2069e57a6c
Territory radius of Civ Centre increased.
...
This was SVN commit r11701.
2012-04-29 21:31:18 +00:00
44ac273d21
Changing range values of defense outpost template
...
This was SVN commit r11699.
2012-04-29 19:35:50 +00:00
d03d36b1f3
Add attack ability to outposts.
...
Fix a issue with dying units with stance standground.
This was SVN commit r11697.
2012-04-29 18:43:10 +00:00
10687410cd
Enrique's new Roman siege walls. :)
...
This was SVN commit r11696.
2012-04-29 18:28:37 +00:00
1ac55806ec
This was SVN commit r11688.
2012-04-28 18:19:31 +00:00
734f072d62
Testing out a new selection shape. Should work for citizen-cavalry if you want to try it out.
...
This was SVN commit r11687.
2012-04-28 05:08:56 +00:00
e4365b2f71
New Spartan hero Agis III.
...
Started to update tooltips to show attack bonuses. It would be nice if
this was automatic though, and the tooltip pulled the information from
the templates.
This was SVN commit r11686.
2012-04-28 02:16:36 +00:00
6fc3d3f9a2
Healing rate and range techs for all temples
...
This was SVN commit r11681.
2012-04-26 21:38:53 +00:00
85b433d48f
Tweaked techs + 2 more techs for Barracks.
...
This was SVN commit r11675.
2012-04-26 03:15:50 +00:00
241be5fa7c
Pair of infantry techs for the barracks
...
This was SVN commit r11673.
2012-04-25 23:51:34 +00:00
65e85dcc40
Selection ring tweaks.
...
This was SVN commit r11672.
2012-04-25 21:14:32 +00:00
b2d399fe47
A bunch of stuff.
...
This was SVN commit r11667.
2012-04-24 21:36:54 +00:00
e4f1cd10ba
Fixes #1349
...
This was SVN commit r11650.
2012-04-23 01:46:04 +00:00
c6291403bd
Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections.
...
This was SVN commit r11647.
2012-04-23 00:36:06 +00:00
af0769f19d
Nerfed default mining rates slightly, since we now have mining technologies.
...
This was SVN commit r11646.
2012-04-22 23:03:00 +00:00
6821e838c1
This was SVN commit r11645.
2012-04-22 22:53:01 +00:00
5f1f98970f
Yet more tech tweaks.
...
This was SVN commit r11641.
2012-04-22 21:45:28 +00:00
b01a9c5471
Fixes broken defense tower reference
...
This was SVN commit r11639.
2012-04-22 20:48:53 +00:00
a41250b0af
Fixing some name stuff.
...
This was SVN commit r11637.
2012-04-22 20:21:44 +00:00
9c5379c9ed
This was SVN commit r11636.
2012-04-22 20:06:58 +00:00
97715cb617
Added stone and mining rate techs for all Mills
...
This was SVN commit r11635.
2012-04-22 17:50:04 +00:00
d836c6a26e
Returned the "looter" ability to these units because as an unwanted side-effect they could not gain promotion.
...
This was SVN commit r11632.
2012-04-22 15:22:52 +00:00
31cec14575
Selection tweaks.
...
This was SVN commit r11631.
2012-04-22 14:25:44 +00:00
62ec2bac69
Selection texture tweaks.
...
This was SVN commit r11628.
2012-04-22 13:17:54 +00:00
34fc883317
Pretty unit selection overlay rings. Fixes #824 .
...
This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
c52d1293d7
Added "Citizen" class to these templates. I feel like "CitizenSoldier" class should be split into Citizen and Soldier, but I was told that this might break some stuff.
...
This was SVN commit r11620.
2012-04-22 01:26:50 +00:00
ddafad84f6
Moved 'plough' tech from Civ Centre to Farmstead.
...
This was SVN commit r11618.
2012-04-22 00:32:10 +00:00
db2c7929fd
First tech pair.
...
This was SVN commit r11615.
2012-04-22 00:16:59 +00:00
1b49c53f4c
Buildings now unlock per phase. :)
...
This was SVN commit r11597.
2012-04-21 10:51:32 +00:00
d3d95c6b66
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
a6ceceb79c
Renaming the old celt wall files and new templates for them
...
This was SVN commit r11591.
2012-04-20 22:27:17 +00:00
755e407aeb
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
...
This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
2037c1fc6e
Spartan Helot Skirmishers less reliable. Spartan female citizen stronger.
