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Commit Graph

560 Commits

Author SHA1 Message Date
959da16fdf New texture for the Roman Quinquereme (and remapped mesh). The ekdromos now slings his shield onto his back when he throws his spears.
This was SVN commit r8692.
2010-11-26 03:09:23 +00:00
35344e243e Wrinkles for the Celt sail textures.
This was SVN commit r8691.
2010-11-26 00:53:03 +00:00
7820c51673 #New loading screen assets.
This was SVN commit r8688.
2010-11-25 06:51:01 +00:00
8fe513aba5 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
This was SVN commit r8686.
2010-11-24 06:04:03 +00:00
8148987e59 Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up.
Also added a skull eyecandy object. lol

This was SVN commit r8685.
2010-11-24 03:09:16 +00:00
180ab8a748 #New Celt ships.
Some new siege engines. Caution: They need a lot of work.

This was SVN commit r8682.
2010-11-23 02:54:38 +00:00
ed5d91e71f blood
This was SVN commit r8668.
2010-11-20 21:09:11 +00:00
35e43e133b This was SVN commit r8667. 2010-11-20 21:06:28 +00:00
eeb9fc2145 Resized the Persian trireme a little.
This was SVN commit r8665.
2010-11-20 19:48:44 +00:00
fee8668887 PMDs can't use 'root' prop point, so I removed the blood prop.
This was SVN commit r8664.
2010-11-20 19:48:10 +00:00
c6491b1916 Added blood to animal deaths. Muahahahahahahaha.
This was SVN commit r8659.
2010-11-20 09:31:14 +00:00
3d3720026a Updated Saharan Oases with some more starting treasures, teams, and lower starting resources.
This was SVN commit r8648.
2010-11-18 07:01:35 +00:00
bf295edda6 shooting fortresses
This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
d8bc3635a2 Adjusted the desert stone.
Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.

This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
1ea07fad83 Moved basket to the female's back.
This was SVN commit r8643.
2010-11-18 02:27:20 +00:00
ee86e13be6 Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
23cb21ada4 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
This was SVN commit r8640.
2010-11-17 21:30:00 +00:00
222095fa44 Added Building AI, and some small changes to GarrisonHolder
This was SVN commit r8636.
2010-11-17 07:30:25 +00:00
b7e4b197f2 Fixed meat gathering props for the Celt spearman.
This was SVN commit r8625.
2010-11-15 21:28:45 +00:00
58a95ba95c fixed meat gathering animation
This was SVN commit r8621.
2010-11-15 05:11:39 +00:00
4328476b67 Actors variations for shuttling.
This was SVN commit r8619.
2010-11-15 03:48:28 +00:00
ce085e7930 Prop point testing for the wall gate.
This was SVN commit r8617.
2010-11-15 02:21:27 +00:00
e68900e5c4 New metal and stone shuttling. Test out on 'Resources Demo' map. Use spearman and cavjav.
This was SVN commit r8611.
2010-11-15 00:18:03 +00:00
6b444ea23b Testing a wall gate to see if static prop points will work.
This was SVN commit r8609.
2010-11-14 22:33:02 +00:00
b0e9f7197b Once more.
This was SVN commit r8607.
2010-11-14 19:57:48 +00:00
577aebe467 This was SVN commit r8606. 2010-11-14 19:27:14 +00:00
51e10e185e And again.
This was SVN commit r8605.
2010-11-14 19:16:37 +00:00
1fde5cd4c7 Again, with feeling.
This was SVN commit r8604.
2010-11-14 19:11:24 +00:00
15327ac40b Added projectile dummy object to the hele Scout tower for evan.
This was SVN commit r8602.
2010-11-14 18:53:36 +00:00
43a4667745 Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
This was SVN commit r8601.
2010-11-14 05:50:30 +00:00
90d7c0a54f #Another prop for resource shuttling.
This was SVN commit r8600.
2010-11-14 04:21:39 +00:00
cbbca4d3da Basket for shuttling grain.
This was SVN commit r8598.
2010-11-14 00:44:23 +00:00
62da7e1b37 The Celtic basic spearman now carries brontosaurus burgers when shuttling meat.
This was SVN commit r8597.
2010-11-14 00:10:23 +00:00
acc229f367 new vase food.treasure. New vase meshes. A brontoburger slab.
This was SVN commit r8596.
2010-11-13 23:49:50 +00:00
8798b7671c Use separate mode when carrying meat.
Fix tests.

