Commit Graph

1177 Commits

Author SHA1 Message Date
6d284e4e56 Applying stwf's sound attribute to ballista + pers fortress decals added
This was SVN commit r13560.
2013-07-14 15:41:49 +00:00
d5897854be Allow terrain aligned props. Patch by sanderd17. Fixes #2033.
This was SVN commit r13549.
2013-07-11 22:53:31 +00:00
fb0c1e6cc6 Update to the Carthaginian wonder/mausoleum
This was SVN commit r13545.
2013-07-09 23:51:23 +00:00
41f1485997 Fixing some missing texture links caused by 80b0106502
This was SVN commit r13537.
2013-07-07 15:36:27 +00:00
377cae15f8 Technology to unlock female training at the house.
Sacred Band infantry is now a spearman instead of pikeman.

This was SVN commit r13528.
2013-07-02 07:11:01 +00:00
4c22d4631a Carthaginians can now only build 1 embassy at a time.
Each embassy comes with new technology pairs. Metal Costs vs. Training
Time.

Structure pierce armor adjusted upward.

This was SVN commit r13509.
2013-06-29 02:17:33 +00:00
4b3f4c0a1d This was SVN commit r13506. 2013-06-27 12:00:23 +00:00
4fc15a9b08 Renames mill to storehouse
This was SVN commit r13496.
2013-06-22 02:28:54 +00:00
e5c35beefe Blacksmith smoke.
Persian and Carth blacksmith actors.

This was SVN commit r13495.
2013-06-21 00:16:52 +00:00
356adb1216 Nicer looking particles for Roman Temple. Fixes #1498.
More shield and helmet stuff.

This was SVN commit r13462.
2013-06-09 17:28:46 +00:00
4d5187bf40 Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
This was SVN commit r13449.
2013-06-03 02:50:10 +00:00
b6e0661b8f New BRASIDAS Spartan hero.
"The Agoge" tech for Spartans.

Fixed Leonidas' selection ring.

This was SVN commit r13444.
2013-06-01 02:33:58 +00:00
67d072108b Bloody dead camel.
New wall technologies (research at Wall Tower, since for now techs can't
be researched at wall segments).

Adjusted default BatchTrainModifier from 0.7 to 0.8 in all buildings
since the new training techs were making unit batches train insanely
fast.

Added 'Naval Architects' batch training tech to the Dock (and Carth
Super Dock).

Attempting to add "Apadana" build limit, with no success. Need help
here. I thought BuildRestrictions.js and EntityLimits.js were the files
I needed to change, but it's not working (there should be a build limit
of 1 for the Persian Apadana).

Tweaked the levy techs.

Fixed Hero elephant unit RequiredTechnology.

This was SVN commit r13409.
2013-05-19 08:19:16 +00:00
9ceab639f3 Bloody dead sheep.
Unlocking tech for champions.

Champions trainable in barracks (after unlocking tech).

Farm Field yield increased from 2000 food to 5000 food. Max gatherers: 5
per field.

This was SVN commit r13405.
2013-05-14 09:48:37 +00:00
daf572eb43 Temporary Blacksmith structures for prototyping and playtesting.
Lots of new techs. Healing techs. Vision for outpost. "Conscription"
tech boosts batch training speed. Implemented Macedonian "Hellenistic
Metropolis" special tech.

Testing placing Champions in the barracks (unlocked with a tech). Try
this out with the Macedonians.

Reduced archer attack damage. Reduced cost of healer.

Lots of other stuff.

This was SVN commit r13400.
2013-05-12 07:23:05 +00:00
57644fba50 Some art stuff: Scaffolds to other foundations, tweaking some Mauryan animations, new turban for maiden guards, etc.
This was SVN commit r13397.
2013-05-05 21:07:40 +00:00
5429052b06 Lots of normal maps and spec maps. Ongoing project.
Added camel death scream (lol) to camel units.

Added sheep sounds to sheep.

Changed over the Mauryan elephant unit actors.

This was SVN commit r13348.
2013-04-07 22:28:36 +00:00
f2da77ff72 "Oh myyyyy" -- George Takei. Lots of stuff:
- Town Phase cost increased to 1000 Food, 1000 Wood (from 500 of each).
This makes Village Phase longer and more interesting. Still need to
test.