...
This was SVN commit r11582.
2012-04-20 04:02:03 +00:00
813f7e9102
Updated Prytaneion template.
...
This was SVN commit r11579.
2012-04-20 03:09:25 +00:00
7d47407c70
Carthaginian wall segments
...
This was SVN commit r11574.
2012-04-20 00:08:31 +00:00
9a58afcb62
Internal to Public.
...
This was SVN commit r11573.
2012-04-19 22:38:00 +00:00
b535c76ca1
This was SVN commit r11572.
2012-04-19 21:40:31 +00:00
388d77f37d
Structures from Internal to Public. Thanks Leper.
...
This was SVN commit r11570.
2012-04-19 18:43:39 +00:00
4a54b29250
Moving some minor stuff from Internal to Public mod.
...
This was SVN commit r11566.
2012-04-19 08:21:13 +00:00
65f4cb1d18
Units arent as efficient food gatherers anymore.
...
This was SVN commit r11564.
2012-04-19 07:56:25 +00:00
2e65416489
Healer range tweaks.
...
This was SVN commit r11554.
2012-04-18 19:57:49 +00:00
454af1928d
Selection groups for healers.
...
This was SVN commit r11553.
2012-04-18 19:53:10 +00:00
41f50e6b4c
specular added for more objects.
...
Boosted healing stats for healer ranks.
This was SVN commit r11542.
2012-04-17 21:57:55 +00:00
4926dc53ee
Celt wall segments
...
This was SVN commit r11541.
2012-04-17 21:51:43 +00:00
c56f96040e
Implement healing. Fixes #999 .
...
This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
d7b31da2dc
Loot stuffs. :)
...
This was SVN commit r11524.
2012-04-16 00:17:41 +00:00
46c23d1c3c
Template tweaks, namely attack bonuses.
...
This was SVN commit r11519.
2012-04-15 20:35:38 +00:00
4a795dd631
Wall costs and health.
...
This was SVN commit r11518.
2012-04-15 19:08:29 +00:00
f004b0cd94
Roman wall segments - long, medium, and short. Gate needs work
...
This was SVN commit r11517.
2012-04-15 18:28:09 +00:00
8848099dc3
Pericles and Craterus are in.
...
This was SVN commit r11504.
2012-04-15 03:09:12 +00:00
97a67662c5
Some Internal stuff.
...
Gave trees uniform portraits.
Fixed costs for ranged heroes.
This was SVN commit r11495.
2012-04-14 06:02:45 +00:00
d42ac2b106
This was SVN commit r11481.
2012-04-11 00:23:30 +00:00
368dda421a
New Hele walls
...
This was SVN commit r11479.
2012-04-10 23:14:58 +00:00
9796fbf59b
Eggbird's new Iberian Temple.
...
This was SVN commit r11472.
2012-04-10 18:27:25 +00:00
577676810b
Make domestic herd animals controllable by the player
...
This was SVN commit r11471.
2012-04-10 16:37:34 +00:00
764b173f6e
Shield tweaks.
...
This was SVN commit r11467.
2012-04-10 01:25:03 +00:00
8a0e47fdd6
Adds the GarrisonTower and GarrisonFortress classes to towers and fortresses.
...
This was SVN commit r11452.
2012-04-08 12:09:49 +00:00
fda1d07794
Tweaking some pop costs.
...
This was SVN commit r11450.
2012-04-08 07:27:56 +00:00
ba296eb7d9
Iberian wall segments. New design and models
...
This was SVN commit r11434.
2012-04-04 23:14:00 +00:00
6670195fcf
Some cool stuff.
...
This was SVN commit r11432.
2012-04-04 22:32:43 +00:00
25762f1f0d
Persian wall segments
...
This was SVN commit r11417.
2012-04-01 18:57:05 +00:00
bf70e99b00
Celt Murus Gallicus wall, tower, and gate
...
This was SVN commit r11416.
2012-04-01 16:36:38 +00:00
315a41f479
Some more emblems. Some updated portraits.
...
This was SVN commit r11412.
2012-03-31 04:27:22 +00:00
f0897e05cd
New Roman Merchant ship by Kenobi and Enrique.
...
This was SVN commit r11406.
2012-03-27 18:31:47 +00:00
ad49f58468
Random new stuff.
...
This was SVN commit r11405.
2012-03-27 04:08:24 +00:00
856a6e7135
Some shield prop tweaking for consistency.
...
This was SVN commit r11398.