This was SVN commit r8594.
2010-11-13 21:39:39 +00:00
4100a13e0a # Add resource shuttling.
Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.

This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
6c7f9f7b8d #Treasure objects.
This was SVN commit r8585.
2010-11-13 03:44:38 +00:00
e1aaedcc32 Alternate Persian emblems.
This was SVN commit r8581.
2010-11-13 00:35:18 +00:00
490574bc03 Emblems
This was SVN commit r8578.
2010-11-12 23:37:56 +00:00
36d7ef65a6 Treasure/Ruins tweaks and additions.
This was SVN commit r8577.
2010-11-12 22:31:19 +00:00
6c3368886b Bigger Iberian emblem.
This was SVN commit r8575.
2010-11-12 19:05:30 +00:00
ff3c7b46f4 Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins
Added placeholder cursor for ruins
Added entities for testing these types

This was SVN commit r8574.
2010-11-12 18:58:33 +00:00
52ad8a836d New idle animation for the Greek archers.
Some updated faction emblems.

A new Metal portrait.

This was SVN commit r8573.
2010-11-12 05:33:12 +00:00
75eb6847af Shield tweaks.
This was SVN commit r8572.
2010-11-12 04:34:46 +00:00
f3c5a2383b #Some cool new treasure objects. Lots of map tweaks as well.
Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.

This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
6cb66b7ef1 Moved from Internal
This was SVN commit r8570.
2010-11-12 01:08:53 +00:00
4dc5766273 New Celt emblem
This was SVN commit r8567.
2010-11-11 19:39:48 +00:00
c03c2f0168 Fixed hoplite prop switching (heads) when gathering meat.
Tweaked maps.
New "Bog" map, w.i.p.
Tweaked ship health.