- Lots of new normal maps and spec maps (for a bunch of desert terrains
and cretan date palms). This is an ongoing project.

- Fixed some spec maps for being too 'bright.'

- Changed the attack of melee spear units from a combo of pierce and
hack to just hack. Per discussion with Quantumstate. Needs testing.

- Changed the Median Oasis 1 scenario to include Mauryans and
Carthaginians.

This was SVN commit r13338.
2013-04-03 06:48:38 +00:00
0535cab26f Added mauryan healer skin and head.
Added roman army camp rubble with AO
Added AO map and normal map to roman army camp

This was SVN commit r13331.
2013-04-01 00:48:18 +00:00
3d94f3a5be Added 4 geology waterfalls variations.
Added water splash particle effect.

This was SVN commit r13320.
2013-03-22 00:24:46 +00:00
807985ac08 Added a base with flowers and playercolor to mauryan pillars.
Added contributor Paperkat merchant ship.

This was SVN commit r13317.
2013-03-18 12:34:55 +00:00
e031d71b78 Added chakra wheel to ashoka pillar 4 lions variation-
This was SVN commit r13316.
2013-03-18 01:46:44 +00:00
1bcb6140b0 Skirms bonus vs. elephants reduced from 1.5x to 1.25x.
Some new elephant templates. Elephant unit entities adjusted.

Spartan female citizen now has a bonus attack vs. siege weapons.

This was SVN commit r13315.
2013-03-18 01:33:20 +00:00
063fa52252 removes chandragupta normal texture line from his actor
This was SVN commit r13314.
2013-03-17 23:16:40 +00:00
e367cf0d7e maur barracks death variation semi-fix
This was SVN commit r13311.
2013-03-17 12:34:03 +00:00
3f28ade5c6 Hero ashoka added. Fixed maiden holding parasol in chariot.
Added hero turban prop
Hero Chanakya now uses elite healer template

This was SVN commit r13306.
2013-03-17 00:39:43 +00:00
9e46759ada Mauryan actor indent cleanup
This was SVN commit r13305.
2013-03-16 16:05:53 +00:00
fc3b5637c8 Ambient occlusion for Mauryan houses
This was SVN commit r13304.
2013-03-16 15:53:20 +00:00
77999f6b42 Ashoka pillar variations and footprint fix
This was SVN commit r13302.
2013-03-16 11:18:33 +00:00
e78da0b3e4 Mauryan mill ambient occlusion
This was SVN commit r13301.
2013-03-16 11:00:24 +00:00
5ba7153541 Placeholder Mauryan merchant ship
This was SVN commit r13300.
2013-03-16 10:30:29 +00:00
fd74292f2b Added specular map for Chanakya hero.
Fixed defense tower shields when destroyed.
Added Chandragupta texture with spec.
Fixed wall tower projectile and garrisoned prop-points.

This was SVN commit r13295.
2013-03-16 00:32:04 +00:00
afe87f720a Mauryan Corral AO
This was SVN commit r13285.
2013-03-14 23:13:31 +00:00
1cf1707ce7 Added mauryan hero chanakya and mauryan elephants static meshes.
This was SVN commit r13281.
2013-03-14 00:05:46 +00:00
163fc7cbfd Mauryan farmstead AO stuff
This was SVN commit r13280.
2013-03-13 23:58:38 +00:00
60a91cb032 fixes death variation for mauryan walls, fortress, defense tower, and temple.
This was SVN commit r13272.
2013-03-12 23:06:20 +00:00
6431eb63a5 Mauryans now have a cavalry swordsman.
This was SVN commit r13260.
2013-03-11 02:29:19 +00:00
d2e5d63039 Animations for Mauryan wall gate
This was SVN commit r13249.
2013-03-10 12:04:56 +00:00
940ecd29e8 Mauryan walls added with AO. No gate animation yet.
This was SVN commit r13241.
2013-03-07 21:05:33 +00:00
7df4fd6919 helmet variations and tweak to ballista template
This was SVN commit r13220.
2013-03-04 21:27:45 +00:00
b8322fa6bb Zebu model
This was SVN commit r13219.
2013-03-04 14:16:08 +00:00
e4e4ae9ede Mauryan maceman helmet
This was SVN commit r13215.
2013-03-03 18:19:10 +00:00
99c0497f23 Model and texture changes to some Mauryan units
This was SVN commit r13213.
2013-03-03 11:58:55 +00:00
6c7543c044 Added Mauryan birreme from contributor Ndragu.
Added details to Mauryan Great Stupa fence.

