Commit Graph

1130 Commits

Author SHA1 Message Date
1f9e87c60f Running animation for sheep created by Zaggy. Movement speed reduced
This was SVN commit r10945.
2012-01-22 01:21:56 +00:00
c7baf204e7 Outpost work.
This was SVN commit r10937.
2012-01-19 21:04:37 +00:00
dac87093c6 Hero attack balancing.
Updated a few terrains.

This was SVN commit r10931.
2012-01-18 22:26:33 +00:00
73143f48fe Tweaked a couple maps.
Made outpost last a little longer.

Adjusted war dog cost again.

This was SVN commit r10927.
2012-01-18 16:00:34 +00:00
b928b334b3 Nerfed the War Dog a bit.
Tweaked Gambia River to have tributaries.

This was SVN commit r10925.
2012-01-18 10:41:18 +00:00
45b628acac Roman ram template work.
This was SVN commit r10920.
2012-01-17 11:08:31 +00:00
52c289dfd5 Roman siege ram with animations
This was SVN commit r10919.
2012-01-16 23:46:02 +00:00
adfc535a29 Persian Apple Bearer
This was SVN commit r10912.
2012-01-15 17:27:34 +00:00
40b9fc8c1e This was SVN commit r10905. 2012-01-13 09:49:05 +00:00
a4dd25db90 Tweaked outpost entity.
This was SVN commit r10899.
2012-01-12 05:54:22 +00:00
bf403a0e71 Trophy heads for Gallic champ cav.
Names for Cart naval shipyard and Celt fanatic.

Prop points for Roman Fortress.

This was SVN commit r10891.
2012-01-11 12:42:47 +00:00
033881612d This was SVN commit r10890. 2012-01-09 00:30:49 +00:00
7e48a9863b Took away the garrison element for the outpost.
This was SVN commit r10888.
2012-01-08 12:37:22 +00:00
4a4e266d11 Animated Roman ballista siege weapon with delayed attack sounds.
This was SVN commit r10886.
2012-01-08 01:59:59 +00:00
c7b2aae5fb Beefed up Hero Health.
Added a new farm field texture.

This was SVN commit r10871.
2012-01-05 10:32:40 +00:00
83690ccf95 This was SVN commit r10864. 2012-01-04 10:56:18 +00:00
5bc1aef3ec New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II.
Needs a new <BuildRestrictions><Category> added to the scripts.
"Outpost"?

This was SVN commit r10863.
2012-01-04 00:28:54 +00:00
97c847c4d9 Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat.
Some texture stuff, including updated portraits.

This was SVN commit r10852.
2012-01-02 06:53:18 +00:00
506a4d2647 More changes to Roman ballista
This was SVN commit r10851.
2012-01-02 02:28:33 +00:00
a902eca2a2 Tweaking Ballista template.
This was SVN commit r10850.
2012-01-02 01:22:43 +00:00
a16b645002 Roman siege ballista templates
This was SVN commit r10849.
2012-01-02 00:23:16 +00:00
3cbeb09ae8 Some stats tweaks.
This was SVN commit r10844.
2012-01-01 10:27:18 +00:00
02b7736bce #Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
This was SVN commit r10842.
2012-01-01 06:08:19 +00:00
e1f7d7e599 Detect and fix characters missing from fonts
This was SVN commit r10840.
2011-12-31 16:34:42 +00:00
4d41b064a8 This was SVN commit r10839. 2011-12-31 10:26:05 +00:00
f556df8e68 Updated Roman portraits.
This was SVN commit r10838.
2011-12-31 07:00:37 +00:00
616ed1e366 A bunch of Roman template and actor stuff.
Added siege weapons.

This was SVN commit r10837.
2011-12-31 05:15:57 +00:00
7cefd9a94c Template work.
Converted Ekdromos to swordsman.

This was SVN commit r10836.
2011-12-30 08:19:00 +00:00
dca6d41d45 Added civ support to the attack bonuses and removed unnecessary classes
This was SVN commit r10835.
2011-12-29 22:08:59 +00:00
081feaad34 Some name fixes and tweaking a map.
This was SVN commit r10828.
2011-12-29 10:23:55 +00:00
99e4fb4c0e Moving all Roman materials from Internal to Public.
This was SVN commit r10806.
2011-12-24 04:19:36 +00:00
8b511dd053 #New ATTACK BONUSES code.
This was SVN commit r10804.
2011-12-24 03:49:30 +00:00
4e52b2cceb Removed territory decay.
This was SVN commit r10795.
2011-12-22 22:00:07 +00:00
9f9569cdec Removed territory decay for these structures.
This was SVN commit r10794.
2011-12-22 21:59:44 +00:00
3c1dc9ec32 Tidy some whitespace
This was SVN commit r10791.
2011-12-22 17:05:34 +00:00
9120046f8e This was SVN commit r10784. 2011-12-22 07:53:28 +00:00
fe80045024 This was SVN commit r10780. 2011-12-21 05:40:30 +00:00
e56a0edc2c This was SVN commit r10772. 2011-12-19 18:20:45 +00:00
36f3d2f0de Disables rally point on corrals, since goats don't respond to orders. Fixes #1049.
This was SVN commit r10769.
2011-12-19 00:34:42 +00:00
00e7db4e57 This was SVN commit r10761. 2011-12-18 06:45:06 +00:00
c3902e7b76 adjustments to some animal movement speeds
This was SVN commit r10758.
2011-12-18 00:43:54 +00:00
dd3a9b1915 Some more fish animations
This was SVN commit r10756.
2011-12-17 23:40:47 +00:00
b9351306b6 Fixed whale hunting thanks to philip.
This was SVN commit r10752.
2011-12-17 18:07:36 +00:00
12fa398bc1 Adjusting the fishes.
This was SVN commit r10751.
2011-12-17 16:57:24 +00:00
81372522f3 Carthaginian and Persian trader sounds
This was SVN commit r10741.
2011-12-15 21:23:59 +00:00
c44964a7f5 Beefed up Iberian scout tower.
Enrique's Roman cc changes.