This was SVN commit r8560.
2010-11-08 23:40:45 +00:00
9c53fda749 Misc. art stuff.
This was SVN commit r8552.
2010-11-08 00:36:34 +00:00
85fc7cae52 Cleaning up the props.
This was SVN commit r8551.
2010-11-08 00:23:06 +00:00
ffa6c14a24 More cleaning.
This was SVN commit r8549.
2010-11-07 23:51:46 +00:00
a7059092cb cleaning
This was SVN commit r8548.
2010-11-07 23:40:48 +00:00
dafc0e6dbd This was SVN commit r8547. 2010-11-07 23:32:02 +00:00
c1daf9a9bc This was SVN commit r8537. 2010-11-05 13:22:06 +00:00
4f4c19be85 new portraits
This was SVN commit r8536.
2010-11-05 13:17:30 +00:00
c2bafa78cb A bunch of stuff.
This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
786279fb95 New minimap circle.
This was SVN commit r8524.
2010-11-02 17:08:50 +00:00
2186ac8e76 Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
491f4592a7 This was SVN commit r8506. 2010-10-31 15:00:28 +00:00
22672e69d9 Info icons for #590
This was SVN commit r8495.
2010-10-30 04:17:01 +00:00
fcf9fbf10d Hacked in some ship ranged attacks to play with.
This was SVN commit r8492.
2010-10-29 22:18:25 +00:00
af235da6f4 #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
This was SVN commit r8483.
2010-10-28 12:22:04 +00:00
6576b64ce0 Cleaning up the field entities.
This was SVN commit r8480.
2010-10-27 11:10:34 +00:00
93cd028616 Moar portrait stuff. Fixed the Persian Super Cavalry to align with the new Persian civ profile. Moved War Elephant to editor object.
This was SVN commit r8478.
2010-10-27 08:16:26 +00:00
5db9465b25 A bunch of new portraits. The hero portraits are just temp until they are painted.
This was SVN commit r8476.
2010-10-27 05:49:04 +00:00
45a99a393d New Greek merchant ship. Model is not final though.
This was SVN commit r8475.
2010-10-27 02:16:45 +00:00
7d7127a1bb Scaled down the Roman Quinquereme.
This was SVN commit r8474.
2010-10-26 16:21:51 +00:00
f4b27e22b0 A bunch of new portraits. I fixed Waypoint Flag so that it floats on water. Edited Miletus map.
This was SVN commit r8471.
2010-10-26 09:46:05 +00:00
02aa8499ed Partial experimental version of circular maps
This was SVN commit r8470.
2010-10-25 21:59:52 +00:00
09b2a4ade8 #Starting some work on Carthage.
This was SVN commit r8469.
2010-10-25 17:09:23 +00:00
cb859d15da This was SVN commit r8467. 2010-10-25 12:10:11 +00:00
791c4f52fa Continued unit balancing. Edited actor projectiles animation times, etc.
This was SVN commit r8462.
2010-10-25 10:01:01 +00:00
b680e95e25 New epic Greek temple, primarily for eye candy. UV mapped by Amish.
This was SVN commit r8459.
2010-10-25 04:10:25 +00:00
dcd7211d34 Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
This was SVN commit r8455.
2010-10-24 10:05:28 +00:00
a6925ded91 Moar animal portraits. Stock or CC where possible.
This was SVN commit r8446.
2010-10-23 07:58:33 +00:00
eb2e2c4244 Some updated portraits.
This was SVN commit r8445.
2010-10-23 07:49:31 +00:00
f6154b0d89 Temp portraits for public Roman units.
This was SVN commit r8443.
2010-10-23 01:28:35 +00:00
cf2ce4870e This was SVN commit r8442. 2010-10-23 01:13:56 +00:00
24fb9cd313 Split unit icon sheets into individual textures, for easier editing
This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
e8000c7a90 This was SVN commit r8439. 2010-10-22 10:52:35 +00:00
9227eeb5ec Block wall texture for giant Greek temple.
This was SVN commit r8438.
2010-10-22 10:10:43 +00:00
8ddb6f98a4 This was SVN commit r8437. 2010-10-22 10:06:10 +00:00
c15d777762 #Editing stats for Super Cavalry and special Roman units.
This was SVN commit r8435.
2010-10-22 04:02:48 +00:00
48121bcef6 Icon portraits at 128x128 please.
This was SVN commit r8432.
2010-10-21 23:09:44 +00:00
55741aed44 This was SVN commit r8427. 2010-10-21 15:11:26 +00:00
06b3457c5f This was SVN commit r8426. 2010-10-21 10:24:25 +00:00
faacb80004 This was SVN commit r8425. 2010-10-21 10:20:56 +00:00
c78c16d607 two new portrait icons
This was SVN commit r8424.
2010-10-21 10:12:17 +00:00
d6720e00a4 Tweaked animation speeds for new Roman units.
This was SVN commit r8423.
2010-10-21 09:15:40 +00:00
aade0de3b4 This was SVN commit r8420. 2010-10-21 09:00:30 +00:00
5e84f57a04 Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
2cd62a04d2 This was SVN commit r8418. 2010-10-21 08:24:00 +00:00
a99005976d Messing with stats. Made a roof tile texture for the giant Greek temple that will soon be coming.
This was SVN commit r8416.
2010-10-20 09:07:44 +00:00
ceb5dd1dfd Wood texture looks less like chocolate cake.
This was SVN commit r8415.
2010-10-20 00:26:56 +00:00
4256055f58 #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
This was SVN commit r8414.
2010-10-19 10:04:33 +00:00
2a9cbe9a19 1. Re-exported the Celt fishing ship (was missing mast).
2. Re-exported Celt Wall (it was originally exported off-center). Added
some player color fiddly bits.

