d42ac2b106
This was SVN commit r11481.
2012-04-11 00:23:30 +00:00
368dda421a
New Hele walls
...
This was SVN commit r11479.
2012-04-10 23:14:58 +00:00
71a57ed3a7
Allow gathering regardless of resource owner
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This was SVN commit r11478.
2012-04-10 21:09:21 +00:00
9796fbf59b
Eggbird's new Iberian Temple.
...
This was SVN commit r11472.
2012-04-10 18:27:25 +00:00
577676810b
Make domestic herd animals controllable by the player
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This was SVN commit r11471.
2012-04-10 16:37:34 +00:00
764b173f6e
Shield tweaks.
...
This was SVN commit r11467.
2012-04-10 01:25:03 +00:00
566a4588b6
This update to JuBot transfers to the v2 SVN, and adds tower garrisoning.
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This was SVN commit r11455.
2012-04-08 16:58:57 +00:00
8a0e47fdd6
Adds the GarrisonTower and GarrisonFortress classes to towers and fortresses.
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This was SVN commit r11452.
2012-04-08 12:09:49 +00:00
2dc3c36ee6
Adds the classes "GarrisonTower" and "GarrisonFortress" to more easily demarcate the buildings the AI wants to garrison for defense.
...
This was SVN commit r11451.
2012-04-08 12:08:21 +00:00
fda1d07794
Tweaking some pop costs.
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This was SVN commit r11450.
2012-04-08 07:27:56 +00:00
4a12049df5
Put resource accessibility checks back for the new worker code
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This was SVN commit r11445.
2012-04-06 19:53:50 +00:00
32d6b09c3c
Set goods for every selected trader. Based on patch by Spahbod, fixes #1209 .
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This was SVN commit r11442.
2012-04-06 15:07:04 +00:00
7ff99cc218
Prevent trade with foundations, based on patch by Spahbod, fixes #1215 .
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This was SVN commit r11440.
2012-04-05 22:00:15 +00:00
a5076c1eb1
Added dummy PostMessage and BroadcastMessage functions for tests
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This was SVN commit r11439.
2012-04-05 14:13:36 +00:00
ba296eb7d9
Iberian wall segments. New design and models
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This was SVN commit r11434.
2012-04-04 23:14:00 +00:00
6670195fcf
Some cool stuff.
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This was SVN commit r11432.
2012-04-04 22:32:43 +00:00
7eb5480494
AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly
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This was SVN commit r11429.
2012-04-04 20:23:41 +00:00
21a39dedfb
Add check to prevent error when ranged attack target is destroyed
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This was SVN commit r11428.
2012-04-04 20:03:04 +00:00
25762f1f0d
Persian wall segments
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This was SVN commit r11417.
2012-04-01 18:57:05 +00:00
bf70e99b00
Celt Murus Gallicus wall, tower, and gate
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This was SVN commit r11416.
2012-04-01 16:36:38 +00:00
315a41f479
Some more emblems. Some updated portraits.
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This was SVN commit r11412.
2012-03-31 04:27:22 +00:00
99da24c7a3
Correctly check whether an existing formation controller can be reused. Fixes #1255 .
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This was SVN commit r11410.
2012-03-30 20:09:50 +00:00
f0897e05cd
New Roman Merchant ship by Kenobi and Enrique.
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This was SVN commit r11406.
2012-03-27 18:31:47 +00:00
ad49f58468
Random new stuff.
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This was SVN commit r11405.
2012-03-27 04:08:24 +00:00
856a6e7135
Some shield prop tweaking for consistency.
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This was SVN commit r11398.
2012-03-26 07:53:20 +00:00
8d3434722d
New loading screen tips for Roman Army Camp, Palisade walls, and Persian Architecture.
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This was SVN commit r11392.
2012-03-22 07:57:53 +00:00
c8d7e1c006
Tweaked a bunch of templates.
...
This was SVN commit r11391.
2012-03-22 07:12:00 +00:00
b90cedf0a6
Cost tweaks and other things.
...
This was SVN commit r11390.
2012-03-22 02:07:17 +00:00
0d385f4112
Make selected stances and formations more obvious. Patch from leper, fixes #1190 .
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This was SVN commit r11386.
2012-03-21 16:45:02 +00:00
a957455647
Shift-click ungarrisons all units of a type. Patch from leper, fixes #1206 .
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This was SVN commit r11385.
2012-03-21 15:18:31 +00:00
2c913b4a9f
Removed qbot entity extend functions since they are now in the common-api
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This was SVN commit r11382.
2012-03-20 23:34:03 +00:00
97479830e9
New Iberian civic centre.
...
Made Indibil a cavalry dude.
Tweaked Army Camp entity.
This was SVN commit r11378.
2012-03-20 19:00:11 +00:00
02c848d1f1
Adjustments to palisade walls and rotated gate
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This was SVN commit r11375.
2012-03-20 00:13:55 +00:00
b72d72dec2
Minor changes.
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This was SVN commit r11362.
2012-03-18 14:47:13 +00:00
b68d770c89
This was SVN commit r11359.
2012-03-17 22:17:45 +00:00
148f84b708
Tweaked garrison capacity.
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This was SVN commit r11358.
2012-03-17 22:16:48 +00:00
78840ad7b4
Roman Temple of Mars, and sword rack. :)
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This was SVN commit r11356.
2012-03-17 22:06:35 +00:00
f71cdd90a3
This was SVN commit r11355.
2012-03-17 17:41:33 +00:00
7d52cbc540
Roman army tents. Try out Oasis IX. :)
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This was SVN commit r11350.
2012-03-17 02:42:02 +00:00
f347939909
Carthaginians +25% sea trading bonus.