This was SVN commit r10740.
2011-12-15 20:26:58 +00:00
806744cadb A bunch more garrison flag stuff.
This was SVN commit r10737.
2011-12-15 04:24:24 +00:00
8f01e41850 Persian Fishing Ship
This was SVN commit r10728.
2011-12-14 20:28:02 +00:00
eaeaff3737 Garrison flags
This was SVN commit r10727.
2011-12-14 04:26:31 +00:00
0273398fe8 New Persian trader
This was SVN commit r10726.
2011-12-14 00:36:58 +00:00
6b91c697a0 This was SVN commit r10723. 2011-12-13 21:28:47 +00:00
vts
db864f10c3 Rendering marker lines between buildings and rally points
Added command button to focus on rally point
(implements #524)

This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
8755eb0323 Persian scout tower prop variations
This was SVN commit r10702.
2011-12-09 23:54:07 +00:00
527190d0a5 Ram attack and attack order sound files
This was SVN commit r10699.
2011-12-09 18:38:35 +00:00
e52d0914ec This was SVN commit r10689. 2011-12-08 10:51:11 +00:00
8424dfb75d Oops. Fixed. ;)
This was SVN commit r10680.
2011-12-06 10:37:08 +00:00
18e0b374ee More accurate <SpecificNames> for Greek entities.
This was SVN commit r10679.
2011-12-06 10:16:12 +00:00
5d48c85e7b New Persian wall, wall tower, and gate placeholder
This was SVN commit r10676.
2011-12-05 22:35:11 +00:00
3334868f8f Added Darius to the Palace.
This was SVN commit r10674.
2011-12-05 17:16:22 +00:00
cb6f507aeb #Darius The Great.
This was SVN commit r10673.
2011-12-05 17:10:30 +00:00
c5f8fefb96 Oodles of Persian stuff.
This was SVN commit r10672.
2011-12-05 16:34:48 +00:00
cc23ea8f04 New Persian Farmstead.
Updated Oases maps.

This was SVN commit r10670.
2011-12-04 18:06:22 +00:00
9388a0246c This was SVN commit r10666. 2011-12-03 15:04:29 +00:00
3de6025d64 Persian stuff.
This was SVN commit r10665.
2011-12-03 14:29:22 +00:00
f4821d9230 # Assyrian Ram
This was SVN commit r10663.
2011-12-03 13:00:44 +00:00
fe91f37673 Xerxes work. Not complete yet.
This was SVN commit r10662.
2011-12-03 10:00:39 +00:00
ef58da1ba3 #Xerxes starting to take shape.
Adjusted some default AIs on a couple maps.

Moved training of Persian heroes to their palace.

This was SVN commit r10658.
2011-12-02 19:10:49 +00:00
1e7298c9b1 This was SVN commit r10657. 2011-12-02 14:53:38 +00:00
218f1af68e #Cyrus The Great (Kurush II)
Persian Healer

Tweaked Acropolis map.

This was SVN commit r10655.
2011-12-02 13:49:57 +00:00
2d373d5353 Update to some maps.
Slightly touched up alpha channel in pers_struct.dds.

Tweaked territory radius for special buildings to look pretty.

Treasure templates.

This was SVN commit r10651.
2011-12-01 12:19:27 +00:00
e5eef18165 #New Persian Treasures.
This was SVN commit r10650.
2011-12-01 04:46:38 +00:00
68c88498e7 Fix to SB2
This was SVN commit r10649.
2011-11-30 16:19:31 +00:00
405ae7b4fc Update to Zagros Mountains.xml
Persian siege ram placeholder.

This was SVN commit r10648.
2011-11-30 16:14:31 +00:00
0ad19f67cd #New Persian Markets by Enrique!
Updates to Oasis 3, 4, and 5, which add the SB2 as the Persian starting
structure.

This was SVN commit r10644.
2011-11-30 15:01:09 +00:00
b54ad51054 Fixed an error in the plumed conical helm.
Added Amish's bushy Persian hair helmet. ;)

Added Amish's new building portraits to their respective Persian
Buildings.js

Adjusted tooltips on some units.

Added an 8x8 foundation (for the Roman Civic Centre and anything else
that might need it).

This was SVN commit r10630.
2011-11-29 14:47:46 +00:00
1dc20b117f Persian sb2 building placeholder
This was SVN commit r10628.
2011-11-29 00:41:07 +00:00
1941577abb This was SVN commit r10625. 2011-11-28 03:53:47 +00:00
526e5b4c03 Adjusted obstructions and territory radii of these 5 buildings.
This was SVN commit r10624.
2011-11-28 02:14:23 +00:00
810f4b264b new Persian staircase texture.
This was SVN commit r10617.
2011-11-27 16:02:10 +00:00
4e62e0b59c Updating the foundation actors and meshes, and dirt decals.
Added an "embassy" template.

This was SVN commit r10604.
2011-11-26 05:08:32 +00:00
vts
8b41509b80 Hotfix for broken field selection boxes. Closes #1030.
This was SVN commit r10598.
2011-11-25 17:01:19 +00:00
6ab2a62c3f Dead tree entity.
This was SVN commit r10596.
2011-11-25 09:07:34 +00:00
vts
85186c98b2 Better selection boxes. Closes #914, #295, #810.
This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
9e97c73544 This was SVN commit r10592. 2011-11-25 03:25:19 +00:00
8cbab40137 Barter. Closes #23.
This was SVN commit r10588.
2011-11-24 15:43:32 +00:00
3e23e2b621 This was SVN commit r10580. 2011-11-23 12:49:59 +00:00
b9373a9dd3 Tweaks to Death Canyon II.xml
Fixed Persian bireme template.
Added Persian bireme to Persian Dock.