3. Fixed wall Foundation Actors.

4. Enabled building of fishing boats from docks
(template_structure_military_dock).

5. Nerfed javelinist and archer attack.

This was SVN commit r8408.
2010-10-17 20:05:04 +00:00
7839fe4c2b Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
This was SVN commit r8390.
2010-10-17 01:34:15 +00:00
9ccff5d5d6 Fishing boats fixed. Edited fishing demo map.
This was SVN commit r8389.
2010-10-17 00:29:52 +00:00
ae7af8ed4d New Greek fishing boat. There seems to be a problem with the entity though.
This was SVN commit r8388.
2010-10-17 00:07:44 +00:00
76e96a83c5 A new Combat Demo iteration. Tweaked Boudicca's hair color. lol
This was SVN commit r8386.
2010-10-16 23:13:51 +00:00
db2b7ed62b This was SVN commit r8374. 2010-10-16 03:08:27 +00:00
86f0e0ba32 Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes.
This was SVN commit r8365.
2010-10-15 08:18:31 +00:00
5efa4ac15a This was SVN commit r8364. 2010-10-15 06:20:26 +00:00
71108ff458 #New Camel fauna.
This was SVN commit r8363.
2010-10-15 06:19:06 +00:00
c6f50be71b This was SVN commit r8361. 2010-10-15 04:37:42 +00:00
7bbc19c791 testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
This was SVN commit r8360.
2010-10-15 04:29:08 +00:00
87782e3242 This was SVN commit r8359. 2010-10-15 03:42:13 +00:00
659515f89d Cleaning
This was SVN commit r8358.
2010-10-15 03:40:04 +00:00
5040068948 This was SVN commit r8357. 2010-10-15 01:35:30 +00:00
8edd28c43c Decal for Celt CC. New Celt Temple.
This was SVN commit r8355.
2010-10-14 19:54:08 +00:00
fa9d51cbb1 This was SVN commit r8349. 2010-10-13 21:27:55 +00:00
8abfa5ec89 slight color tweak
This was SVN commit r8342.
2010-10-13 07:50:50 +00:00
2559496fdf A new stoa for the Greeks.
This was SVN commit r8341.
2010-10-13 00:40:25 +00:00
9e71973135 This was SVN commit r8339. 2010-10-12 06:11:19 +00:00
d08f6b7c46 This was SVN commit r8334. 2010-10-12 01:52:56 +00:00
e82ed0f7ae Beginning to add new single icons to the game. :)
This was SVN commit r8333.
2010-10-12 01:46:29 +00:00
4af13e4ce1 This was SVN commit r8330. 2010-10-11 15:27:39 +00:00
0b418f887b This was SVN commit r8325. 2010-10-10 17:40:33 +00:00
40eabf0441 This was SVN commit r8324. 2010-10-10 16:07:40 +00:00
96162bf2b4 This was SVN commit r8323. 2010-10-10 15:12:44 +00:00
3b38240d4f Make hoplites gather food from dead animals like other units do (instead of stabbing at them with spears).
This was SVN commit r8320.
2010-10-10 06:06:14 +00:00
43b110a43b Final 3 waypoint flags.
This was SVN commit r8308.
2010-10-08 04:54:23 +00:00
a4fad2a549 This was SVN commit r8293. 2010-10-06 05:17:12 +00:00
3092691690 This was SVN commit r8286. 2010-10-05 09:13:40 +00:00
0baa84f6ab texture for Celt temple
This was SVN commit r8285.
2010-10-05 09:10:37 +00:00
9faedfbc90 Lots of art tweaks. Brand new Celtic Civic Centre.
This was SVN commit r8283.
2010-10-05 08:42:16 +00:00
759da20346 Some new wood textures.
This was SVN commit r8282.
2010-10-05 06:12:13 +00:00
a399c2af03 Round roof for a Celt building.
This was SVN commit r8280.
2010-10-05 03:13:47 +00:00
adefbc7b23 This was SVN commit r8279. 2010-10-05 02:29:09 +00:00
bf77f61b0f This was SVN commit r8274. 2010-10-04 17:58:02 +00:00
2959cce0e8 Another "campaign" unit for people to play with in Atlas for Alpha II--The Theban Sacred Band.
This was SVN commit r8267.
2010-10-04 09:27:50 +00:00
ec681ce8a8 This was SVN commit r8266. 2010-10-04 07:00:44 +00:00
e8314783d9 New Celtic Dock. :) New Celtic waypoint banner.
This was SVN commit r8265.
2010-10-04 06:43:20 +00:00
bd17bc349e This was SVN commit r8264. 2010-10-04 06:36:00 +00:00
f8853fe7b2 Touched up the waypoint textures. Continued work on Arcadia III. Tweak footprints for House and Barracks.
This was SVN commit r8263.
2010-10-04 05:23:19 +00:00
50ed028dcb New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.
This was SVN commit r8261.
2010-10-04 01:49:28 +00:00
c146fe24ba sunset sky
This was SVN commit r8259.
2010-10-04 00:10:24 +00:00
b8bd93d22b Deleted the old 'temp' portrait sheets.
This was SVN commit r8258.
2010-10-03 23:42:02 +00:00
a47227daaa #New Celt Market
This was SVN commit r8252.
2010-10-03 09:24:26 +00:00
9a0db9713e Add resource supply status bars.
Change bar size for buildings.
Only highlight one entity on mouse hover, and only if it's not a unit.
Display status bars on foundations.