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Persians +25% land trading bonus.
This was SVN commit r11349.
2012-03-16 17:56:58 +00:00
b6ec143aee
Added Engine.ProfilerStop() to qBot so it doesn't cause memory leaks when it has no units to control
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This was SVN commit r11348.
2012-03-16 17:36:07 +00:00
f923667657
Palisade segments for the click-drag wall system
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This was SVN commit r11344.
2012-03-15 23:28:21 +00:00
acb853056b
Fix XML error
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This was SVN commit r11338.
2012-03-14 13:09:01 +00:00
24b38da680
Tweaked Army Camp cost.
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This was SVN commit r11334.
2012-03-14 02:28:31 +00:00
095f7a2381
#New Roman army camp.
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This was SVN commit r11333.
2012-03-14 02:19:46 +00:00
e35d8f7df9
This was SVN commit r11324.
2012-03-13 02:59:14 +00:00
83c276afc4
Ruins gathering sounds.
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Portrait for Rhodian Slinger.
Updated the name of the Roman merchant.
Updated the names of these maps.
This was SVN commit r11323.
2012-03-13 01:59:06 +00:00
0cace671b7
Fixed bug with economy not finding food.
...
The problem was with the new caching and unhuntable animals. The cache
would have an unhuntable food source so would show as not being empty
but then when this was filtered out at a later stage. After this later
stage there would be no attempt to search a larger area.
This was SVN commit r11321.
2012-03-11 23:09:12 +00:00
cd906e074f
Added support for romans to qBot
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This was SVN commit r11320.
2012-03-11 22:24:02 +00:00
0741d0ccd6
Fixed Celt slinger sound effects.
...
Tweaked cav spear tooltip.
This was SVN commit r11314.
2012-03-11 04:39:53 +00:00
8e94dea94d
This was SVN commit r11313.
2012-03-11 00:23:26 +00:00
7934e3ab0b
Fixed missing cmpIdentity null check in Barter.js:60 (causes failure on Isthmus when territory_pull entity is iterated over). Fixes #1199 .
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This was SVN commit r11309.
2012-03-10 16:34:59 +00:00
c8fde142af
New Greek trader portrait. Tweaked Greek and Roman trade cart footprints.
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This was SVN commit r11298.
2012-03-10 07:08:31 +00:00
63b2743338
Tweaked garrison healing. Temple is now more important for healing than before.
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This was SVN commit r11297.
2012-03-10 05:55:18 +00:00
4b7a5ac814
Allows garrison heal rate of "0" (disables healing).
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This was SVN commit r11296.
2012-03-10 04:08:15 +00:00
b6cd9a47a5
Fixed Greek temple prop point error.
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Also: Re-added the B and C variants, by working around the root node
problem with smoke. Added 'smoke' prop nodes to the A, B, &C base meshes
so that the prop meshes for these variants can continue to use the
'root' node.
Fixed some Player 1 color issues in a few maps. More to come.
This was SVN commit r11293.
2012-03-10 01:25:39 +00:00
d1ed264c9b
Fixes stance change during garrison causing instant garrison. Fixes #1184 .
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Adds range check to garrisoning, with <LoadingRange> element added to
GarrisonHolder. Adds maximum range values to templates (2 for land
units/structures, 10 for ships).
Adds retry to garrison failure due to unreachable target.
Cleans up a few templates.
This was SVN commit r11292.
2012-03-09 23:33:55 +00:00
506cea7d54
This was SVN commit r11289.
2012-03-09 04:05:34 +00:00
050a194d73
tweaked merchant ship tooltip.
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This was SVN commit r11288.
2012-03-09 02:23:52 +00:00
829a5444fe
Updated Trade Demo map.
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Updated some Greek horse textures.
Tweaked Greek and Roman Traders.
This was SVN commit r11287.
2012-03-09 02:12:50 +00:00
497aadb653
trader tweaks. trading demo map
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This was SVN commit r11286.
2012-03-09 00:34:53 +00:00
8484a2b2e2
New Roman and Hele trader units
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This was SVN commit r11285.
2012-03-08 23:52:46 +00:00
6a2e5a9f16
This was SVN commit r11283.
2012-03-08 21:40:44 +00:00
b3f4b9af7f
Some temp trader stuff until we can make them look prettier at a later date.
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This was SVN commit r11282.
2012-03-08 21:31:59 +00:00
9a30da9726
Fix the trade tooltips order
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This was SVN commit r11281.
2012-03-08 21:28:55 +00:00
894dc30c69
Trade. Closes #30 .
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This was SVN commit r11279.
2012-03-08 20:42:28 +00:00
gregory
e0052aa863
Added the peacock.
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This was SVN commit r11254.
2012-03-05 22:14:49 +00:00
f3a52dd440
Fixes incorrect and inconsistent tests for undefined.
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Removes unused buggy GUI script.
Corrects some inconsistent formatting.
This was SVN commit r11241.
2012-03-04 22:59:14 +00:00
ed575eee54
arch portrait
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This was SVN commit r11237.
2012-03-04 07:47:59 +00:00
06672f0001
This was SVN commit r11229.
2012-03-03 20:47:49 +00:00
acf63afeaa
Fix some whitespace, and spelling, and capitalisation, and unnecessary array wrapping.
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This was SVN commit r11218.
2012-03-01 23:16:01 +00:00
edbbe38ee1
Fixes idle champion units not being found. Fixes #1188 .
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Adds trade class to merchant ship (for use in "find idle workers").
Explicitly adds females, traders/merchant ships, fishing boats, and
healers to "find idle workers".
Fixes typos in fire ship template.
This was SVN commit r11211.
2012-03-01 05:41:18 +00:00
a247da1585
Siege status bars tweaked. Tweaked hoplite portrait.