This was SVN commit r10577.
2011-11-23 02:29:29 +00:00
c48216e055 Persian Bireme
This was SVN commit r10575.
2011-11-22 23:11:27 +00:00
52c01aa311 2nd Kardakes texture.
Added War Elephants to Persian Fortress until the Assyrian Siege Ram is
complete.

This was SVN commit r10573.
2011-11-22 11:42:11 +00:00
235a107aa3 Kardakes Skirmisher.
This was SVN commit r10572.
2011-11-22 03:44:48 +00:00
3f7f7bf66f Agrianian Peltasts.
New "Taka" shield meshes.

This was SVN commit r10571.
2011-11-22 03:14:27 +00:00
4de8954798 #Fixed Celt temple prop point.
Tweaked some tooltips.

This was SVN commit r10567.
2011-11-21 01:55:44 +00:00
9dec98e5e0 Actor updates trying to get Persian War elephant to use the running animation, with no success.
Entity template updates to tooltips.

This was SVN commit r10554.
2011-11-18 21:27:18 +00:00
56776aa971 Fixed Advanced Persian Archer's rank.
This was SVN commit r10543.
2011-11-16 09:01:07 +00:00
545ad5e8da #Persian Kardakes hoplite.
This was SVN commit r10540.
2011-11-15 09:26:36 +00:00
afb77be687 #Changed up the Greek hoplite.
Tweaked some animation speeds and footprints.
Added a Roman Healer for the Roman Temple.

This was SVN commit r10538.
2011-11-15 03:06:14 +00:00
b56692a2c7 #Roman Temple by Enrique.
Some stuff.

This was SVN commit r10533.
2011-11-14 04:19:32 +00:00
c574a85dd3 Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority.
This was SVN commit r10524.
2011-11-13 12:16:46 +00:00
7fcc76b621 Fix XML formatting
This was SVN commit r10519.
2011-11-12 22:26:01 +00:00
3645620df6 Fixed prop points on Celt tower.
Other things.

This was SVN commit r10511.
2011-11-11 02:14:37 +00:00
56d634bf49 Fix invalid characters in entity templates. Add script to find unrecognised characters.
Fixes #960.

This was SVN commit r10503.
2011-11-10 19:31:35 +00:00
77f8f95d20 Updated the names of the Persian units and structures. Removed Tachara and replaced with Apadana.
Took out some random flame and smoke actors from the Median Oasis map.

This was SVN commit r10502.
2011-11-10 00:49:54 +00:00
8616e89429 Fixed a mistake.
This was SVN commit r10488.
2011-11-09 02:25:35 +00:00
7e0de56f1a More work on Persian units.
Also tweaking walking speeds for other units as I run across them.

This was SVN commit r10487.
2011-11-09 02:23:19 +00:00
feb76f9d08 Moar unit tweaks.
This was SVN commit r10485.
2011-11-09 00:44:40 +00:00
d9f3e329f0 #Tweaked unit walking speeds.
This was SVN commit r10482.
2011-11-08 22:14:28 +00:00
761ad58f1a Unit work.
This was SVN commit r10480.
2011-11-08 19:28:29 +00:00
2bdf5d0440 #Big Persian unit update. Still need a lot of work.
This was SVN commit r10473.
2011-11-07 03:11:18 +00:00
7edf74c594 some small updates
This was SVN commit r10450.
2011-10-28 23:12:47 +00:00
69feade908 projectiles speeds.
Added pers trireme to pers dock.

This was SVN commit r10445.
2011-10-28 03:23:19 +00:00
9be68c42e1 Larger dock for the Persians
This was SVN commit r10444.
2011-10-27 22:23:56 +00:00
336552e5fd Tweak build limits to match what b48c35c512 attempted to set them to
This was SVN commit r10423.
2011-10-23 21:07:27 +00:00
f3e081a122 Fix couple simulation templates.
This was SVN commit r10411.
2011-10-16 17:03:43 +00:00
9a7f09abe2 New Persian dock
This was SVN commit r10400.
2011-10-13 20:14:50 +00:00
9bb22c91a1 A package of chariot updates.
This was SVN commit r10397.
2011-10-12 11:59:43 +00:00
d8e49c4ca8 Chariot portrait.
This was SVN commit r10396.
2011-10-12 08:13:09 +00:00
22d169f3c6 A bunch of Persian chariot stuff.
This was SVN commit r10395.
2011-10-12 07:16:55 +00:00
81abd0342f Made Greek prodromoi use knives to gather meats. Balanced hyps and thors.
This was SVN commit r10392.
2011-10-11 15:16:30 +00:00
c1cd29f2f4 Tweaks to thorakites and thureophoros.
This was SVN commit r10390.
2011-10-11 14:28:54 +00:00
baf8028e4c This was SVN commit r10389. 2011-10-11 14:20:51 +00:00
d05592e77f #Miscellaneous units. Thanks SMST!
This was SVN commit r10388.
2011-10-11 14:05:14 +00:00
956e6b5f77 Persian texture updates and chariot updates.
This was SVN commit r10387.
2011-10-11 12:56:58 +00:00
6c6c374a11 This was SVN commit r10383. 2011-10-09 21:50:58 +00:00
470bff16c7 This was SVN commit r10382. 2011-10-09 21:34:43 +00:00
22c7346dbd Persian stable actor and template
This was SVN commit r10381.
2011-10-09 19:57:29 +00:00
6ef517d3c4 Updating Persians. Added Persians to Oasis IV map.
This was SVN commit r10378.
2011-10-09 11:00:01 +00:00
a240958de3 Removes Conquest Critical class from obelisks
This was SVN commit r10375.
2011-10-08 23:53:34 +00:00
90cac1b7b0 Persian Scythed Chariot
This was SVN commit r10372.
2011-10-08 15:43:11 +00:00
8b88ae6302 Persian Corral building
This was SVN commit r10371.
2011-10-08 14:38:02 +00:00
de7596a3a8 New Persian houses
This was SVN commit r10369.
2011-10-08 14:20:20 +00:00
1a81324e4e Misc stuff:
-- Updated some Persian shield textures.