2012-03-26 07:53:20 +00:00
8d3434722d
New loading screen tips for Roman Army Camp, Palisade walls, and Persian Architecture.
...
This was SVN commit r11392.
2012-03-22 07:57:53 +00:00
c8d7e1c006
Tweaked a bunch of templates.
...
This was SVN commit r11391.
2012-03-22 07:12:00 +00:00
b90cedf0a6
Cost tweaks and other things.
...
This was SVN commit r11390.
2012-03-22 02:07:17 +00:00
0d385f4112
Make selected stances and formations more obvious. Patch from leper, fixes #1190 .
...
This was SVN commit r11386.
2012-03-21 16:45:02 +00:00
97479830e9
New Iberian civic centre.
...
Made Indibil a cavalry dude.
Tweaked Army Camp entity.
This was SVN commit r11378.
2012-03-20 19:00:11 +00:00
02c848d1f1
Adjustments to palisade walls and rotated gate
...
This was SVN commit r11375.
2012-03-20 00:13:55 +00:00
b72d72dec2
Minor changes.
...
This was SVN commit r11362.
2012-03-18 14:47:13 +00:00
b68d770c89
This was SVN commit r11359.
2012-03-17 22:17:45 +00:00
148f84b708
Tweaked garrison capacity.
...
This was SVN commit r11358.
2012-03-17 22:16:48 +00:00
78840ad7b4
Roman Temple of Mars, and sword rack. :)
...
This was SVN commit r11356.
2012-03-17 22:06:35 +00:00
f71cdd90a3
This was SVN commit r11355.
2012-03-17 17:41:33 +00:00
7d52cbc540
Roman army tents. Try out Oasis IX. :)
...
This was SVN commit r11350.
2012-03-17 02:42:02 +00:00
f347939909
Carthaginians +25% sea trading bonus.
...
Persians +25% land trading bonus.
This was SVN commit r11349.
2012-03-16 17:56:58 +00:00
f923667657
Palisade segments for the click-drag wall system
...
This was SVN commit r11344.
2012-03-15 23:28:21 +00:00
acb853056b
Fix XML error
...
This was SVN commit r11338.
2012-03-14 13:09:01 +00:00
24b38da680
Tweaked Army Camp cost.
...
This was SVN commit r11334.
2012-03-14 02:28:31 +00:00
095f7a2381
#New Roman army camp.
...
This was SVN commit r11333.
2012-03-14 02:19:46 +00:00
e35d8f7df9
This was SVN commit r11324.
2012-03-13 02:59:14 +00:00
83c276afc4
Ruins gathering sounds.
...
Portrait for Rhodian Slinger.
Updated the name of the Roman merchant.
Updated the names of these maps.
This was SVN commit r11323.
2012-03-13 01:59:06 +00:00
0741d0ccd6
Fixed Celt slinger sound effects.
...
Tweaked cav spear tooltip.
This was SVN commit r11314.
2012-03-11 04:39:53 +00:00
8e94dea94d
This was SVN commit r11313.
2012-03-11 00:23:26 +00:00
c8fde142af
New Greek trader portrait. Tweaked Greek and Roman trade cart footprints.
...
This was SVN commit r11298.
2012-03-10 07:08:31 +00:00
63b2743338
Tweaked garrison healing. Temple is now more important for healing than before.
...
This was SVN commit r11297.
2012-03-10 05:55:18 +00:00
b6cd9a47a5
Fixed Greek temple prop point error.
...
Also: Re-added the B and C variants, by working around the root node
problem with smoke. Added 'smoke' prop nodes to the A, B, &C base meshes
so that the prop meshes for these variants can continue to use the
'root' node.
Fixed some Player 1 color issues in a few maps. More to come.
This was SVN commit r11293.
2012-03-10 01:25:39 +00:00
d1ed264c9b
Fixes stance change during garrison causing instant garrison. Fixes #1184 .
...
Adds range check to garrisoning, with <LoadingRange> element added to
GarrisonHolder. Adds maximum range values to templates (2 for land
units/structures, 10 for ships).
Adds retry to garrison failure due to unreachable target.
Cleans up a few templates.
This was SVN commit r11292.
2012-03-09 23:33:55 +00:00
506cea7d54
This was SVN commit r11289.
2012-03-09 04:05:34 +00:00
050a194d73
tweaked merchant ship tooltip.
...
This was SVN commit r11288.