This was SVN commit r13202.
2013-02-26 15:32:03 +00:00
ee7e135900 Added bigger Ashoka pillar variation with 4 lions. Textures modified.
This was SVN commit r13194.
2013-02-24 15:17:38 +00:00
344645dbae Added mauryan wonder "Great Stupa" with AO. Mauryan market AO texture scaled down.
This was SVN commit r13185.
2013-02-23 13:19:42 +00:00
9e1b4a4370 Some animal sound effects
This was SVN commit r13183.
2013-02-22 23:10:16 +00:00
1e3bdc439b Fix MSVC warning. Refs #1838.
Remove special support for removed internal mod.

This was SVN commit r13180.
2013-02-21 19:59:39 +00:00
5e9c408c01 Added mauryan market with ao
This was SVN commit r13179.
2013-02-21 16:08:33 +00:00
danschub
708cdd9c91 Improved normal/spec maps. Added parallax support for the Mauryans.
This was SVN commit r13173.
2013-02-16 16:07:47 +00:00
danschub
ee4b2ccab4 Added normal, parallax and spec maps for all Mauryan buildings - except for those who aren't done yet.
Added normal, parallax and spec maps for the Mauryan ships.
~Gen.Kenobi

This was SVN commit r13171.
2013-02-15 01:29:32 +00:00
88c10f5af1 Mauryan Corral model
This was SVN commit r13168.
2013-02-14 01:26:19 +00:00
a91bbdd714 Head gear variations for Mauryan archer and swordsman units
This was SVN commit r13162.
2013-02-11 19:17:33 +00:00
5748b1d72a More wild ass. Committed old onager files last time by mistake
This was SVN commit r13160.
2013-02-11 01:17:09 +00:00
06a3bf9e99 Mauryan Farmstead wip
This was SVN commit r13157.
2013-02-10 15:08:12 +00:00
ac11cf30a5 Mauryan head gear and faces
This was SVN commit r13155.
2013-02-09 16:28:10 +00:00
9c2e4c93a0 Siege Onager model and animations. Texture is placeholder.
This was SVN commit r13154.
2013-02-09 16:22:36 +00:00
d1dd979800 Added contributor Ndragu mauryan trireme
This was SVN commit r13153.
2013-02-09 12:10:42 +00:00
31be9cd0de Adds building previews that rise during construction, fixes #1174, refs #21.
Adds scaffold support for foundations, includes two examples for 3x3 and
4x4, fixes #1581.
Extends CmpVisualActor and CUnit to support random variant seeds.
Fixes bug in actor hotloading.
Fixes serialization failure caused by destroying entities in OnDestroy
handlers.

This was SVN commit r13143.
2013-02-03 02:08:20 +00:00
60c328302b Added Mauryan fishing boat from contributor Ndragu
This was SVN commit r13135.
2013-01-31 12:56:26 +00:00
305a654ae1 AO textures added to the metal slabs and rock quarries.
This was SVN commit r13133.
2013-01-29 06:37:06 +00:00
66bc206a78 Persian Assyrian Ram +50hp.
Celt Fanatic uses round shield instead of buckler.
Neareastern Badlands map preview image.
Rubbles added for Roman market and army camp (though, Army Camp could
use its own custom rubble).
Cavalry meat gathering reduced from 10/sec to 5/sec.
War Dog -20hp.
Gathering rates adjusted for women and men.
Another texture variant for the Mauryan woman.

