Adjusted hero health.
Made champions use arrow selections, while citizen soldiers use circles.
A bunch of updated portraits.
Seleucids changes.
Map updates.
New techs.
Roman siege walls a little weaker.
This was SVN commit r14589.
* add a formation attack component that will be used in the future to
coordinate formation attacks
* clean up some related methods, and move some to more appropriate
places
This was SVN commit r14569.
Tweaked Gambia River for pathing.
Tweaked the obstruction of Farm Fields so that they don't overlap so
much.
Increased build time of Wonders.
This was SVN commit r14431.
Add crocodile entity, which is about similar to the lion.
Add a (temporary?) crocodile portrait.
It uses the lion sounds which are probably the closest we have right
now.
This was SVN commit r14399.
* the icons are temporary, and can be replaced later
* The sounds are created by LAVS, but may also need some polishing, so
the current ones are placeholders too
* The patch code is created by Itms
fixes#2154
This was SVN commit r14392.
Includes:
- Unit rank upgrades, based on a patch by Sanderd. Not all civs get all
rank upgrades. For instance, Spartans get the Infantry rank upgrades,
but not the cavalry rank upgrades. Conversely, the Persians get the
cavalry rank upgrades, but not the infantry rank upgrades. Carthaginians
get rank upgrades for their mercenaries, but not their native units.
etc.
- Updated and tweaked many of the skirmish maps. Too many tweaks to
mention. But I did add Iberian circuit walls to many of them! New
"Bactria" Skirmish Map. Will continue to tweak this one to make it more
unique. It's based on modern-day Afghanistan, which the ancients called
"Bactria." A 2nd Ptolemies sandbox demo map.
- Moved the Ptolemaic Lighthouse to Town Phase to have more impact for
the Ptolemy player on maps with water.
- New Thureos shield patterns by Enrique for a NEW unit: Mercenary
Thureos Spearman.
- TECHNOLOGIES: Some techs renamed and tweaked. Plus, a new "Iron Armor"
tech for Heroes. A new "Roman Logistics" tech for the Roman Army Camp
and Siege Walls. A new "Battlefield Medics" tech for the temple that
unlocks (slow) health regeneration for units. The portrait for this tech
is placeholder and needs replaced ASAP.
- Cavalry now have oval selection rings. Eventually I will implement a
selection ring system where the citizen-soldiers and support units have
round rings, while champions have arrows, and heroes have stars. This
helps visually differentiate the roles of these 3 classes of units. Not
yet implemented.
- Vision radius for infantry slightly reduced.
- Fixed sounds for Persian Wonder.
- Fixed footprint sizes for a few buildings and Ptolemaic walls.
- Ptolemies now have the "Military Settlement" system in place. But this
system might go to the Seleucids instead later for historical reasons.
- Cost of fields reduced. Gathering rates for grain reduced.
- Fixed some selection group names for some templates. (Double clicking
didn't select them all as it should have).
- Fixed/Changed/Added some unit and building names, specifically for the
Ptolemies, but for some others as well.
- Some new temp portraits for Ptolemaic units. Ongoing task.
Lastly, I hope these changes don't break anything. They are heavily
tested on my end, but I can't promise I caught all bugs.
This was SVN commit r14388.
Removed fishing from land units. However, they still try to go fish
after building a dock. Looks like it needs a deeper fix.
Portrait for Ptol camel archer.
This was SVN commit r14361.
Tweaked ptolemies sandbox, Alpine Valleys (removed player command of
some deer), and added a Greek Acropolis "Night" map for fun.
This was SVN commit r14344.
Made the palisade spikes not lose health when outside territory.
Changed ptol military settlement actor from Athenian barracks to
Macedonian barracks.
Lowered the height of the farm field status bar slightly.
This was SVN commit r14338.
Tweaked some maps.
A new map called "Wasteland". Don't know what to do with it yet.
Dust storm and other particles changes and tweaks.
Tweaks to some maps.
Spec and Norm maps for the Great Pyramid.
New Mace shield prop textures for buildings.
This was SVN commit r14261.
Added final Seleucid unit, the Thracian Mercenary Swordsman.
Added spec and normal mapping to the Spartiate shields.
New Seleucid emblem.