2012-03-09 02:23:52 +00:00
829a5444fe
Updated Trade Demo map.
...
Updated some Greek horse textures.
Tweaked Greek and Roman Traders.
This was SVN commit r11287.
2012-03-09 02:12:50 +00:00
497aadb653
trader tweaks. trading demo map
...
This was SVN commit r11286.
2012-03-09 00:34:53 +00:00
8484a2b2e2
New Roman and Hele trader units
...
This was SVN commit r11285.
2012-03-08 23:52:46 +00:00
6a2e5a9f16
This was SVN commit r11283.
2012-03-08 21:40:44 +00:00
b3f4b9af7f
Some temp trader stuff until we can make them look prettier at a later date.
...
This was SVN commit r11282.
2012-03-08 21:31:59 +00:00
894dc30c69
Trade. Closes #30 .
...
This was SVN commit r11279.
2012-03-08 20:42:28 +00:00
gregory
e0052aa863
Added the peacock.
...
This was SVN commit r11254.
2012-03-05 22:14:49 +00:00
ed575eee54
arch portrait
...
This was SVN commit r11237.
2012-03-04 07:47:59 +00:00
06672f0001
This was SVN commit r11229.
2012-03-03 20:47:49 +00:00
edbbe38ee1
Fixes idle champion units not being found. Fixes #1188 .
...
Adds trade class to merchant ship (for use in "find idle workers").
Explicitly adds females, traders/merchant ships, fishing boats, and
healers to "find idle workers".
Fixes typos in fire ship template.
This was SVN commit r11211.
2012-03-01 05:41:18 +00:00
a247da1585
Siege status bars tweaked. Tweaked hoplite portrait.
...
This was SVN commit r11208.
2012-03-01 00:12:51 +00:00
131758e1ac
committed a couple minimap color changes
...
This was SVN commit r11197.
2012-02-28 19:51:23 +00:00
eb5425c139
Roman trireme portrait.
...
This was SVN commit r11195.
2012-02-28 18:49:45 +00:00
9bb33fcc68
This was SVN commit r11192.
2012-02-28 05:02:17 +00:00
f52bf1e5fd
Roman walls
...
This was SVN commit r11188.
2012-02-27 23:09:17 +00:00
fe38587112
Tweaked Roman army camp and fortress.
...
This was SVN commit r11187.
2012-02-27 22:51:19 +00:00
64f0a91efc
Adds new metal and stone mines for polar and alpine biomes.
...
This was SVN commit r11181.
2012-02-27 15:09:56 +00:00
7d9e98b00e
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
...
Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032 .
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.
This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
9b15970a48
Update healer templates and scenarios to add ranks.
...
Also added a comment to FSM.js to clrify that state names must be A-Z
only
This was SVN commit r11161.
2012-02-25 20:07:30 +00:00
f5fc636b4e
Initial support in the templates for healer ranking
...
This was SVN commit r11159.
2012-02-25 18:44:33 +00:00
7286fbaf90
This was SVN commit r11148.
2012-02-25 09:06:43 +00:00
1b84b7c618
stat tweaks
...
This was SVN commit r11126.
2012-02-23 06:07:49 +00:00
0e8d47d35b
#Ishtar Gate.
...
Destruct dust for a few other buildings.
This was SVN commit r11124.
2012-02-23 05:18:33 +00:00
ee8f05554f
Last big construction dust commit.
...
This was SVN commit r11123.
2012-02-23 04:39:54 +00:00
31c6d681a4
Made fire ship a bit faster. Tweaked burnt wood texture.
...
This was SVN commit r11119.
2012-02-22 21:56:55 +00:00
2a27448b8c
This was SVN commit r11118.
2012-02-22 21:47:33 +00:00
46b1c53b31
Some interim improvements to the Roman bireme and trireme in case Amish and Emjer don't come through on modeling new ones.
...
This was SVN commit r11116.
2012-02-22 19:54:53 +00:00
b82efa5242
#Iberian Fire Ship.
...
This was SVN commit r11115.
2012-02-22 01:24:49 +00:00
d34abc2abd
Iberian Fireship model and basic template files
...
This was SVN commit r11114.
2012-02-22 00:06:33 +00:00
457961555b
More pierce armour for siege engines.
...
This was SVN commit r11113.
2012-02-21 23:59:56 +00:00
6d110048c0
Slightly smaller footprint/obstruction.
...
This was SVN commit r11107.