This was SVN commit r8249.
2010-10-03 00:30:43 +00:00
21a07af553 Messed with the GUI backgrounds to make them fit better. Starting a new Arcadia III map.
This was SVN commit r8247.
2010-10-02 23:46:09 +00:00
cd12571845 This was SVN commit r8245. 2010-10-02 22:32:39 +00:00
96f417ab3b Control-group icons.
This was SVN commit r8244.
2010-10-02 22:27:51 +00:00
7ea522a484 # Add on-screen health bars
This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
5e9a968bd6 This was SVN commit r8240. 2010-10-02 04:01:25 +00:00
3eb50d0763 command icons moved to a 32x32 cell grid. :)
This was SVN commit r8238.
2010-10-02 03:15:27 +00:00
8a01e11db7 Health bar shows average for multiple selections
Center panel texture shrunk and dark tile texture is tiled over the
panels better
Command icons reference new sheet

This was SVN commit r8236.
2010-10-01 22:18:03 +00:00
4b3e819b67 Celt scout tower variation.
This was SVN commit r8233.
2010-10-01 09:13:34 +00:00
3e03a8ae10 #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
This was SVN commit r8232.
2010-10-01 07:34:29 +00:00
607e176b9b This was SVN commit r8231. 2010-10-01 07:21:15 +00:00
9d923233ac This was SVN commit r8230. 2010-10-01 07:17:22 +00:00
71b469c115 New Celtic Outpost.
This was SVN commit r8227.
2010-10-01 04:24:39 +00:00
317abe51d4 Tweaked some templates. New 'heal' cursor for Healers (eventually). New 'command' icons for the GUI.
This was SVN commit r8225.
2010-10-01 02:36:08 +00:00
009f0c035d This was SVN commit r8224. 2010-10-01 01:56:28 +00:00
f76d3da89a Redone faction emblems for UI ribbon. 64x64 now.
This was SVN commit r8222.
2010-10-01 01:01:11 +00:00
c49489dda5 This was SVN commit r8221. 2010-10-01 00:17:31 +00:00
20a87d1477 Toned down the yellow color of the gold UI borders.
This was SVN commit r8220.
2010-09-30 23:57:55 +00:00
b9ec3cbce3 This was SVN commit r8219. 2010-09-30 23:41:03 +00:00
729cf72d2b More GUI fixes. Specifically, making panel textures size appropriately in different resolutions.
Smaller panel image with less dark on the sides.