This was SVN commit r13129.
2013-01-28 01:25:05 +00:00
b577f07e6c Added missing .xml for water troughs in mauryan stables
This was SVN commit r13127.
2013-01-27 18:19:08 +00:00
4e7c2807b2 Added Mauryan docks with AO map
This was SVN commit r13126.
2013-01-27 18:10:59 +00:00
b146b3666a Fixed african elephant UVs, added turret to temporary mauryan support elephant.
This was SVN commit r13108.
2013-01-22 18:52:18 +00:00
a9294b0491 added props for mauryan stables
This was SVN commit r13099.
2013-01-21 07:29:24 +00:00
786386f9f0 Test Ptolemaic elephant for Enrique.
This was SVN commit r13092.
2013-01-20 22:58:24 +00:00
1421b21f82 Added spec and normal mapping to Crannog.
This was SVN commit r13087.
2013-01-19 08:22:58 +00:00
369050bdcb Crannog settlement for the Britons
This was SVN commit r13086.
2013-01-17 23:47:00 +00:00
062c1aba6c Added playercolor to mauryan stables, decal changed.
This was SVN commit r13085.
2013-01-17 21:11:42 +00:00
24ec6b8040 Added decal to Mauryan stables
This was SVN commit r13083.
2013-01-17 19:07:52 +00:00
36eacbfd06 Added Mauryan stables with AO map
This was SVN commit r13082.
2013-01-17 18:27:28 +00:00
96d389dee2 Mauryan mill model
This was SVN commit r13078.
2013-01-15 00:39:59 +00:00
63fa3d5ea1 Mauryan temple with AO added. Fixed mauryan fortress garrison flag
This was SVN commit r13074.
2013-01-13 23:55:52 +00:00
bec33070ea Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
This was SVN commit r13060.
2013-01-09 14:39:25 +00:00
ca41c22b71 New Mauryan house models
This was SVN commit r13058.
2013-01-09 00:10:45 +00:00
179df7e173 Elephant archer tweaks.
This was SVN commit r13048.
2013-01-05 22:05:28 +00:00
0cd3f74a62 New Mauryan shields by Lion.Kanzen.
New Carthage War Elephant texture.

Work in progress Mauryan elephant archer.

This was SVN commit r13047.
2013-01-05 21:38:27 +00:00
0ef172db74 New Mauryan civic centre with ao added
This was SVN commit r13046.
2013-01-05 21:15:28 +00:00
danschub
cbfffbe32f Fireworks!
This was SVN commit r13029.
2012-12-29 22:38:56 +00:00
ab9463e13f Miscellaneous Mauryan structure based on Eggbird's old Civ Centre.
This was SVN commit r13026.
2012-12-27 23:27:41 +00:00
a685541d52 Portraits for some Mauryan unit. Celtic Fanatic is now a spearman (more historically accurate). Fixed some other things.
This was SVN commit r13017.
2012-12-24 00:40:49 +00:00
b33ff333dd Added two Mauryan barracks variations with AO
Fixed garrison flag type in mauryan defense tower

This was SVN commit r13016.
2012-12-24 00:23:10 +00:00
f4da84f15a Some Mauryan unit textures and spec maps.
This was SVN commit r13015.
2012-12-23 22:34:33 +00:00
dd69fac774 Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
Modified several templates to spawn its correct rubble on death.

This was SVN commit r12985.
2012-12-12 19:06:58 +00:00
b2bc5268a7 Mauryan chariot tweaks.
This was SVN commit r12961.
2012-12-08 20:04:57 +00:00
8cbb7bb674 Maur_champion chariot and hero chariot with animations added
This was SVN commit r12959.
2012-12-08 18:26:08 +00:00
d1e22a09d1 Theatron description isn't so chauvinistic in the Hellenic civ descriptions.
Changed Athenian her Xenophon (a Laconophile) to Iphicrates (a patriot)
after discussion on the forums.

This was SVN commit r12954.
2012-12-07 19:00:34 +00:00
e91d8a0c47 Toona tree sways now.
This was SVN commit r12925.
2012-12-03 00:38:44 +00:00
6fd99e34ce Implements siege packing. Closes #1718.
Adds templates for packed and unpacked siege units - needs stat
tweaking.

This was SVN commit r12904.
2012-12-01 00:34:03 +00:00
0e7e6e88e0 Added mauryan scout tower with ao
This was SVN commit r12901.
2012-11-29 23:49:07 +00:00
5142c2e9bd Added operator infantry unit to the siege scorpio
This was SVN commit r12893.
2012-11-25 22:39:12 +00:00
9654715773 Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab.
Environmental settings edited on a bunch of maps.

Belgian Bog Night added.