2012-02-20 00:50:50 +00:00
73d19555fc
More player color for Vesta temple.
...
Altered the footprint and obstruction for the Vesta temple.
This was SVN commit r11105.
2012-02-19 22:58:01 +00:00
a1aea94435
Some footprint resizing.
...
This was SVN commit r11101.
2012-02-19 06:19:28 +00:00
ccf1b1290f
Added destruction dust to a bunch of structures.
...
Made the Parthenon prettier.
This was SVN commit r11098.
2012-02-19 02:26:47 +00:00
42a407ee23
Fixing typos and updating tooltips to be somewhat more consistent.
...
This was SVN commit r11096.
2012-02-18 20:54:03 +00:00
04655c2751
Rome healer texture and portrait.
...
Changed Temple tooltip to let people know it's no longer a "useless"
structure.
Continuing to tweak the destruction dust.
This was SVN commit r11093.
2012-02-18 06:40:13 +00:00
11aec4d67f
Tweaking destruction smoke for Barracks test.
...
This was SVN commit r11091.
2012-02-18 01:51:42 +00:00
e09403c792
This was SVN commit r11086.
2012-02-17 00:37:35 +00:00
gregory
57e656cf23
Added boar animations, changed boar attack range to 2 and fixed unrealistic sheep walk animation
...
This was SVN commit r11085.
2012-02-16 23:55:46 +00:00
a5c90de5cd
Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood.
...
This was SVN commit r11084.
2012-02-16 18:30:33 +00:00
cb2956b485
tweaked Market footprint.
...
This was SVN commit r11077.
2012-02-15 16:28:13 +00:00
c63d06d59f
#New Roman buildings from Enrique.
...
This was SVN commit r11072.
2012-02-14 07:08:35 +00:00
d9531e59c7
Temporary Roman bireme and trireme. Updated dock template.
...
This was SVN commit r11071.
2012-02-14 05:27:33 +00:00
f3bde45c7b
This was SVN commit r11066.
2012-02-13 22:35:21 +00:00
cba82eec2f
Tweaking Barracks actor.
...
This was SVN commit r11058.
2012-02-13 02:02:46 +00:00
25cd83f2ed
This was SVN commit r11057.
2012-02-12 23:51:19 +00:00
75152fc16e
This was SVN commit r11047.
2012-02-11 23:29:06 +00:00
425348fa30
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
...
This was SVN commit r11046.
2012-02-10 20:42:04 +00:00
33ca04a7a5
#Siege Ram balancing.
...
This was SVN commit r11042.
2012-02-09 21:08:12 +00:00
659272a29c
Fixes Celt war dog's selection group name, and renames icon for consistency.
...
This was SVN commit r11037.
2012-02-08 03:05:16 +00:00
57d16bb93d
Increased pop cost of Rams.
...
This was SVN commit r11029.
2012-02-05 20:52:05 +00:00
4530c3f31e
Some footprint changes.
...
Female heads stuff.
This was SVN commit r11025.
2012-02-05 03:01:03 +00:00
867df2e6c1
Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
...
This was SVN commit r11024.
2012-02-04 23:42:55 +00:00
a61a682e2a
This was SVN commit r11023.
2012-02-04 23:25:09 +00:00
d739995d78
#New Roman Market
...
This was SVN commit r11021.
2012-02-04 22:42:47 +00:00
1a016a4727
Scout tower -> Defense tower.
...
This was SVN commit r11019.
2012-02-04 21:51:06 +00:00
fa0891901b
Renaming "Scout" Tower to "Defense" Tower (to help differentiate from the Outpost).
...
This was SVN commit r11018.
2012-02-04 20:43:22 +00:00
ec98b68b58
This was SVN commit r11017.
2012-02-04 20:16:01 +00:00
fa5f7e3e1d
Made these elephants defensive instead of aggressive. Helps out the AI a bit.
...
This was SVN commit r11016.
2012-02-04 17:49:58 +00:00
4ee994d1db
Fixes typo in theatron construction sound.
...
This was SVN commit r11011.
2012-02-03 05:00:21 +00:00
38c26c8924
Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
...
This was SVN commit r11005.
2012-02-02 22:45:02 +00:00
ef76738dac
This was SVN commit r11003.
2012-02-02 01:50:37 +00:00
7f710fbe91
Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything.
...
This was SVN commit r11002.
2012-02-01 22:34:40 +00:00
91a209d2cc
Made temples heal units 2x faster than other buildings.
...