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This was SVN commit r11208.
2012-03-01 00:12:51 +00:00
1498469730
Player 1 is a bit bluer.
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This was SVN commit r11201.
2012-02-29 00:29:35 +00:00
c169898a18
Made qBot not serialize the metadata which conatins too complicated a data structure and wasn't being used in any case. Fixes #1185 .
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This was SVN commit r11198.
2012-02-28 20:40:17 +00:00
131758e1ac
committed a couple minimap color changes
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This was SVN commit r11197.
2012-02-28 19:51:23 +00:00
eb5425c139
Roman trireme portrait.
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This was SVN commit r11195.
2012-02-28 18:49:45 +00:00
9bb33fcc68
This was SVN commit r11192.
2012-02-28 05:02:17 +00:00
e3bacd948f
Adds defense tower and Romans support to JuBot, based on patch by gudo. Fixes #1152 .
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This was SVN commit r11191.
2012-02-28 04:26:08 +00:00
f52bf1e5fd
Roman walls
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This was SVN commit r11188.
2012-02-27 23:09:17 +00:00
fe38587112
Tweaked Roman army camp and fortress.
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This was SVN commit r11187.
2012-02-27 22:51:19 +00:00
64f0a91efc
Adds new metal and stone mines for polar and alpine biomes.
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This was SVN commit r11181.
2012-02-27 15:09:56 +00:00
7d9e98b00e
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
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Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032 .
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.
This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
a3c04b62c0
Added some caching in the reassignIdleWorkers code for a large performance gain.
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Also fixed a bug in entitycollection-extend.js when calculating length
for updating entity arrays
This was SVN commit r11165.
2012-02-25 23:32:01 +00:00
9b15970a48
Update healer templates and scenarios to add ranks.
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Also added a comment to FSM.js to clrify that state names must be A-Z
only
This was SVN commit r11161.
2012-02-25 20:07:30 +00:00
f5fc636b4e
Initial support in the templates for healer ranking
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This was SVN commit r11159.
2012-02-25 18:44:33 +00:00
7286fbaf90
This was SVN commit r11148.
2012-02-25 09:06:43 +00:00
1b84b7c618
stat tweaks
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This was SVN commit r11126.
2012-02-23 06:07:49 +00:00
0e8d47d35b
#Ishtar Gate.
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Destruct dust for a few other buildings.
This was SVN commit r11124.
2012-02-23 05:18:33 +00:00
ee8f05554f
Last big construction dust commit.
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This was SVN commit r11123.
2012-02-23 04:39:54 +00:00
23f122988a
Added and fixed some functions in entity.js from RootBot. Fixes #1165 .
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This was SVN commit r11121.
2012-02-23 00:11:39 +00:00
31c6d681a4
Made fire ship a bit faster. Tweaked burnt wood texture.
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This was SVN commit r11119.
2012-02-22 21:56:55 +00:00
2a27448b8c
This was SVN commit r11118.
2012-02-22 21:47:33 +00:00
46b1c53b31
Some interim improvements to the Roman bireme and trireme in case Amish and Emjer don't come through on modeling new ones.
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This was SVN commit r11116.
2012-02-22 19:54:53 +00:00
b82efa5242
#Iberian Fire Ship.
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This was SVN commit r11115.
2012-02-22 01:24:49 +00:00
d34abc2abd
Iberian Fireship model and basic template files
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This was SVN commit r11114.
2012-02-22 00:06:33 +00:00
457961555b
More pierce armour for siege engines.
...
This was SVN commit r11113.
2012-02-21 23:59:56 +00:00
6d110048c0
Slightly smaller footprint/obstruction.
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This was SVN commit r11107.
2012-02-20 00:50:50 +00:00
73d19555fc
More player color for Vesta temple.
...
Altered the footprint and obstruction for the Vesta temple.
This was SVN commit r11105.
2012-02-19 22:58:01 +00:00
a1aea94435
Some footprint resizing.
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This was SVN commit r11101.
2012-02-19 06:19:28 +00:00
ccf1b1290f
Added destruction dust to a bunch of structures.
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Made the Parthenon prettier.
This was SVN commit r11098.
2012-02-19 02:26:47 +00:00
42a407ee23
Fixing typos and updating tooltips to be somewhat more consistent.
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This was SVN commit r11096.
2012-02-18 20:54:03 +00:00
04655c2751
Rome healer texture and portrait.
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Changed Temple tooltip to let people know it's no longer a "useless"
structure.
Continuing to tweak the destruction dust.
This was SVN commit r11093.
2012-02-18 06:40:13 +00:00
11aec4d67f
Tweaking destruction smoke for Barracks test.
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This was SVN commit r11091.
2012-02-18 01:51:42 +00:00
e09403c792
This was SVN commit r11086.
2012-02-17 00:37:35 +00:00
gregory
57e656cf23
Added boar animations, changed boar attack range to 2 and fixed unrealistic sheep walk animation
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This was SVN commit r11085.
2012-02-16 23:55:46 +00:00
a5c90de5cd
Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood.
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This was SVN commit r11084.
2012-02-16 18:30:33 +00:00
cb2956b485
tweaked Market footprint.
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This was SVN commit r11077.
2012-02-15 16:28:13 +00:00
c63d06d59f
#New Roman buildings from Enrique.
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This was SVN commit r11072.
2012-02-14 07:08:35 +00:00
d9531e59c7
Temporary Roman bireme and trireme. Updated dock template.
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This was SVN commit r11071.
2012-02-14 05:27:33 +00:00
b9e623a6d5
Added some extra garrison related functions. Fixes #1164 .
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This was SVN commit r11067.