-- Made a portrait for the Persian merchant ship.

-- Created entity for Persian fishing boat.

This was SVN commit r10366.
2011-10-07 05:02:00 +00:00
9cc13a2b80 This was SVN commit r10359. 2011-10-02 04:16:55 +00:00
0028d1640d Removes ConquestCritical class from certain non unit-producing structures.
This was SVN commit r10357.
2011-10-01 17:29:09 +00:00
5336ad0eea This was SVN commit r10356. 2011-10-01 09:31:40 +00:00
88ee37d0f6 Oops. Revert market template changes.
This was SVN commit r10355.
2011-10-01 05:14:36 +00:00
48c7eab4e8 Add 'Not implemented yet' note to healer tooltips.
This was SVN commit r10354.
2011-10-01 05:03:23 +00:00
3bb05d77a6 Adds a new class, ForestPlant
This was SVN commit r10352.
2011-09-30 21:11:50 +00:00
df6cf0c5e8 Changes IsSeaCreature to SeaCreature, gives whales SeaCreature
This was SVN commit r10350.
2011-09-30 21:04:01 +00:00
4fd84919cd This was SVN commit r10341. 2011-09-28 23:43:26 +00:00
9cf932eaee Persian Healer
This was SVN commit r10337.
2011-09-28 05:27:54 +00:00
4f18eddc15 Messing with whale actor/entity.
Chariot texture.

Persian healer.

This was SVN commit r10336.
2011-09-28 05:23:18 +00:00
d63947597c Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971.
Renames herd_passive template to herd_domestic.

This was SVN commit r10333.
2011-09-27 18:03:58 +00:00
71a482cfa3 This was SVN commit r10332. 2011-09-27 10:07:11 +00:00
f7b997c3d9 Fixed the Palace portrait.
This was SVN commit r10331.
2011-09-27 08:39:06 +00:00
43edf6b237 Changes chicken parent template to herd instead of hunt per DD (no behavior change). See #971.
This was SVN commit r10325.
2011-09-26 19:38:05 +00:00
1acdd54bc4 This was SVN commit r10322. 2011-09-26 02:15:19 +00:00
7039a75cfd This was SVN commit r10321. 2011-09-26 01:55:42 +00:00
cf89278cb0 This was SVN commit r10320. 2011-09-25 22:36:58 +00:00
17076f2561 Gives all fish the new IsSeaCreature class, so AI can identify them more easily.
This was SVN commit r10309.
2011-09-24 15:24:16 +00:00
759e11e801 Updated background.
This was SVN commit r10307.
2011-09-24 07:35:29 +00:00
e66a0c6dac This was SVN commit r10298. 2011-09-20 03:15:04 +00:00
8d7504aa2e This was SVN commit r10297. 2011-09-18 06:24:45 +00:00
8c6926cfb9 Fixed persian trader to use Carth trader actor for now.
This was SVN commit r10296.
2011-09-18 04:56:29 +00:00
92ba917c5a #Moving new Alpha 8 faction from Internal to Public.
Updated some hero tooltips.

This was SVN commit r10294.
2011-09-18 04:30:03 +00:00
3c5bf35f81 This was SVN commit r10288. 2011-09-16 12:20:18 +00:00
9aede79908 Fixed tooltip.
This was SVN commit r10286.
2011-09-15 21:46:25 +00:00
170fc8e8b0 Changed selection and complete sounds.
This was SVN commit r10284.
2011-09-15 03:56:24 +00:00
4d40c8dc7d Berry bush updates.
This was SVN commit r10276.
2011-09-13 23:32:12 +00:00
a69f957c86 More entity tweaks. Alexander and Cretan Archer.
This was SVN commit r10266.
2011-09-13 01:13:29 +00:00
8a3318240f Updated tooltips.
This was SVN commit r10265.
2011-09-13 01:08:50 +00:00
cccfaecdfe This was SVN commit r10250. 2011-09-11 13:30:16 +00:00
96787667cb Scorpio tweaks
This was SVN commit r10244.
2011-09-10 20:17:24 +00:00
f7a7e9765a Moved Roman Scorpion to Public as an Alpha 7 Easter Egg.
This was SVN commit r10242.
2011-09-10 19:38:29 +00:00
a4bf03996b This was SVN commit r10237. 2011-09-09 09:55:22 +00:00
3082da9be9 Fixed
This was SVN commit r10230.
2011-09-08 21:50:00 +00:00
3eb4d73438 This was SVN commit r10228. 2011-09-08 09:13:54 +00:00
0a168f8436 This was SVN commit r10226. 2011-09-08 07:09:33 +00:00
255bb29ab8 This was SVN commit r10223. 2011-09-08 06:00:33 +00:00
19e258d36c Oasis tweaks.
Oasis III with 2 Carthage players.

Updated animations for Italian swordsman.

New portrait for shipyard.png

#Islands random map script.