Reduced pop bonus for Fortresses. I've been finding that Houses can be
skipped altogether if other buildings give too large of a pop bonus.
Reduced gathering rates for a few things.
This was SVN commit r11001.
2012-02-01 19:35:31 +00:00
6545d3bb43
I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks.
...
This was SVN commit r10998.
2012-01-31 19:41:42 +00:00
5470d7c233
#Addresses some interim farming balancing issues.
...
This was SVN commit r10993.
2012-01-30 23:23:31 +00:00
f27d010330
Added "Fortress" sounds to the Roman Army Camp. Fixed the errors with the Roman dock.
...
This was SVN commit r10973.
2012-01-28 01:00:50 +00:00
a17eccae68
House cleaning.
...
This was SVN commit r10971.
2012-01-28 00:32:51 +00:00
7ae3d7b092
This was SVN commit r10969.
2012-01-27 21:25:08 +00:00
b37f0f55c9
*TEMPORARY* Roman Army Camp placeholder.
...
This was SVN commit r10968.
2012-01-27 21:09:00 +00:00
bab593fc6b
#New audio additions, notably resource selections and ship selection and death.
...
This was SVN commit r10962.
2012-01-25 02:51:48 +00:00
ae6f144eda
More house cleaning.
...
This was SVN commit r10950.
2012-01-22 17:28:03 +00:00
1f9e87c60f
Running animation for sheep created by Zaggy. Movement speed reduced
...
This was SVN commit r10945.
2012-01-22 01:21:56 +00:00
c7baf204e7
Outpost work.
...
This was SVN commit r10937.
2012-01-19 21:04:37 +00:00
dac87093c6
Hero attack balancing.
...
Updated a few terrains.
This was SVN commit r10931.
2012-01-18 22:26:33 +00:00
73143f48fe
Tweaked a couple maps.
...
Made outpost last a little longer.
Adjusted war dog cost again.
This was SVN commit r10927.
2012-01-18 16:00:34 +00:00
b928b334b3
Nerfed the War Dog a bit.
...
Tweaked Gambia River to have tributaries.
This was SVN commit r10925.
2012-01-18 10:41:18 +00:00
45b628acac
Roman ram template work.
...
This was SVN commit r10920.
2012-01-17 11:08:31 +00:00
52c289dfd5
Roman siege ram with animations
...
This was SVN commit r10919.
2012-01-16 23:46:02 +00:00
adfc535a29
Persian Apple Bearer
...
This was SVN commit r10912.
2012-01-15 17:27:34 +00:00
40b9fc8c1e
This was SVN commit r10905.
2012-01-13 09:49:05 +00:00
a4dd25db90
Tweaked outpost entity.
...
This was SVN commit r10899.
2012-01-12 05:54:22 +00:00
bf403a0e71
Trophy heads for Gallic champ cav.
...
Names for Cart naval shipyard and Celt fanatic.
Prop points for Roman Fortress.
This was SVN commit r10891.
2012-01-11 12:42:47 +00:00
033881612d
This was SVN commit r10890.
2012-01-09 00:30:49 +00:00
7e48a9863b
Took away the garrison element for the outpost.
...
This was SVN commit r10888.
2012-01-08 12:37:22 +00:00
4a4e266d11
Animated Roman ballista siege weapon with delayed attack sounds.
...
This was SVN commit r10886.
2012-01-08 01:59:59 +00:00
c7b2aae5fb
Beefed up Hero Health.
...
Added a new farm field texture.
This was SVN commit r10871.
2012-01-05 10:32:40 +00:00
83690ccf95
This was SVN commit r10864.
2012-01-04 10:56:18 +00:00
5bc1aef3ec
New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II.
...
Needs a new <BuildRestrictions><Category> added to the scripts.
"Outpost"?
This was SVN commit r10863.
2012-01-04 00:28:54 +00:00
97c847c4d9
Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat.
...
Some texture stuff, including updated portraits.
This was SVN commit r10852.
2012-01-02 06:53:18 +00:00
506a4d2647
More changes to Roman ballista
...
This was SVN commit r10851.
2012-01-02 02:28:33 +00:00
a902eca2a2
Tweaking Ballista template.
...
This was SVN commit r10850.
2012-01-02 01:22:43 +00:00
a16b645002
Roman siege ballista templates
...
This was SVN commit r10849.
2012-01-02 00:23:16 +00:00
3cbeb09ae8
Some stats tweaks.
...