This was SVN commit r14260.
Updated the Seleucid civ json.
Tweaked some tooltips to show their unit classes better.
Balancing: Slingers are now 1.5x vs. ranged infantry and 1.25x vs. melee
infantry.
This was SVN commit r14242.
Made peacock easier to hunt.
Fixed elite Ptolemaic slinger promotion.
Reduced the health of basic ranged citizen soldiers slightly.
Updated Deccan Plateau with moar forestry.
Fixed Athenian Marine specific name.
This was SVN commit r14207.
- Decrease attack from 50c with 2x vs buildings (3x vs gates) to 80c
with 1.5x vs gates.
- Increase charge attack from 40c with 2x vs buildings (3x vs gates) to
100c with 1.5x vs gates.
This was SVN commit r14178.
- Add 'Siege' to the RestrictedClasses of towers, wall towers, and
fortresses. A fortress by itself should not be able to shoot down a
catapult, it should require some defense. This also nerfs building a ton
of towers and fortresses, which was previously very difficult to
penetrate and led to long, boring wars of attrition.
- Increase armor from 2h/10p/5c to 2h/30p/10c (matches siege rams).
- Increase attack from 30h/0p/30c to 0h/20p/35c. Would like to add techs
to increase damage further.
- Reduce splash damage to 0h/15p/30c from 40h/0p/40c.
- Increase maximum range from 68 to 75. May increase this more or add
techs.
Motivation is that siege catapults are relatively weak late-game, as
they have great difficulting penetrating fortified positions, leading to
both sides turtling. Additionally, this makes them roughly as strong as
siege rams, having less damage output than rams but having the ability
to attack from a distance. This balances out the civs without rams and
gives the ones with both rams and catapults an additional choice to
make.
This was SVN commit r14174.
- Armor changed from 2h/20p/10c to 5h/20p/2c
- Attack changed from 25p to 10p/5c
- Bonus added: 2x vs structures
- Ranged reduced from 65 to 55
- Elevation bonus of 10 added
- PreferredClasses is now 'Structure'
- Ungarrisoned arrow count decreased to 0 from 2
- Build time increased to 60 from 50
- BuffHeal is now 0 (decreased from 1)
- Health reduced from 800 to 500
- Walking speed reduced to 5 from 6
The idea is for siege towers to be useful for siege, but also for
cleaning out large numbers of units. Previously they were very good at
the latter and useless for the former. They should still be very
powerful units, but not uncounterable and massing siege towers
(previously unbeatable if enough were acquired) should no longer be
feasible.
This was SVN commit r14135.
- Implement tech mods for UnitMotion speeds, Fixes#1958, based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test
This was SVN commit r14058.
Tweaked some stuff on a few maps.
Fixed Iberian Walls for Nile River skirmish.
Changed names for Ptolemaic warships.
A couple of technology portraits for Advanced and Elite upgrades (these
techs are not implemented, but planned).
This was SVN commit r14047.
Changed Nile River maps to "naval" maps because the AI gets stuck trying
to cross the river.
Renamed the "ptol" statue ruins to "egyptian" statue ruins. Makes them
more generically "Egyptian".
Ensured siege engines can only be built in City Phase.
This was SVN commit r14044.
Changed costs on a few units.
New tooltips and hero auras for Carthaginian heroes Hannibal, Hamilcar,
and Maharbal. (see: wiki civ profile)
Fixed specificname for some Carthaginian units.
Added a field entity for "skirmish" maps.
This was SVN commit r14043.
Nile River skirmish map (still needs Iberian walls for 2 of the
players).
New map preview for Arabian Oasis.
Moved Civic Center back to Town Phase, but made it take twice as long to
build.
Fixed elephant template.
Fixed up Persian Highlands skirmish map based on some notes from
Alpha123.
This was SVN commit r14040.
Changed Brit Wonder to the new Stonehenge model. :)
Trying out some new hunting changes from sanderd. Might just be
temporary. Refs #2092
This was SVN commit r14027.
Persians and Mauryans still have uber archers, but must first pay for
them by researching "Archery Tradition" at the Barracks for 200F 300W.
This technology adds +10 meters to the range of all bow-using units,
plus makes archer units train faster (but have less health).
This was SVN commit r14007.