This was SVN commit r10216.
2011-09-08 03:35:31 +00:00
06d95fb861 This was SVN commit r10213. 2011-09-08 00:39:57 +00:00
8fa5e80043 Carthage building names.
This was SVN commit r10212.
2011-09-08 00:20:00 +00:00
b6f1251089 cart mechanical siege ballista xml
This was SVN commit r10210.
2011-09-07 23:43:24 +00:00
4332f37462 Siege ballista entity setup
This was SVN commit r10209.
2011-09-07 23:38:44 +00:00
cd3277d101 Maps fix #950.
#New units for Carthage.

This was SVN commit r10206.
2011-09-07 23:01:54 +00:00
a088a9e3aa This was SVN commit r10203. 2011-09-07 21:26:17 +00:00
3f0f1f78fb Portraits for Carthaginian Bireme and Quinquereme.
This was SVN commit r10198.
2011-09-07 01:51:09 +00:00
0210288ef1 Sacred Band Cavalry Easter egg unit. Trainable from the Carthaginian Tophet structure.
This was SVN commit r10191.
2011-09-06 02:15:35 +00:00
33fef3a6fb This was SVN commit r10174. 2011-09-02 22:51:42 +00:00
832c4d3a57 Added Carthage to Serengeti map. Tweaks to Celt SB and Celtic "Trireme."
This was SVN commit r10173.
2011-09-02 22:10:47 +00:00
e2ad017092 Carthaginian entity tweaks. Made Super Dock construct biremes and quinqueremes. Adjusted cost and health for embassies. Made the commercial port less expensive.
This was SVN commit r10161.
2011-09-01 19:30:56 +00:00
48aabdf177 This was SVN commit r10160. 2011-09-01 11:08:46 +00:00
cda3a7eedf Tweaked ship health and Super Dock health.
Disabled <TerritoryDecay> for some miscellaneous things.

This was SVN commit r10144.
2011-08-31 01:08:58 +00:00
7429cc2b95 Updated Cart trireme portrait.
Added Carthaginians to map.

This was SVN commit r10142.
2011-08-30 23:28:49 +00:00
05afd7796c Improvements to the Cart Wall entities and to the general wall templates.
Removed pop bonus for embassies.

This was SVN commit r10135.
2011-08-30 00:01:07 +00:00
c1b6b6d76e This was SVN commit r10128. 2011-08-28 19:50:46 +00:00
ba4de704b0 Carthaginian building updates
This was SVN commit r10126.
2011-08-28 17:44:35 +00:00
3dc491efb7 Updates to Carthaginian buildings
This was SVN commit r10124.
2011-08-28 10:34:39 +00:00
9d25dad969 This was SVN commit r10105. 2011-08-27 13:18:35 +00:00
fcc02d85c4 This was SVN commit r10100. 2011-08-26 22:35:07 +00:00
9090545852 Scenario only embassy simulation template
This was SVN commit r10094.
2011-08-25 23:43:03 +00:00
f9ef989f6d Carthage embassy and unit updates.
Some Barracks cost updates.

This was SVN commit r10090.
2011-08-24 19:30:06 +00:00
9e487bac30 Carthaginian embassy buildings update
This was SVN commit r10080.
2011-08-23 21:09:13 +00:00
192107a522 New "standing stone" treasures.
Updated Gallic Fields with Standing Stone treasures.
Updated Celtic Temple to not use the large celt_struct texture. One more
building to go before we can delete this texture forever.

This was SVN commit r10078.
2011-08-23 06:24:05 +00:00
c84d31e298 Cart tophet extra building.
Touched up the smoke particle.

Took territory effect away from Super Dock.

Touched up the Cart temple footprint.

This was SVN commit r10069.
2011-08-23 01:44:01 +00:00
1c2472e67a Lowered TerritoryDecay from 20 to 5 (hps).
Disabled territory decay for Docks.

This was SVN commit r10048.
2011-08-21 05:06:05 +00:00
308cb26dd4 # Health decay for buildings not in a civ center's territory.
This was SVN commit r10034.
2011-08-18 20:28:53 +00:00
a0fb46b5d6 #3rd new Celtic Market. :)
#Horse fauna entity.

This was SVN commit r10030.
2011-08-18 00:33:22 +00:00
939f056794 Preliminary work on Roman units.
This was SVN commit r10023.
2011-08-17 07:23:54 +00:00
7679d1073b Fixes garrison behavior for ships - they no longer unload units underwater. See #893.
Fixes behavior when ships are destroyed (garrisoned units at the time
will also be killed).
Updates ship templates accordingly.

This was SVN commit r10020.
2011-08-17 01:43:23 +00:00
b40b5b8414 Adjusting territory effects.
This was SVN commit r10016.
2011-08-16 05:01:35 +00:00
ec973ee005 This was SVN commit r10013. 2011-08-16 03:42:42 +00:00
cda5dfbf12 New foundation for Hellene dock.
Tweaking warship attacks.

This was SVN commit r10010.
2011-08-15 04:02:01 +00:00
d724ff2b69 Remove rally point for House (females previous removed)
This was SVN commit r9995.
2011-08-11 06:39:06 +00:00
a681ff1189 Projectile prop point work for Civic Centres and Fortresses.
New foundation for Iberian Dock.