This was SVN commit r10844.
2012-01-01 10:27:18 +00:00
02b7736bce
#Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
...
This was SVN commit r10842.
2012-01-01 06:08:19 +00:00
e1f7d7e599
Detect and fix characters missing from fonts
...
This was SVN commit r10840.
2011-12-31 16:34:42 +00:00
4d41b064a8
This was SVN commit r10839.
2011-12-31 10:26:05 +00:00
f556df8e68
Updated Roman portraits.
...
This was SVN commit r10838.
2011-12-31 07:00:37 +00:00
616ed1e366
A bunch of Roman template and actor stuff.
...
Added siege weapons.
This was SVN commit r10837.
2011-12-31 05:15:57 +00:00
7cefd9a94c
Template work.
...
Converted Ekdromos to swordsman.
This was SVN commit r10836.
2011-12-30 08:19:00 +00:00
dca6d41d45
Added civ support to the attack bonuses and removed unnecessary classes
...
This was SVN commit r10835.
2011-12-29 22:08:59 +00:00
081feaad34
Some name fixes and tweaking a map.
...
This was SVN commit r10828.
2011-12-29 10:23:55 +00:00
99e4fb4c0e
Moving all Roman materials from Internal to Public.
...
This was SVN commit r10806.
2011-12-24 04:19:36 +00:00
8b511dd053
#New ATTACK BONUSES code.
...
This was SVN commit r10804.
2011-12-24 03:49:30 +00:00
4e52b2cceb
Removed territory decay.
...
This was SVN commit r10795.
2011-12-22 22:00:07 +00:00
9f9569cdec
Removed territory decay for these structures.
...
This was SVN commit r10794.
2011-12-22 21:59:44 +00:00
3c1dc9ec32
Tidy some whitespace
...
This was SVN commit r10791.
2011-12-22 17:05:34 +00:00
9120046f8e
This was SVN commit r10784.
2011-12-22 07:53:28 +00:00
fe80045024
This was SVN commit r10780.
2011-12-21 05:40:30 +00:00
e56a0edc2c
This was SVN commit r10772.
2011-12-19 18:20:45 +00:00
36f3d2f0de
Disables rally point on corrals, since goats don't respond to orders. Fixes #1049 .
...
This was SVN commit r10769.
2011-12-19 00:34:42 +00:00
00e7db4e57
This was SVN commit r10761.
2011-12-18 06:45:06 +00:00
c3902e7b76
adjustments to some animal movement speeds
...
This was SVN commit r10758.
2011-12-18 00:43:54 +00:00
dd3a9b1915
Some more fish animations
...
This was SVN commit r10756.
2011-12-17 23:40:47 +00:00
b9351306b6
Fixed whale hunting thanks to philip.
...
This was SVN commit r10752.
2011-12-17 18:07:36 +00:00
12fa398bc1
Adjusting the fishes.
...
This was SVN commit r10751.
2011-12-17 16:57:24 +00:00
81372522f3
Carthaginian and Persian trader sounds
...
This was SVN commit r10741.
2011-12-15 21:23:59 +00:00
c44964a7f5
Beefed up Iberian scout tower.
...
Enrique's Roman cc changes.
This was SVN commit r10740.
2011-12-15 20:26:58 +00:00
806744cadb
A bunch more garrison flag stuff.
...
This was SVN commit r10737.
2011-12-15 04:24:24 +00:00
8f01e41850
Persian Fishing Ship
...
This was SVN commit r10728.
2011-12-14 20:28:02 +00:00
eaeaff3737
Garrison flags
...
This was SVN commit r10727.
2011-12-14 04:26:31 +00:00
0273398fe8
New Persian trader
...
This was SVN commit r10726.
2011-12-14 00:36:58 +00:00
6b91c697a0
This was SVN commit r10723.
2011-12-13 21:28:47 +00:00
db864f10c3
Rendering marker lines between buildings and rally points
...
Added command button to focus on rally point
(implements #524 )
This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
8755eb0323
Persian scout tower prop variations
...
This was SVN commit r10702.
2011-12-09 23:54:07 +00:00
527190d0a5
Ram attack and attack order sound files
...
This was SVN commit r10699.
2011-12-09 18:38:35 +00:00
e52d0914ec
This was SVN commit r10689.
2011-12-08 10:51:11 +00:00
8424dfb75d
Oops. Fixed. ;)
...
This was SVN commit r10680.
