery Instructors, and Metalworker techs
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This was SVN commit r13080.
2013-01-16 01:05:26 +00:00
9cd647a2a0
Fixed Mauryan temple selection ring size and obstruction
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This was SVN commit r13075.
2013-01-14 12:41:27 +00:00
1549e1c91c
Fixed Mauryan Civ Centre footprint.
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This was SVN commit r13049.
2013-01-05 22:33:13 +00:00
0cd3f74a62
New Mauryan shields by Lion.Kanzen.
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New Carthage War Elephant texture.
Work in progress Mauryan elephant archer.
This was SVN commit r13047.
2013-01-05 21:38:27 +00:00
02d95b99ff
Adjusting Mauryan barracks footprint and obstruction.
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This was SVN commit r13024.
2012-12-27 21:38:52 +00:00
0df7a67ad1
Reordered unit roster for Mauryan barracks.
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This was SVN commit r13019.
2012-12-24 01:34:46 +00:00
f19dbcdc7b
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
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Fix some minor validation errors in some other templates
This was SVN commit r13006.
2012-12-22 01:28:10 +00:00
4d6d514029
New icons for dock, mill, stoa, theatron, and monument structures.
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This was SVN commit r12999.
2012-12-19 19:28:51 +00:00
9665a17f7a
Removes "root" attribute from the Mauryan elephant stables.
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This was SVN commit r12996.
2012-12-18 18:43:51 +00:00
dd69fac774
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
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Modified several templates to spawn its correct rubble on death.
This was SVN commit r12985.
2012-12-12 19:06:58 +00:00
24b6e690b2
Adds "Long Walls" tech for Athenians.
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Adds "Village Phase" requirement to Palisades templates.
This was SVN commit r12957.
2012-12-08 08:53:34 +00:00
d1e22a09d1
Theatron description isn't so chauvinistic in the Hellenic civ descriptions.
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Changed Athenian her Xenophon (a Laconophile) to Iphicrates (a patriot)
after discussion on the forums.
This was SVN commit r12954.
2012-12-07 19:00:34 +00:00
f528e58983
Macedonian library scroll icon
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This was SVN commit r12944.
2012-12-04 23:10:36 +00:00
53ae87de93
Mauryan elephant stables ui icon
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This was SVN commit r12932.
2012-12-03 20:56:06 +00:00
ad3fbc543d
Increases garrison loading range for fortresses and army camp, as workaround for siege engines being larger
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This was SVN commit r12926.
2012-12-03 05:01:52 +00:00
6fd99e34ce
Implements siege packing. Closes #1718 .
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Adds templates for packed and unpacked siege units - needs stat
tweaking.
This was SVN commit r12904.
2012-12-01 00:34:03 +00:00
9654715773
Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab.
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Environmental settings edited on a bunch of maps.
Belgian Bog Night added.
This was SVN commit r12892.
2012-11-25 21:52:39 +00:00
f6e1e15a5d
Fixed an icon error.
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This was SVN commit r12888.
2012-11-25 20:36:20 +00:00
f9fce9d43a
This was SVN commit r12887.
2012-11-25 20:33:59 +00:00
1052cb9ee0
Rename property. Refs #1717 .
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This was SVN commit r12883.
2012-11-25 16:23:59 +00:00
3674524c6c
Carthaginian mausoleum icon
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This was SVN commit r12878.
2012-11-25 12:36:45 +00:00
5f2d30c7f7
Make batch time factor tech modifiable and a template property.
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Fix unit test map.
This was SVN commit r12877.
2012-11-25 02:52:13 +00:00
39eba0928b
Carthaginian mausoleum building
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This was SVN commit r12867.
2012-11-23 22:24:00 +00:00
9df9d24a26
Fixing the rubble.
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This was SVN commit r12859.
2012-11-14 18:28:35 +00:00
51f5025b96
Added custom docks rubbles with ao for each civ except Mauryans.
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Fixed Hellenic dock origin
Added custom decal for celt docks
This was SVN commit r12857.
2012-11-14 04:24:59 +00:00
4006a00012
Added Introductory Tutorial
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Removed some buggy optimisation from common-api-v2
This was SVN commit r12853.
2012-11-12 19:55:11 +00:00
55be4f8d0e
Made houses construct 20% faster.
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Made the Mauryan "Warrior" into a siege dude.
Started switching over the Mauryan cav jav to Mauryan textures and
actors.
This was SVN commit r12846.
2012-11-11 21:16:50 +00:00
cd153ad0c8
Mauryan fortress size increased. Added custom iber_civil_centre rubble
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This was SVN commit r12843.
2012-11-11 03:38:57 +00:00
be0beacd1a
Brit War Dog nerf.
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This was SVN commit r12841.
2012-11-10 19:14:16 +00:00
cd3a727cd4
Added custom civic centre rubbles for each faction except Iberians.
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This was SVN commit r12837.
2012-11-10 03:50:00 +00:00
749b685c64
Mauryans selectable in random map.
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Fixed animations for Mauryan sword dudes.
Added placeholder Mauryan heroes.
This was SVN commit r12783.
2012-10-25 07:42:31 +00:00
9dc1724e57
Mauryan Maiden Guard.
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This was SVN commit r12782.
2012-10-24 18:32:50 +00:00
cb3e94a746
New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows).
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New special technologies for the Carthaginian faction: Colonisation
(research at the Civ Centre) and Exploration (research at the Super
Dock).
New special technology for the Macedonians: Hellenistic Metropolis
(research at the Library).
Athenian special tech Iphicratean Reforms now unlocks Cretan archers for
the Athenian Triremes.
Sandbox scenario for Macedonians.
This was SVN commit r12753.