This was SVN commit r9994.
2011-08-11 03:48:52 +00:00
26e249797f Removed legacy description.
This was SVN commit r9993.
2011-08-11 01:45:36 +00:00
bcebde9c8e #Unit balancing for Carthaginian unit ranks. Closes #923
This was SVN commit r9992.
2011-08-11 01:41:49 +00:00
19ae44ad17 This was SVN commit r9990. 2011-08-10 23:54:37 +00:00
6d2ff5162e Made female only trainable from the Civ Centre, then made them train faster. This is a test to see what everybody thinks.
This was SVN commit r9986.
2011-08-09 23:10:05 +00:00
5fd0d3b543 New foundation for Carth Market.
This was SVN commit r9985.
2011-08-09 23:05:54 +00:00
c513b5e35e Foundation for the Super Dock. Updated Carthaginians Sandbox demo map.
This was SVN commit r9983.
2011-08-09 18:20:31 +00:00
511a36e45a This was SVN commit r9980. 2011-08-08 02:44:41 +00:00
ed3d4c5197 A couple of dock foundations. Tweaked some Carth dock stuff.
This was SVN commit r9979.
2011-08-08 02:38:32 +00:00
065e13b4d5 Pikemen walk at 6.0 now.
This was SVN commit r9977.
2011-08-07 19:25:59 +00:00
5570126bca Carthaginian dock and superdock files.
This was SVN commit r9976.
2011-08-07 10:46:18 +00:00
336c938296 Beefed walking speeds.
This was SVN commit r9974.
2011-08-07 06:17:59 +00:00
633c366847 Roman Arch
This was SVN commit r9973.
2011-08-07 03:03:06 +00:00
f378e2e651 Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
Implements build limits. See #687.
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893.
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.

This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
93125e29d4 This was SVN commit r9963. 2011-08-04 19:15:24 +00:00
fad5182d6c This was SVN commit r9959. 2011-08-04 00:51:33 +00:00
154bee8f5c More vision adjustments.
This was SVN commit r9957.
2011-08-03 22:57:52 +00:00
5d992994d4 Territory demo map.
Updated vision ranges and territory ranges for templates.

This was SVN commit r9956.
2011-08-03 01:24:06 +00:00
bd3c395d00 This was SVN commit r9948. 2011-08-01 02:46:29 +00:00
14fbdb9aae This was SVN commit r9943. 2011-07-31 07:41:34 +00:00
f258ce921d Territory tweaks for structures. Playtest and see what you think.
This was SVN commit r9942.
2011-07-31 04:52:53 +00:00
2ecbfa81c3 Simulation templates sorting. See #801.
This was SVN commit r9936.
2011-07-30 20:09:46 +00:00
22f2878c26 This was SVN commit r9935. 2011-07-30 18:34:08 +00:00
a1f925a378 Fix broken entity reference
This was SVN commit r9934.
2011-07-30 16:40:42 +00:00
b63cc7b18d Delete seemingly bogus file
This was SVN commit r9933.
2011-07-30 16:38:32 +00:00
239685d754 #New Carthaginian Merchant Ship
This was SVN commit r9927.
2011-07-27 15:23:14 +00:00
29a178d9d6 Samnite portraits.
This was SVN commit r9925.
2011-07-27 05:06:06 +00:00
8a400f7b97 #Samnites.
#Greek shield guides.

This was SVN commit r9924.
2011-07-27 04:48:44 +00:00
b892d35fea Removes ConquestCritical token from fauna units, so they don't count against victory. Fixes #911.
This was SVN commit r9923.
2011-07-26 22:26:49 +00:00
8bc942d271 A bunch of "Samnite" i.e. Italic Cavalry stuff.
This was SVN commit r9921.
2011-07-26 06:35:29 +00:00
27e895b1b0 Closed palisade gate
This was SVN commit r9920.
2011-07-25 17:53:05 +00:00
2a9e7f9449 Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't).
This was SVN commit r9919.
2011-07-25 08:56:54 +00:00
3afbab309a Tweaks to Carth corral.
Made the palisade fort shoot from the proper place.

This was SVN commit r9917.
2011-07-25 01:53:18 +00:00
3b70097dbe New palisade Outpost, Watchtower, and Spike structures
This was SVN commit r9915.
2011-07-25 00:10:20 +00:00
c072e8a85d New Kart corral files
This was SVN commit r9910.
2011-07-24 21:42:38 +00:00
955f94976e # New dynamic territories design
This was SVN commit r9906.
2011-07-24 11:42:35 +00:00
51b99950c4 Thespian Melanochitones.
This was SVN commit r9903.
2011-07-24 08:52:06 +00:00
17d8807566 Touched up some animal stuff. Added Asian elephant entity.
This was SVN commit r9900.
2011-07-23 21:17:16 +00:00
3f950d1774 Elven Ship(under the name noldor_ship_trireme)
This was SVN commit r9899.
2011-07-23 10:24:36 +00:00
7ff8b75c89 Tooltip for Carthaginian Temple.
This was SVN commit r9892.
2011-07-21 05:35:41 +00:00
f9d7c1246d # Initial support for territories
This was SVN commit r9889.
2011-07-20 19:48:06 +00:00
b2be81c51f #Mauritanian Archers.
This was SVN commit r9881.
2011-07-19 07:59:32 +00:00
8ed6a0b335 This was SVN commit r9879. 2011-07-18 23:07:33 +00:00
65d87eaee7 Fix XML error and probable typo
This was SVN commit r9873.
2011-07-18 13:35:29 +00:00
bb3e37725d #Added ranks to Carthaginian units.
#Updated some temperate biome terrain textures.

This was SVN commit r9869.
2011-07-18 06:31:57 +00:00
edb063dbc8 Temporary fishing boat (Greek) and merchant ship (Iberian) for Carthage.
Touched up maps.

This was SVN commit r9868.
2011-07-18 03:48:24 +00:00
7c47df6c8e Touched up Mediterranean Coves map.
UI Portrait for Palisades.

This was SVN commit r9866.
2011-07-18 01:18:56 +00:00
68c978ea75 Additional Cretan Date Palms.
New and Updated UI Portraits.