2011-12-06 10:37:08 +00:00
18e0b374ee
More accurate <SpecificNames> for Greek entities.
...
This was SVN commit r10679.
2011-12-06 10:16:12 +00:00
5d48c85e7b
New Persian wall, wall tower, and gate placeholder
...
This was SVN commit r10676.
2011-12-05 22:35:11 +00:00
3334868f8f
Added Darius to the Palace.
...
This was SVN commit r10674.
2011-12-05 17:16:22 +00:00
cb6f507aeb
#Darius The Great.
...
This was SVN commit r10673.
2011-12-05 17:10:30 +00:00
c5f8fefb96
Oodles of Persian stuff.
...
This was SVN commit r10672.
2011-12-05 16:34:48 +00:00
cc23ea8f04
New Persian Farmstead.
...
Updated Oases maps.
This was SVN commit r10670.
2011-12-04 18:06:22 +00:00
9388a0246c
This was SVN commit r10666.
2011-12-03 15:04:29 +00:00
3de6025d64
Persian stuff.
...
This was SVN commit r10665.
2011-12-03 14:29:22 +00:00
f4821d9230
# Assyrian Ram
...
This was SVN commit r10663.
2011-12-03 13:00:44 +00:00
fe91f37673
Xerxes work. Not complete yet.
...
This was SVN commit r10662.
2011-12-03 10:00:39 +00:00
ef58da1ba3
#Xerxes starting to take shape.
...
Adjusted some default AIs on a couple maps.
Moved training of Persian heroes to their palace.
This was SVN commit r10658.
2011-12-02 19:10:49 +00:00
1e7298c9b1
This was SVN commit r10657.
2011-12-02 14:53:38 +00:00
218f1af68e
#Cyrus The Great (Kurush II)
...
Persian Healer
Tweaked Acropolis map.
This was SVN commit r10655.
2011-12-02 13:49:57 +00:00
2d373d5353
Update to some maps.
...
Slightly touched up alpha channel in pers_struct.dds.
Tweaked territory radius for special buildings to look pretty.
Treasure templates.
This was SVN commit r10651.
2011-12-01 12:19:27 +00:00
e5eef18165
#New Persian Treasures.
...
This was SVN commit r10650.
2011-12-01 04:46:38 +00:00
68c88498e7
Fix to SB2
...
This was SVN commit r10649.
2011-11-30 16:19:31 +00:00
405ae7b4fc
Update to Zagros Mountains.xml
...
Persian siege ram placeholder.
This was SVN commit r10648.
2011-11-30 16:14:31 +00:00
0ad19f67cd
#New Persian Markets by Enrique!
...
Updates to Oasis 3, 4, and 5, which add the SB2 as the Persian starting
structure.
This was SVN commit r10644.
2011-11-30 15:01:09 +00:00
b54ad51054
Fixed an error in the plumed conical helm.
...
Added Amish's bushy Persian hair helmet. ;)
Added Amish's new building portraits to their respective Persian
Buildings.js
Adjusted tooltips on some units.
Added an 8x8 foundation (for the Roman Civic Centre and anything else
that might need it).
This was SVN commit r10630.
2011-11-29 14:47:46 +00:00
1dc20b117f
Persian sb2 building placeholder
...
This was SVN commit r10628.
2011-11-29 00:41:07 +00:00
1941577abb
This was SVN commit r10625.
2011-11-28 03:53:47 +00:00
526e5b4c03
Adjusted obstructions and territory radii of these 5 buildings.
...
This was SVN commit r10624.
2011-11-28 02:14:23 +00:00
810f4b264b
new Persian staircase texture.
...
This was SVN commit r10617.
2011-11-27 16:02:10 +00:00
4e62e0b59c
Updating the foundation actors and meshes, and dirt decals.
...
Added an "embassy" template.
This was SVN commit r10604.
2011-11-26 05:08:32 +00:00
8b41509b80
Hotfix for broken field selection boxes. Closes #1030 .
...
This was SVN commit r10598.
2011-11-25 17:01:19 +00:00
6ab2a62c3f
Dead tree entity.
...
This was SVN commit r10596.
2011-11-25 09:07:34 +00:00
85186c98b2
Better selection boxes. Closes #914 , #295 , #810 .
...
This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
9e97c73544
This was SVN commit r10592.
2011-11-25 03:25:19 +00:00
8cbab40137
Barter. Closes #23 .
...
This was SVN commit r10588.
2011-11-24 15:43:32 +00:00