2012-02-13 22:41:15 +00:00
f3bde45c7b
This was SVN commit r11066.
2012-02-13 22:35:21 +00:00
cba82eec2f
Tweaking Barracks actor.
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This was SVN commit r11058.
2012-02-13 02:02:46 +00:00
25cd83f2ed
This was SVN commit r11057.
2012-02-12 23:51:19 +00:00
409f03652e
Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates).
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This was SVN commit r11055.
2012-02-12 21:18:50 +00:00
75152fc16e
This was SVN commit r11047.
2012-02-11 23:29:06 +00:00
425348fa30
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
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This was SVN commit r11046.
2012-02-10 20:42:04 +00:00
b2fd7a54f0
Removes hard-coded choices from Identity.js to allow easy modification of civs, classes and formations. Note: incorrect/misspelled choices will no longer be rejected by the parser.
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This was SVN commit r11043.
2012-02-10 01:59:25 +00:00
33ca04a7a5
#Siege Ram balancing.
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This was SVN commit r11042.
2012-02-09 21:08:12 +00:00
659272a29c
Fixes Celt war dog's selection group name, and renames icon for consistency.
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This was SVN commit r11037.
2012-02-08 03:05:16 +00:00
57d16bb93d
Increased pop cost of Rams.
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This was SVN commit r11029.
2012-02-05 20:52:05 +00:00
4530c3f31e
Some footprint changes.
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Female heads stuff.
This was SVN commit r11025.
2012-02-05 03:01:03 +00:00
867df2e6c1
Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
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This was SVN commit r11024.
2012-02-04 23:42:55 +00:00
a61a682e2a
This was SVN commit r11023.
2012-02-04 23:25:09 +00:00
d739995d78
#New Roman Market
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This was SVN commit r11021.
2012-02-04 22:42:47 +00:00
1a016a4727
Scout tower -> Defense tower.
...
This was SVN commit r11019.
2012-02-04 21:51:06 +00:00
fa0891901b
Renaming "Scout" Tower to "Defense" Tower (to help differentiate from the Outpost).
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This was SVN commit r11018.
2012-02-04 20:43:22 +00:00
ec98b68b58
This was SVN commit r11017.
2012-02-04 20:16:01 +00:00
fa5f7e3e1d
Made these elephants defensive instead of aggressive. Helps out the AI a bit.
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This was SVN commit r11016.
2012-02-04 17:49:58 +00:00
4ee994d1db
Fixes typo in theatron construction sound.
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This was SVN commit r11011.
2012-02-03 05:00:21 +00:00
38c26c8924
Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
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This was SVN commit r11005.
2012-02-02 22:45:02 +00:00
ef76738dac
This was SVN commit r11003.
2012-02-02 01:50:37 +00:00
7f710fbe91
Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything.
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This was SVN commit r11002.
2012-02-01 22:34:40 +00:00
91a209d2cc
Made temples heal units 2x faster than other buildings.
...
Reduced pop bonus for Fortresses. I've been finding that Houses can be
skipped altogether if other buildings give too large of a pop bonus.
Reduced gathering rates for a few things.
This was SVN commit r11001.
2012-02-01 19:35:31 +00:00
5919a62564
Rounds applied damages to the nearest integer.
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This was SVN commit r11000.
2012-02-01 04:11:47 +00:00
6545d3bb43
I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks.
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This was SVN commit r10998.
2012-01-31 19:41:42 +00:00
5470d7c233
#Addresses some interim farming balancing issues.
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This was SVN commit r10993.
2012-01-30 23:23:31 +00:00
4ab9df2a31
Fix qBot's errors when it have no CC at the start of a game. Fixes 1084.
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This was SVN commit r10987.
2012-01-29 22:11:47 +00:00
f27d010330
Added "Fortress" sounds to the Roman Army Camp. Fixed the errors with the Roman dock.
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This was SVN commit r10973.
2012-01-28 01:00:50 +00:00
a17eccae68
House cleaning.
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This was SVN commit r10971.
2012-01-28 00:32:51 +00:00
7ae3d7b092
This was SVN commit r10969.
2012-01-27 21:25:08 +00:00
b37f0f55c9
*TEMPORARY* Roman Army Camp placeholder.
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This was SVN commit r10968.
2012-01-27 21:09:00 +00:00
bab593fc6b
#New audio additions, notably resource selections and ship selection and death.
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This was SVN commit r10962.
2012-01-25 02:51:48 +00:00
ae6f144eda
More house cleaning.
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This was SVN commit r10950.
2012-01-22 17:28:03 +00:00
1f9e87c60f
Running animation for sheep created by Zaggy. Movement speed reduced
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This was SVN commit r10945.
2012-01-22 01:21:56 +00:00
c7baf204e7
Outpost work.
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This was SVN commit r10937.
2012-01-19 21:04:37 +00:00
dac87093c6
Hero attack balancing.
...
Updated a few terrains.
This was SVN commit r10931.
2012-01-18 22:26:33 +00:00
73143f48fe
Tweaked a couple maps.
...
Made outpost last a little longer.
Adjusted war dog cost again.
This was SVN commit r10927.
2012-01-18 16:00:34 +00:00
b928b334b3
Nerfed the War Dog a bit.
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Tweaked Gambia River to have tributaries.
This was SVN commit r10925.
2012-01-18 10:41:18 +00:00
45b628acac
Roman ram template work.
...
This was SVN commit r10920.
2012-01-17 11:08:31 +00:00
52c289dfd5
Roman siege ram with animations
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This was SVN commit r10919.
2012-01-16 23:46:02 +00:00
126be40e22
Fixed attack errors when there are no targets left
...
This was SVN commit r10918.