This was SVN commit r12892.
2012-11-25 21:52:39 +00:00
0a622c0454 Mausoleum has normal and spec maps.
This was SVN commit r12886.
2012-11-25 20:30:12 +00:00
6de4300c01 Packed Roman ballista and Packed Carthaginian rock thrower
This was SVN commit r12885.
2012-11-25 19:28:18 +00:00
a6f1620621 Add nop rendering technique to water and waterfall to stop crashes in fixed and arb mode when those are used.
This was SVN commit r12882.
2012-11-25 15:26:09 +00:00
cdcd3e504b Hele siege rock thrower packed and four wheel wagon
This was SVN commit r12881.
2012-11-25 14:40:23 +00:00
86293398eb Roman siege scorpio packed donkey
This was SVN commit r12880.
2012-11-25 13:58:42 +00:00
f96aeb1bd8 2 wheeled wagon and hele spear packed. Wooden wagon texture
This was SVN commit r12873.
2012-11-24 17:42:42 +00:00
250ba9a3ed Fireflies particle.
This was SVN commit r12870.
2012-11-24 00:32:09 +00:00
21b4f33184 Animated Roman bireme
This was SVN commit r12868.
2012-11-24 00:12:29 +00:00
39eba0928b Carthaginian mausoleum building
This was SVN commit r12867.
2012-11-23 22:24:00 +00:00
51f5025b96 Added custom docks rubbles with ao for each civ except Mauryans.
Fixed Hellenic dock origin
Added custom decal for celt docks

This was SVN commit r12857.
2012-11-14 04:24:59 +00:00
gregory
7ea7b7cd44 Added peacock two death animations, one for when it's showing off, one for when it's not.
This was SVN commit r12856.
2012-11-13 17:08:07 +00:00
c00cfa2e5d Roman Bireme fixed.
This was SVN commit r12849.
2012-11-12 04:36:37 +00:00
55be4f8d0e Made houses construct 20% faster.
Made the Mauryan "Warrior" into a siege dude.

Started switching over the Mauryan cav jav to Mauryan textures and
actors.

This was SVN commit r12846.
2012-11-11 21:16:50 +00:00
beff7a187d Fixed mauryan civic centre projectile attach point and AO added
This was SVN commit r12844.
2012-11-11 04:34:21 +00:00
cd153ad0c8 Mauryan fortress size increased. Added custom iber_civil_centre rubble
This was SVN commit r12843.
2012-11-11 03:38:57 +00:00
be0beacd1a Brit War Dog nerf.
This was SVN commit r12841.
2012-11-10 19:14:16 +00:00
3f334bbdb3 This was SVN commit r12840. 2012-11-10 16:44:12 +00:00
cd3a727cd4 Added custom civic centre rubbles for each faction except Iberians.
This was SVN commit r12837.
2012-11-10 03:50:00 +00:00
9ebdeff90e mauryan fortress small fix
This was SVN commit r12824.
2012-11-05 16:30:57 +00:00
d52cac9c1a Mauryan fortress commited, second mauryan texture (maur_struct_b.png) commited.
This was SVN commit r12823.
2012-11-05 16:15:15 +00:00
608e01a5b2 Iberian walls and Roman gate use normal/parallax mapping now.
This was SVN commit r12800.
2012-10-30 18:31:05 +00:00
c5fae74ac7 Normal mapping for Craterus.
This was SVN commit r12799.
2012-10-30 17:34:40 +00:00
ae4b3cc9b6 Fixed player color for Mauryan shields.
Made a "Boudicca swordswoman" for fun.

This was SVN commit r12794.
2012-10-29 00:46:33 +00:00
0353177a94 This was SVN commit r12793. 2012-10-28 23:19:19 +00:00
37d3adcf23 Females now have an attack animation.
"Short hair" female head texture, ready for a turban prop.

This was SVN commit r12792.
2012-10-28 22:08:45 +00:00
8f573c9aae New Mauryan shields.
New Mauryan weapons.

Mauryan champion infantry is now a mace man.

Resized Mauryan swordsman textures.

This was SVN commit r12791.
2012-10-28 00:34:03 +00:00
cb8123ffc9 Maiden Guard Archer, until we can combine them into one unit.
This was SVN commit r12789.
2012-10-27 22:52:08 +00:00
5d960a136a Bactrian archer cav.
Tweaked HQDOF settings.