2012-10-15 03:11:17 +00:00
51496f1d40
Restructured phase_city techs so that phase_city is auto researched.
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This means that there can be civ specific techs for phase_city, but
phase_city is always researched so can be used as a requirement.
Added phase_city_generic which is the tech which will actually be
researched from the building.
This was SVN commit r12750.
2012-10-14 16:12:22 +00:00
57a8fcc724
-Mauryan population cap bonus (+10%)
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-Persian population cap bonus (+10%)
-"Immortals" technology for Persians. Reduces training time for Anusiya
by half. This is their "special" for now, since they are otherwise
unchanged from the default Champion Spearman.
-"Persian Architecture" technology for Persians (removes the inherent
health bonus and makes it a "special tech" instead).
-Added the Spartan City Phase civ bonus. Spartan citizen-soldiers now
promote directly from Basic to Elite after one kill. Pop cap is reduced
by -10% at the City Phase to balance.
-Updated civ JSON files (and their civ profiles on Trac).
-Adds map preview image for Acropolis 7.
This was SVN commit r12748.
2012-10-13 20:38:40 +00:00
a9417be899
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
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This was SVN commit r12742.
2012-10-08 00:51:24 +00:00
cc34cf169c
Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed.
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Tweaked some rubble stuff.
This was SVN commit r12738.
2012-10-07 21:19:01 +00:00
03261b8ade
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
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This was SVN commit r12718.
2012-09-28 22:06:07 +00:00
4b7ff6f375
Higher health for the Persian gardens.
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This was SVN commit r12695.
2012-09-20 17:19:51 +00:00
7cab4f2bce
Persian gardens template. Some normal and spec maps for Persian structures. Someone else please redo them, as they suck.
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This was SVN commit r12691.
2012-09-19 18:13:11 +00:00
4b1df39d55
Macedonian Library template.
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This was SVN commit r12687.
2012-09-17 17:51:22 +00:00
3dd887a193
Roman army camp icon
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This was SVN commit r12678.
2012-09-16 16:53:52 +00:00
b3d85df2fd
Adds notes about a few currently useless special buildings
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This was SVN commit r12634.
2012-09-04 19:56:27 +00:00
766823f293
Made theatron available to all hellenic factions.
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This was SVN commit r12598.
2012-09-02 05:12:06 +00:00
535065eb5c
Fixed Spartan cc
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This was SVN commit r12585.
2012-09-01 22:02:05 +00:00
c5713719a8
Adjusted the Maur CC footprint a bit.
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This was SVN commit r12582.
2012-09-01 20:39:52 +00:00
9c9cab1f89
Add a Foundation element to the Armour templates for structures.
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This was SVN commit r12519.
2012-08-23 21:22:49 +00:00
3cf726ffa8
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
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This was SVN commit r12493.
2012-08-20 08:48:03 +00:00
034212a554
Made Mace fortress use the new actor and meshes.
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This was SVN commit r12485.
2012-08-20 01:30:09 +00:00
981db4c005
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
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This was SVN commit r12420.
2012-08-14 07:46:47 +00:00
danschub
277b637578
Updated Greek_Fortrees_Up entities and added foundation to the model.
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This was SVN commit r12372.
2012-08-12 00:08:49 +00:00
0f4acf7167
Bigger foundation for Brit fortress.
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This was SVN commit r12346.
2012-08-10 18:18:14 +00:00
8b365ca96d
New Celtic Broch fortress
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This was SVN commit r12339.
2012-08-09 21:13:21 +00:00
88aff0c501
Added new theatron version to athenians civ.
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-Modified entity athen_theatron.xml to reference visual actor
"hellenes/theatre_new.xml"
This was SVN commit r12289.
2012-08-05 16:00:25 +00:00
d04eb12b83
Made cart walls considerably longer to build time.
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This was SVN commit r12279.
2012-08-04 20:53:01 +00:00
8c5558895e
Disable rally points for Celtic wall towers (which can't be garrisoned).
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This was SVN commit r12252.
2012-08-01 04:53:17 +00:00
0f7f73be2c
Balanced some Dock costs.
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This was SVN commit r12251.
2012-07-31 17:43:12 +00:00
a012a8c231
New Hellenic dock by Enrique. Needs some fixes though.
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This was SVN commit r12249.
2012-07-31 17:26:04 +00:00
b172a89965
Give the Brythonic and Gallic gates the new Celtic gate footprint and obstruction.
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This was SVN commit r12227.
2012-07-29 20:07:36 +00:00
512e3a01b6
Celt gate resized to the size of long wall
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This was SVN commit r12162.
2012-07-19 20:47:30 +00:00
4c1ddd33c5
This was SVN commit r12160.
2012-07-19 05:53:36 +00:00
575f0371e6
Specific names for elephant stables and worker elephant.
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This was SVN commit r12150.
2012-07-19 05:21:28 +00:00
380d15d6c0
Resized model of the Carthaginian gate. Same size as long wall.
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This was SVN commit r12147.
2012-07-18 23:29:56 +00:00
3c8c5757de
Adding icons to wooden gates
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This was SVN commit r12145.
2012-07-18 21:17:14 +00:00
9761ded603
Specific names for the Briton/Gaul gates based on Bruno's research.
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This was SVN commit r12141.
2012-07-18 05:08:45 +00:00
9b6839ace4
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
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This was SVN commit r12139.
2012-07-18 03:56:18 +00:00
95dea8e097
Gate-related template cleanup and tweaking
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This was SVN commit r12138.
2012-07-18 01:10:47 +00:00
6eb71380aa
Get the gate template name from the wall name and fixes two templates which caused errors.
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This was SVN commit r12095.
2012-07-12 22:49:40 +00:00