2012-01-16 19:42:48 +00:00
b63f8d264a
Fixed attackMoveToLocation apart from when it runs out of targets.
...
Thanks to iap for pointing out a stupid error I had made.
This was SVN commit r10917.
2012-01-16 19:33:28 +00:00
adfc535a29
Persian Apple Bearer
...
This was SVN commit r10912.
2012-01-15 17:27:34 +00:00
40b9fc8c1e
This was SVN commit r10905.
2012-01-13 09:49:05 +00:00
a4dd25db90
Tweaked outpost entity.
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This was SVN commit r10899.
2012-01-12 05:54:22 +00:00
bf403a0e71
Trophy heads for Gallic champ cav.
...
Names for Cart naval shipyard and Celt fanatic.
Prop points for Roman Fortress.
This was SVN commit r10891.
2012-01-11 12:42:47 +00:00
033881612d
This was SVN commit r10890.
2012-01-09 00:30:49 +00:00
7e48a9863b
Took away the garrison element for the outpost.
...
This was SVN commit r10888.
2012-01-08 12:37:22 +00:00
4a4e266d11
Animated Roman ballista siege weapon with delayed attack sounds.
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This was SVN commit r10886.
2012-01-08 01:59:59 +00:00
bc76b0568e
Fix healing for garrisoned units. Fixes #1098 .
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This was SVN commit r10882.
2012-01-07 07:13:27 +00:00
c7b2aae5fb
Beefed up Hero Health.
...
Added a new farm field texture.
This was SVN commit r10871.
2012-01-05 10:32:40 +00:00
83690ccf95
This was SVN commit r10864.
2012-01-04 10:56:18 +00:00
5bc1aef3ec
New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II.
...
Needs a new <BuildRestrictions><Category> added to the scripts.
"Outpost"?
This was SVN commit r10863.
2012-01-04 00:28:54 +00:00
3335bdaf9f
Added treasure collection similar to Marilyn and a performance increase for reassignIdleWorkers.
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This was SVN commit r10861.
2012-01-03 21:26:37 +00:00
dfc254af5b
Added new config file to qbot
...
This was SVN commit r10856.
2012-01-02 23:09:09 +00:00
a4e1f3c292
This was SVN commit r10853.
2012-01-02 21:46:09 +00:00
97c847c4d9
Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat.
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Some texture stuff, including updated portraits.
This was SVN commit r10852.
2012-01-02 06:53:18 +00:00
506a4d2647
More changes to Roman ballista
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This was SVN commit r10851.
2012-01-02 02:28:33 +00:00
a902eca2a2
Tweaking Ballista template.
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This was SVN commit r10850.
2012-01-02 01:22:43 +00:00
a16b645002
Roman siege ballista templates
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This was SVN commit r10849.
2012-01-02 00:23:16 +00:00
3cbeb09ae8
Some stats tweaks.
...
This was SVN commit r10844.
2012-01-01 10:27:18 +00:00
02b7736bce
#Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
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This was SVN commit r10842.
2012-01-01 06:08:19 +00:00
e1f7d7e599
Detect and fix characters missing from fonts
...
This was SVN commit r10840.
2011-12-31 16:34:42 +00:00
4d41b064a8
This was SVN commit r10839.
2011-12-31 10:26:05 +00:00
f556df8e68
Updated Roman portraits.
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This was SVN commit r10838.
2011-12-31 07:00:37 +00:00
616ed1e366
A bunch of Roman template and actor stuff.
...
Added siege weapons.
This was SVN commit r10837.
2011-12-31 05:15:57 +00:00
7cefd9a94c
Template work.
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Converted Ekdromos to swordsman.
This was SVN commit r10836.
2011-12-30 08:19:00 +00:00
dca6d41d45
Added civ support to the attack bonuses and removed unnecessary classes
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This was SVN commit r10835.
2011-12-29 22:08:59 +00:00
081feaad34
Some name fixes and tweaking a map.
...
This was SVN commit r10828.
2011-12-29 10:23:55 +00:00
99e4fb4c0e
Moving all Roman materials from Internal to Public.
...
This was SVN commit r10806.
2011-12-24 04:19:36 +00:00
8b511dd053
#New ATTACK BONUSES code.
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This was SVN commit r10804.
2011-12-24 03:49:30 +00:00
779278d376
Added check that a resource is not in enemy territory before trying to gather from it and increased field priority.
...
This was SVN commit r10800.
2011-12-23 10:22:07 +00:00
4e52b2cceb
Removed territory decay.
...
This was SVN commit r10795.
2011-12-22 22:00:07 +00:00
9f9569cdec
Removed territory decay for these structures.
...
This was SVN commit r10794.
2011-12-22 21:59:44 +00:00
3c1dc9ec32
Tidy some whitespace
...
This was SVN commit r10791.
2011-12-22 17:05:34 +00:00
c270f2a375
Made qBot call the deserialize function from BaseAi and then delete the metadata so any future chanegs won't be overidden
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This was SVN commit r10789.
2011-12-22 16:01:20 +00:00
c472c07e7a
Added override for Deserialize
...
This was SVN commit r10788.
2011-12-22 15:49:23 +00:00
6399ec0cd2
# Partial support for saved games with AI.
...
Support cancelling loads while inside a loader callback.
Fix use of ArchiveReader/Writer since their API changed.
Improve error-detection in deserializer to avoid crashes.
Report deserializer errors to users.
Expand load-error message box to fit message about invalid saved games.
This was SVN commit r10787.
2011-12-22 14:04:32 +00:00
9120046f8e
This was SVN commit r10784.
2011-12-22 07:53:28 +00:00
a8423ac8e8
Adding more checks that the path found is valid to follow, also redisabled the debug messages
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This was SVN commit r10783.