This was SVN commit r8217.
2010-09-30 23:01:24 +00:00
ae2e61f90c This was SVN commit r8215. 2010-09-30 04:01:22 +00:00
81788eb55d #New Celt Barracks.
This was SVN commit r8214.
2010-09-30 03:16:15 +00:00
fadc725c4e Moar eye candy and an update the Arcadia II.
This was SVN commit r8211.
2010-09-29 08:56:09 +00:00
f15ed58ffb #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it.
This was SVN commit r8210.
2010-09-29 08:16:27 +00:00
8f979d3250 New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius.
This was SVN commit r8209.
2010-09-29 06:20:21 +00:00
c9a2a97c25 Deleted cursor DDS files per Philip.
This was SVN commit r8208.
2010-09-28 21:20:46 +00:00
8035840fa8 hellenes portrait sheet in PNG
This was SVN commit r8207.
2010-09-28 21:07:11 +00:00
7b419170ad updated the lion mesh
This was SVN commit r8201.
2010-09-28 14:38:59 +00:00
e981380f33 This was SVN commit r8199. 2010-09-28 09:59:44 +00:00
ba6d3d3fb7 New cursor. Don't worry, I backed up the old one.
This was SVN commit r8196.
2010-09-28 08:06:27 +00:00
e84c79c066 New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
This was SVN commit r8195.
2010-09-28 08:02:06 +00:00
d7801ea211 New Celt kennel and tavern.
This was SVN commit r8193.
2010-09-27 09:05:03 +00:00
9bdbc3906f A remodeled Greek gate. Changed the name of the Greek cavalry swordsman to the more accurate "Hippeus."
This was SVN commit r8189.
2010-09-26 09:27:16 +00:00
28fe458c51 This was SVN commit r8187. 2010-09-26 07:04:09 +00:00
a4f7b7e530 Added the Spartan phalangite editor unit for Alpha II. Renamed the Greek temple from "Anaktoron" to "Naos" on the advice of a Greek scholar friend.
This was SVN commit r8186.
2010-09-26 04:59:50 +00:00
d964683536 This was SVN commit r8185. 2010-09-26 01:46:01 +00:00
768f0728da Tweaks to some maps and entities. Added Celtic dog kennel for testing.
This was SVN commit r8183.
2010-09-26 01:18:29 +00:00
0974a06321 #New Celtic Corral and Greek Wall Gate.
This was SVN commit r8179.
2010-09-25 09:54:09 +00:00
12de784e3f Texture tweaks. Animation tweaks. Building entity tweaks.
This was SVN commit r8178.
2010-09-25 05:24:07 +00:00
46de88a518 Texture for the Hellenes wall gate.
This was SVN commit r8177.
2010-09-25 05:01:02 +00:00
7313601bcb This was SVN commit r8176. 2010-09-25 03:43:38 +00:00
75f0fa87c0 Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
This was SVN commit r8174.
2010-09-25 00:49:28 +00:00
3d58ea8816 Amish's lioness added
This was SVN commit r8173.
2010-09-25 00:27:32 +00:00
1775d7b244 #More eyecandy stuff.
This was SVN commit r8166.
2010-09-23 20:38:16 +00:00
94261c036c #New fauna lion
This was SVN commit r8165.
2010-09-23 20:13:04 +00:00
d0d879d3f6 Some new fallen columns eye candy.
This was SVN commit r8164.
2010-09-23 19:17:15 +00:00
1caa4e7016 new date palm, wall foundations, map tweaks, and celtic longhouse.
This was SVN commit r8158.
2010-09-22 06:47:29 +00:00
45bd668934 This was SVN commit r8156. 2010-09-22 06:22:24 +00:00
ac7a170f95 A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain.
This was SVN commit r8154.
2010-09-22 03:51:36 +00:00
9ed1b9b773 A water-worn terrain texture for savanna biome.
This was SVN commit r8153.
2010-09-22 03:30:23 +00:00
c5610cd111 Added a pebbly, rocky decal beneath the Savanna quarries. Tweaked the Mediterranean metal mine textures.
This was SVN commit r8152.
2010-09-22 02:02:34 +00:00
024a833721 New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
This was SVN commit r8150.
2010-09-21 23:11:59 +00:00
97b8db723c A wing texture for Pegasus.
This was SVN commit r8149.
2010-09-21 19:25:04 +00:00
5db5aa6ad9 #New giraffe fauna.
This was SVN commit r8147.
2010-09-20 16:24:26 +00:00
2897b737fd This was SVN commit r8146. 2010-09-20 06:19:50 +00:00
76c5874a8c New Savanna "metal mine" slab entities and textures.
This was SVN commit r8145.
2010-09-20 04:12:47 +00:00
643decf96f Moved savanna terrains to Public Mod.
This was SVN commit r8143.
2010-09-20 02:56:16 +00:00
19eec7fde2 Made a new "grape vine" object and added it to Arcadia II.xml
This was SVN commit r8134.
2010-09-18 19:25:47 +00:00
3c35d5e469 Convert broken unloadable .dds file to .png
This was SVN commit r8131.
2010-09-18 18:52:22 +00:00
79915a17a5 An additional Grass color variation, plus playing with the city tile feature.
This was SVN commit r8126.
2010-09-17 23:02:39 +00:00
88307763f6 New "Stoa" object.
This was SVN commit r8110.
2010-09-13 05:04:02 +00:00