This was SVN commit r12788.
2012-10-27 22:18:29 +00:00
749b685c64 Mauryans selectable in random map.
Fixed animations for Mauryan sword dudes.

Added placeholder Mauryan heroes.

This was SVN commit r12783.
2012-10-25 07:42:31 +00:00
9dc1724e57 Mauryan Maiden Guard.
This was SVN commit r12782.
2012-10-24 18:32:50 +00:00
0981911542 Test strat map city.
This was SVN commit r12770.
2012-10-18 18:18:10 +00:00
gregory
538286054a Just some floating barrels.
This was SVN commit r12754.
2012-10-15 03:38:47 +00:00
b581e54185 This was SVN commit r12751. 2012-10-15 00:59:05 +00:00
a9417be899 Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
This was SVN commit r12742.
2012-10-08 00:51:24 +00:00
6f4b3b6e5c This was SVN commit r12741. 2012-10-07 23:10:18 +00:00
3a816f0616 This was SVN commit r12740. 2012-10-07 22:21:20 +00:00
fc294e5ff9 Added rubble_stone_6x6 and set to CC deaths
This was SVN commit r12734.
2012-10-06 14:04:18 +00:00
35b1a5305d Enrique's stone rubble mesh and actor for 3x3 footprints (large houses).
This was SVN commit r12730.
2012-10-05 18:07:30 +00:00
85c8fa9aec A test normal map for units. Causes error though.
This was SVN commit r12724.
2012-10-01 00:01:46 +00:00
7c7ab773a7 Normal map for destroyed farm field rubble actor.
Defense Towers added to Oasis 1 for a little variation.

This was SVN commit r12723.
2012-09-30 02:34:06 +00:00
01e36d1756 Added heroes to Persians Sandbox.xml
New farm field "rubble" actor. Looks pretty good. May need a normal map
to look excellent.

This was SVN commit r12722.
2012-09-30 00:55:52 +00:00
6820ee1fc3 Spec and normal maps for farm fields.
This was SVN commit r12721.
2012-09-30 00:05:42 +00:00
439f67b5d8 3x3 Destruction mesh for example purposes. Others will need to make other rubble meshes based on this example.
Place and "delete/destroy" a Greek house to see in action.

This was SVN commit r12719.
2012-09-29 21:43:55 +00:00
9340e0bf8a Fixed texture typo.
This was SVN commit r12692.
2012-09-20 17:04:31 +00:00
bead0319ab Fixed gardens_water to no longer cast shadows. Updated gardens_struct and waterfall
This was SVN commit r12690.
2012-09-18 23:28:58 +00:00
a03ce4d904 Removes skeletal animated pine tree
This was SVN commit r12683.
2012-09-17 01:05:54 +00:00
7153c50d10 Mace_library, spart_sissyton and pers_gardens commited. New waterfall and gardens_turf textures added.
This was SVN commit r12679.
2012-09-16 18:05:28 +00:00
f732fd801e A bunch of stuff.
This was SVN commit r12670.
2012-09-13 18:22:09 +00:00
8e71ae35e7 Fixing the texture parameter of iceberg.
This was SVN commit r12652.
2012-09-09 04:28:35 +00:00
779a33ee30 Water and waterfall shaders, materials and examples.
This was SVN commit r12643.
2012-09-08 18:56:13 +00:00
3cdf49c75f Changing texture for this tree top.
This was SVN commit r12630.
2012-09-04 16:57:17 +00:00
becc13cf44 Tweaked color of building decals.
This was SVN commit r12618.
2012-09-03 23:29:31 +00:00
80e3efda02 Destruction smoke for Rotary Mill.
This was SVN commit r12617.
2012-09-03 22:37:31 +00:00
gregory
66318d7011 Added/fixed dust prop points on one of the Celtic house variants and one of the defense tower variants.
This was SVN commit r12612.
2012-09-03 01:51:02 +00:00
b9efc49c88 These helmets now use the new specular helmet material. More to come.
This was SVN commit r12608.
2012-09-02 21:08:43 +00:00
cb83f6955c Fixing dust prop point errors. Celt house and tower
This was SVN commit r12602.
2012-09-02 14:55:53 +00:00
fd400f111c Bugfix: a problematic decal in Hellenic Sandbox, ticket #1632
This was SVN commit r12601.
2012-09-02 12:11:27 +00:00