2011-12-21 15:39:18 +00:00
cb1e8c11a2
Fixed clearTimer() function, made coding style consistent with qBot and removed commented section of code since it would cause a bug if enabled.
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The commented code would have put a new timer into the id of a limited
repeat timer after it had finished. Then two pieces of code would have
the same id for a timer causing problems.
This was SVN commit r10782.
2011-12-21 12:26:09 +00:00
fe80045024
This was SVN commit r10780.
2011-12-21 05:40:30 +00:00
90acc38ffc
Build-in Timer. now working.
...
This was SVN commit r10779.
2011-12-21 01:59:53 +00:00
12dc33ab5f
Build-in timer class. Not tested, might have bugs.
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This was SVN commit r10778.
2011-12-21 00:34:17 +00:00
2a61188356
Stopped qBot from trying to gather floating treasures
...
This was SVN commit r10776.
2011-12-20 10:23:55 +00:00
eb5b3bba10
Fixes broken UnitAI test.
...
This was SVN commit r10775.
2011-12-19 23:09:38 +00:00
436163a60f
Made terrain analysis pick better starting points and increased the distance check in economy to match the changed distance measure using distance to dropsite.
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Terrain analysis now only picks a start point if it is within a region
of size >10.
The economy code only does a distance check if there are >100 entities
of that resource on the map so rare resources are gathered.
Modified some debug output as well.
This was SVN commit r10773.
2011-12-19 19:41:36 +00:00
e56a0edc2c
This was SVN commit r10772.
2011-12-19 18:20:45 +00:00
36f3d2f0de
Disables rally point on corrals, since goats don't respond to orders. Fixes #1049 .
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This was SVN commit r10769.
2011-12-19 00:34:42 +00:00
2079339a73
Added more checks in case pathfinding found no routes to a destination
...
This was SVN commit r10765.
2011-12-18 22:05:11 +00:00
40c1c0010f
Added another check for whether a valid path is set in attackMoveToLocation
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This was SVN commit r10764.
2011-12-18 13:15:15 +00:00
574c4135a3
Tweaked attack code and fixed building liimit checks
...
This was SVN commit r10763.
2011-12-18 13:05:53 +00:00
00e7db4e57
This was SVN commit r10761.
2011-12-18 06:45:06 +00:00
bfca6f0b58
Fixes UnitAI attack test for domestic animals. Fixes #1048 .
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This was SVN commit r10760.
2011-12-18 05:17:34 +00:00
c3902e7b76
adjustments to some animal movement speeds
...
This was SVN commit r10758.
2011-12-18 00:43:54 +00:00
dd3a9b1915
Some more fish animations
...
This was SVN commit r10756.
2011-12-17 23:40:47 +00:00
c8243a50dc
Large qBot update.
...
Key changes are:
Support for Persians
Revamped defence system supoprting groups of attackers
Dynamic priorities based on enemy strength and number of workers
Better placement of towers and fortresses
Randomised raiding in early game
This was SVN commit r10755.
2011-12-17 21:59:27 +00:00
b9351306b6
Fixed whale hunting thanks to philip.
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This was SVN commit r10752.
2011-12-17 18:07:36 +00:00
12fa398bc1
Adjusting the fishes.
...
This was SVN commit r10751.
2011-12-17 16:57:24 +00:00
42f0aec84a
Allows setting rally points on resources and buildings. closes #745
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This was SVN commit r10744.
2011-12-16 16:08:26 +00:00
e62b9b6d8f
Fixed rally point lines being displayed for entities with rally points no longer set. Closes #1043 .
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This was SVN commit r10743.
2011-12-16 15:14:59 +00:00
78d50b4149
Added check for the existence of a resource somewhere on the map
...
This was SVN commit r10742.
2011-12-16 10:46:20 +00:00
81372522f3
Carthaginian and Persian trader sounds
...
This was SVN commit r10741.
2011-12-15 21:23:59 +00:00
c44964a7f5
Beefed up Iberian scout tower.
...
Enrique's Roman cc changes.
This was SVN commit r10740.
2011-12-15 20:26:58 +00:00
806744cadb
A bunch more garrison flag stuff.
...
This was SVN commit r10737.
2011-12-15 04:24:24 +00:00
8f01e41850
Persian Fishing Ship
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This was SVN commit r10728.
2011-12-14 20:28:02 +00:00
eaeaff3737
Garrison flags
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This was SVN commit r10727.
2011-12-14 04:26:31 +00:00
0273398fe8
New Persian trader
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This was SVN commit r10726.
2011-12-14 00:36:58 +00:00
6b91c697a0
This was SVN commit r10723.
2011-12-13 21:28:47 +00:00
df7d3afd64
Fixed bug where only a tiny accessible region was being found so qBot didn't build or gather due to the rest of the map being inaccessible.
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This was SVN commit r10721.
2011-12-12 21:28:14 +00:00
aee3c1a572
Change of default AI for random maps
...
This was SVN commit r10719.
2011-12-11 21:30:17 +00:00
db864f10c3
Rendering marker lines between buildings and rally points
...
Added command button to focus on rally point
(implements #524 )
This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
8755eb0323
Persian scout tower prop variations
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This was SVN commit r10702.
2011-12-09 23:54:07 +00:00
527190d0a5
Ram attack and attack order sound files
...
This was SVN commit r10699.
2011-12-09 18:38:35 +00:00
e52d0914ec
This was SVN commit r10689.
2011-12-08 10:51:11 +00:00
dd9ba1e10a
Added check for if a position is defined in qBot. Fixes an unusual error.
...
This was SVN commit r10686.
2011-12-07 21:54:21 +00:00
7f22118787
Testing some different barter values.
...
This was SVN commit r10681.