This was SVN commit r9865.
2011-07-18 00:31:42 +00:00
37d7769d53 Carthaginian portraits.
This was SVN commit r9864.
2011-07-17 20:09:08 +00:00
5eec0485f1 #New Cretan Date Palms.
This was SVN commit r9858.
2011-07-17 04:00:12 +00:00
b8819cfe75 Increased walking speed 0.5 for almost all units.
This was SVN commit r9855.
2011-07-17 00:54:39 +00:00
516b5279a9 This was SVN commit r9844. 2011-07-16 06:01:16 +00:00
84608d7001 Palisade "forts" now have ranged attack.
This was SVN commit r9841.
2011-07-16 04:09:12 +00:00
a3e88e6705 Temperate stone and metal quarries.
Tweaked Thracian animations.

Renamed Celtic Fortress to Gallic Fields.

This was SVN commit r9825.
2011-07-15 05:43:28 +00:00
de2f377ee0 Changed Tholos to Prytaneion.
Sicilia map, still wip.

This was SVN commit r9824.
2011-07-15 00:01:08 +00:00
f02e67d012 Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.
Shield fixes and tweaks.

Touch-ups to Siwa Oasis.

This was SVN commit r9817.
2011-07-13 08:31:33 +00:00
5940c64886 All Public scout towers/outposts shoot arrows from the correct spot. :)
This was SVN commit r9816.
2011-07-13 03:10:54 +00:00
5ada37e8fa Wooden bridge edge files
This was SVN commit r9812.
2011-07-12 23:26:31 +00:00
af57bc2262 Palisade spikes template files
This was SVN commit r9807.
2011-07-11 22:51:20 +00:00
c8c7799528 Palisades committed. Some need obstruction offset
This was SVN commit r9805.
2011-07-11 22:09:57 +00:00
fe878cedc2 Fix promotion element in Carthage units templates
This was SVN commit r9804.
2011-07-11 13:28:47 +00:00
9c3b41644a Stats tweaks.
This was SVN commit r9803.
2011-07-11 08:10:27 +00:00
704ce541ba Move Carthage from Internal to Public.
This was SVN commit r9799.
2011-07-11 02:06:48 +00:00
6d95933cd7 This was SVN commit r9798. 2011-07-11 01:51:20 +00:00
51c574bcc5 Made the siege tower's status bar bigger.
This was SVN commit r9795.
2011-07-10 06:15:58 +00:00
0496007f5e Added <GenericNames> to some Greek units.
This was SVN commit r9794.
2011-07-10 06:01:28 +00:00
73e825f9f7 This was SVN commit r9793. 2011-07-10 05:27:10 +00:00
bfef903c94 Adds hotkey for finding idle warriors (comma). See #792.
Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.

This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
5169a05237 Fixed something in the description.
This was SVN commit r9787.
2011-07-09 03:00:34 +00:00
b6d04004b6 Avoid errors when using planes in formations, by not allowing them to join formations
This was SVN commit r9776.
2011-07-07 17:05:22 +00:00
c1eb1c3b7a Fixed portrait.
This was SVN commit r9771.
2011-07-07 03:54:14 +00:00
ba52ff7604 made Triremes and Quinquiremes able to garrison siege engines.
Added some sound stuff to all siege weapons.

Tweaked siege tower.

This was SVN commit r9762.
2011-07-05 05:59:28 +00:00
f8c62201b2 Siege tower update
This was SVN commit r9759.
2011-07-04 20:50:52 +00:00
3c6789747b This was SVN commit r9755. 2011-07-03 22:32:26 +00:00
9d7a5da65a #New Thracian unit.
Tweaked Acropolis II.

This was SVN commit r9754.
2011-07-03 22:26:12 +00:00
c9b2273532 Fixed an error with the Iberian fortress.
This was SVN commit r9748.
2011-07-03 07:52:52 +00:00
3da5afd8d5 Stop siege tower garrisoning itself inside itself
This was SVN commit r9744.
2011-07-02 22:52:17 +00:00
5183a5d4de Mechanical siege tower update
This was SVN commit r9733.
2011-07-02 11:56:57 +00:00
885c220e9f This was SVN commit r9730. 2011-07-02 06:15:35 +00:00
3dc70800ee Changed tooltip to reflect the current uselessness of this structure.
This was SVN commit r9724.
2011-06-30 21:56:51 +00:00
7ee28348ec Garrison multiplier for hele siege tower
This was SVN commit r9716.
2011-06-28 19:11:46 +00:00
91a972238a Champion FIXES commit.
This was SVN commit r9709.
2011-06-28 04:19:01 +00:00
ac0576f326 Champions. Commit #2.
This was SVN commit r9707.
2011-06-28 03:56:04 +00:00
75c1ae84d5 This was SVN commit r9706. 2011-06-28 03:30:35 +00:00
d8725c1df7 This was SVN commit r9705. 2011-06-28 03:29:12 +00:00
f3fe7aaa67 Changing nomenclature from "Super Units" to "Champions." Commit Part 1.
This was SVN commit r9704.
2011-06-28 03:24:50 +00:00
c2f9496a4f Temp solution to Ship finished sound.
This was SVN commit r9703.
2011-06-28 01:52:40 +00:00
f4e773f7ba Celt Temple costs Wood, not Stone.
Greek Fortress builds the new Greek siege tower.

Females have order acknowledgments. This is a temp solution until we
have dedicated female sounds.

Added verbal acknowledgments to the Priests as well.

Siege Tower stat tweaks.