2011-12-06 18:25:40 +00:00
8424dfb75d
Oops. Fixed. ;)
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This was SVN commit r10680.
2011-12-06 10:37:08 +00:00
18e0b374ee
More accurate <SpecificNames> for Greek entities.
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This was SVN commit r10679.
2011-12-06 10:16:12 +00:00
5d48c85e7b
New Persian wall, wall tower, and gate placeholder
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This was SVN commit r10676.
2011-12-05 22:35:11 +00:00
3334868f8f
Added Darius to the Palace.
...
This was SVN commit r10674.
2011-12-05 17:16:22 +00:00
cb6f507aeb
#Darius The Great.
...
This was SVN commit r10673.
2011-12-05 17:10:30 +00:00
c5f8fefb96
Oodles of Persian stuff.
...
This was SVN commit r10672.
2011-12-05 16:34:48 +00:00
cc23ea8f04
New Persian Farmstead.
...
Updated Oases maps.
This was SVN commit r10670.
2011-12-04 18:06:22 +00:00
9388a0246c
This was SVN commit r10666.
2011-12-03 15:04:29 +00:00
3de6025d64
Persian stuff.
...
This was SVN commit r10665.
2011-12-03 14:29:22 +00:00
f4821d9230
# Assyrian Ram
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This was SVN commit r10663.
2011-12-03 13:00:44 +00:00
fe91f37673
Xerxes work. Not complete yet.
...
This was SVN commit r10662.
2011-12-03 10:00:39 +00:00
ef58da1ba3
#Xerxes starting to take shape.
...
Adjusted some default AIs on a couple maps.
Moved training of Persian heroes to their palace.
This was SVN commit r10658.
2011-12-02 19:10:49 +00:00
1e7298c9b1
This was SVN commit r10657.
2011-12-02 14:53:38 +00:00
218f1af68e
#Cyrus The Great (Kurush II)
...
Persian Healer
Tweaked Acropolis map.
This was SVN commit r10655.
2011-12-02 13:49:57 +00:00
b146f53d7b
This was SVN commit r10654.
2011-12-02 12:44:31 +00:00
8383f35eb8
Added queued as an optional parameter so that AI's can set waypoints
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This was SVN commit r10653.
2011-12-02 00:25:20 +00:00
2d373d5353
Update to some maps.
...
Slightly touched up alpha channel in pers_struct.dds.
Tweaked territory radius for special buildings to look pretty.
Treasure templates.
This was SVN commit r10651.
2011-12-01 12:19:27 +00:00
e5eef18165
#New Persian Treasures.
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This was SVN commit r10650.
2011-12-01 04:46:38 +00:00
68c88498e7
Fix to SB2
...
This was SVN commit r10649.
2011-11-30 16:19:31 +00:00
405ae7b4fc
Update to Zagros Mountains.xml
...
Persian siege ram placeholder.
This was SVN commit r10648.
2011-11-30 16:14:31 +00:00
0ad19f67cd
#New Persian Markets by Enrique!
...
Updates to Oasis 3, 4, and 5, which add the SB2 as the Persian starting
structure.
This was SVN commit r10644.
2011-11-30 15:01:09 +00:00
b54ad51054
Fixed an error in the plumed conical helm.
...
Added Amish's bushy Persian hair helmet. ;)
Added Amish's new building portraits to their respective Persian
Buildings.js
Adjusted tooltips on some units.
Added an 8x8 foundation (for the Roman Civic Centre and anything else
that might need it).
This was SVN commit r10630.
2011-11-29 14:47:46 +00:00
1dc20b117f
Persian sb2 building placeholder
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This was SVN commit r10628.
2011-11-29 00:41:07 +00:00
1941577abb
This was SVN commit r10625.
2011-11-28 03:53:47 +00:00
526e5b4c03
Adjusted obstructions and territory radii of these 5 buildings.
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This was SVN commit r10624.
2011-11-28 02:14:23 +00:00
810f4b264b
new Persian staircase texture.
...
This was SVN commit r10617.
2011-11-27 16:02:10 +00:00
4e62e0b59c
Updating the foundation actors and meshes, and dirt decals.
...
Added an "embassy" template.
This was SVN commit r10604.
2011-11-26 05:08:32 +00:00
2a44e8202e
Fixes tests after recent GuiInterface and UnitAI changes.
...
This was SVN commit r10603.
2011-11-26 01:58:39 +00:00
8b41509b80
Hotfix for broken field selection boxes. Closes #1030 .
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This was SVN commit r10598.
2011-11-25 17:01:19 +00:00
6ab2a62c3f
Dead tree entity.
...
This was SVN commit r10596.
2011-11-25 09:07:34 +00:00
85186c98b2
Better selection boxes. Closes #914 , #295 , #810 .
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This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
9e97c73544
This was SVN commit r10592.
2011-11-25 03:25:19 +00:00
8cbab40137
Barter. Closes #23 .
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This was SVN commit r10588.
2011-11-24 15:43:32 +00:00
9489076c51
Fixes logic error in 8d977e4818
.
...
This was SVN commit r10585.
2011-11-24 01:16:30 +00:00
8d977e4818
Allows building in fog of war. Fixes #958 .
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This was SVN commit r10584.
2011-11-24 00:58:34 +00:00
c311e8abba
Improves Persian support.
...
This was SVN commit r10581.
2011-11-23 19:32:02 +00:00
3e23e2b621
This was SVN commit r10580.
2011-11-23 12:49:59 +00:00
f8303b51c5
Fixes gathering after dropsite construction.
...
This was SVN commit r10579.
2011-11-23 04:59:02 +00:00
b9373a9dd3
Tweaks to Death Canyon II.xml
...
Fixed Persian bireme template.
Added Persian bireme to Persian Dock.
This was SVN commit r10577.
2011-11-23 02:29:29 +00:00
c48216e055
Persian Bireme
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This was SVN commit r10575.
2011-11-22 23:11:27 +00:00
52c01aa311
2nd Kardakes texture.
...
Added War Elephants to Persian Fortress until the Assyrian Siege Ram is
complete.
This was SVN commit r10573.
2011-11-22 11:42:11 +00:00
235a107aa3
Kardakes Skirmisher.
...
This was SVN commit r10572.
2011-11-22 03:44:48 +00:00
3f7f7bf66f
Agrianian Peltasts.
...
New "Taka" shield meshes.
This was SVN commit r10571.
2011-11-22 03:14:27 +00:00
5cc856aedc
Re-enables build restrictions for AIs since they have basic compliance now.
...
Moves target ownership checks from Commands.js to UnitAI.
Adds more robust target checking in UnitAI by calling CanFoo functions
more frequently.
Adds optional debugging mode to Commands.js (useful for AI developers).
This was SVN commit r10570.
2011-11-22 00:16:35 +00:00
4de8954798
#Fixed Celt temple prop point.
...
Tweaked some tooltips.
This was SVN commit r10567.
2011-11-21 01:55:44 +00:00
514b22a89e
Support for Persians, should all work properly. Also makes territory expansion proportionally lower priority.
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This was SVN commit r10561.
2011-11-19 16:00:54 +00:00
f80f1fb86b
This patch adds territory support for JuBot, which is the main thing to get it up to date for the next alpha. More advanced features are in development but some will probably have to wait until Christmas/Early 2012.
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This was SVN commit r10560.
2011-11-19 13:44:56 +00:00
20df816fbc
Resource building class
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This was SVN commit r10559.
2011-11-19 13:42:43 +00:00
9dec98e5e0
Actor updates trying to get Persian War elephant to use the running animation, with no success.
...
Entity template updates to tooltips.
This was SVN commit r10554.
2011-11-18 21:27:18 +00:00
fc325991a0
Added visionRange function to read this value from the templates for the AI to use.
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This was SVN commit r10553.
2011-11-18 21:11:15 +00:00
56776aa971
Fixed Advanced Persian Archer's rank.
...
This was SVN commit r10543.
2011-11-16 09:01:07 +00:00
545ad5e8da
#Persian Kardakes hoplite.
...
This was SVN commit r10540.
2011-11-15 09:26:36 +00:00
afb77be687
#Changed up the Greek hoplite.
...
Tweaked some animation speeds and footprints.
Added a Roman Healer for the Roman Temple.
This was SVN commit r10538.
2011-11-15 03:06:14 +00:00
b56692a2c7
#Roman Temple by Enrique.
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Some stuff.
This was SVN commit r10533.
2011-11-14 04:19:32 +00:00
27847fb078
Fixes BuildLimits init so its data serializes correctly (they should be objects not arrays).
...
This was SVN commit r10532.
2011-11-14 00:02:54 +00:00
5ae93ddae7
Makes AIProxy keep the garrisoned units array up to date. Fixes #1019
...
This was SVN commit r10531.
2011-11-13 23:23:58 +00:00
97d3f1cfc9
Added a squared vector function for A^2 + B^2 without the rooting, in case massively large nos of vector calculations are needed.
...
This was SVN commit r10528.
2011-11-13 15:56:37 +00:00
c574a85dd3
Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority.
...
This was SVN commit r10524.
2011-11-13 12:16:46 +00:00
f3c21d070e
Added some new classes, DropsiteFood/Wood/Stone/Metal, to help with building placement.
...
This was SVN commit r10523.
2011-11-13 12:12:33 +00:00
7fcc76b621
Fix XML formatting
...
This was SVN commit r10519.
2011-11-12 22:26:01 +00:00
ff064aca95
Adds useful stats to training and construction tooltips, based on patch from pejuko. Fixes #872 .
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This was SVN commit r10518.
2011-11-12 22:23:08 +00:00
3645620df6
Fixed prop points on Celt tower.
...
Other things.
This was SVN commit r10511.
2011-11-11 02:14:37 +00:00
56d634bf49
Fix invalid characters in entity templates. Add script to find unrecognised characters.
...
Fixes #960 .
This was SVN commit r10503.
2011-11-10 19:31:35 +00:00
77f8f95d20
Updated the names of the Persian units and structures. Removed Tachara and replaced with Apadana.
...
Took out some random flame and smoke actors from the Median Oasis map.
This was SVN commit r10502.
2011-11-10 00:49:54 +00:00
8616e89429
Fixed a mistake.
...
This was SVN commit r10488.
2011-11-09 02:25:35 +00:00
7e0de56f1a
More work on Persian units.
...
Also tweaking walking speeds for other units as I run across them.
This was SVN commit r10487.
2011-11-09 02:23:19 +00:00
feb76f9d08
Moar unit tweaks.
...
This was SVN commit r10485.
2011-11-09 00:44:40 +00:00
d9f3e329f0
#Tweaked unit walking speeds.
...
This was SVN commit r10482.
2011-11-08 22:14:28 +00:00
761ad58f1a
Unit work.
...
This was SVN commit r10480.
2011-11-08 19:28:29 +00:00
2bdf5d0440
#Big Persian unit update. Still need a lot of work.
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This was SVN commit r10473.
2011-11-07 03:11:18 +00:00
7edf74c594
some small updates
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This was SVN commit r10450.
2011-10-28 23:12:47 +00:00
69feade908
projectiles speeds.
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Added pers trireme to pers dock.
This was SVN commit r10445.
2011-10-28 03:23:19 +00:00