This was SVN commit r9702.
2011-06-28 01:50:42 +00:00
bdde44d9aa Balancing war elephants.
This was SVN commit r9698.
2011-06-27 22:43:36 +00:00
a7ea5ed3ae Hele siege tower basic setup
This was SVN commit r9697.
2011-06-27 22:43:03 +00:00
20030f1515 This was SVN commit r9696. 2011-06-27 22:41:17 +00:00
d78d4f7169 # Moved Roman and Carthaginian Champion Units to Public.
This was SVN commit r9695.
2011-06-27 22:23:03 +00:00
aef4db11c0 Sound effects for wall gate
This was SVN commit r9691.
2011-06-27 19:56:29 +00:00
577aaedc7c Portrait for plane.
This was SVN commit r9678.
2011-06-27 00:41:50 +00:00
a47ef2060a Updated the Plane entity.
This was SVN commit r9677.
2011-06-27 00:32:28 +00:00
a64f1356cb P-51 Mustang
This was SVN commit r9676.
2011-06-27 00:26:33 +00:00
cc70aacdb7 Added new building constructed and selected sound effects
This was SVN commit r9670.
2011-06-26 21:01:16 +00:00
95756627ec New aeroplane stuff.
Polishing up the Persian cataphract.

More edits to Peloponnese map.

This was SVN commit r9662.
2011-06-25 20:57:06 +00:00
94460f6994 Moved the rest of the props to Public with MOVE command.
Moved Persian Cataphract and War Elephant to Public.

This was SVN commit r9653.
2011-06-24 04:25:02 +00:00
71a6775b92 Stances draft, refs #865
This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
86505030cb Made huntable animals easier to kill. We may change this again later, so we can have some hunting techs.
This was SVN commit r9627.
2011-06-16 22:21:37 +00:00
2c58b07223 # Add experimental fighter planes.
This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
8eadd4e25f #Ship balance.
This was SVN commit r9598.
2011-06-09 05:06:34 +00:00
6b0cbd10c3 Finished the new Cycladic Archipelago map.
Added promotion animations to some units.

Added triple-click to Hypaspists and Roman Legions.

This was SVN commit r9591.
2011-06-06 00:46:58 +00:00
d0560bd93e Playtesting a water map, I came to the conclusion that ships took way too long to build.
This was SVN commit r9589.
2011-06-05 20:38:01 +00:00
8ecf3aa1b5 Bumped up the Wood in trees from 150 to 200.
Reoriented the Carthaginian House C to face South East.

Working on a new version of Cycladic Archipelago II.

This was SVN commit r9578.
2011-05-30 01:50:49 +00:00
bb5a66ac35 Moved Gambia River map to Public.
Moved Fog sky to Public.
Made separate fish entities.

This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
ceea205782 This was SVN commit r9549. 2011-05-25 05:45:49 +00:00
2dff290c28 Fix entity validation errors
This was SVN commit r9515.
2011-05-14 19:15:43 +00:00
6b499bdc8a Armour for Persian cataphract.
This was SVN commit r9503.
2011-05-12 05:10:56 +00:00
fc9a9789e0 Extra starting resources for Median Oasis.
Added XP value to mechanical units.

This was SVN commit r9502.
2011-05-12 03:59:01 +00:00
cda5c5f5c9 Promotion stuff.
This was SVN commit r9497.
2011-05-09 07:32:57 +00:00
aad79f54d1 This was SVN commit r9496. 2011-05-09 07:26:03 +00:00
14ecca8052 Lots of work on Temperate and Tropical biome terrains.
This was SVN commit r9495.
2011-05-09 06:37:17 +00:00
4ca43e453e Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
This was SVN commit r9487.
2011-05-08 16:12:47 +00:00
cb612b17b5 Rebalancing some armour stats.
This was SVN commit r9459.
2011-05-06 16:46:08 +00:00
26de01cdd1 Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
Adds modifier hotkey to select units offscreen.
Fixes #826.

This was SVN commit r9443.
2011-05-05 01:27:49 +00:00
db0a2f8cef Made promotions a little easier for this release so it is more obvious for end users who install the Alpha.
This was SVN commit r9439.
2011-05-04 22:36:31 +00:00
04f5a34f2d New Mediterranean stonemine "quarry."
This was SVN commit r9407.
2011-05-03 01:25:43 +00:00
8ec73ac5d1 Tinkering with XP/promotions
This was SVN commit r9400.
2011-05-02 21:46:29 +00:00
ed105d3ad1 Disable promotion component for elite Iberian units.
This was SVN commit r9397.
2011-05-02 19:44:16 +00:00
7499b23991 Units promotion. Closes #697.
This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
e8a2ed69f7 Selection sounds added to siege ballista and onager
This was SVN commit r9390.
2011-05-02 14:48:02 +00:00
e297dac1a5 Initial structure destruction sound effects added.
This was SVN commit r9387.
2011-05-01 22:10:40 +00:00
bfd6614b55 # Add support for many formation shapes, based on patch from Badmadblacksad.
See #13.

This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
adc0d79d8b Fixes ticket #808.
This was SVN commit r9384.
2011-05-01 20:15:59 +00:00
7ed6a164ba Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209.
This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
d2e06ecdbb Fix some obstruction shapes.
Fixes #808.

This was SVN commit r9348.
2011-04-29 17:51:27 +00:00
5f634930e2 This was SVN commit r9343. 2011-04-29 03:04:52 +00:00
affea0f2ce #Updated Iberian unit stats and balance.
This was SVN commit r9342.
2011-04-29 02:33:11 +00:00
f69c013d68 Beginnings of balancing Iberian units.
This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
88f6633b22 Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
6e2bfa0f07 This was SVN commit r9328. 2011-04-27 12:12:01 +00:00
9759362b62 New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
This was SVN commit r9326.
2011-04-26 22:40:08 +00:00
6468bfa2c4 Name fix.
This was SVN commit r9317.
2011-04-24 16:52:02 +00:00
84b17115a2 Matching the Iberian names with the Design Document.
This was SVN commit r9312.
2011-04-23 22:26:55 +00:00
f0286a72e3 Ram tweaks.
This was SVN commit r9307.
2011-04-23 15:59:59 +00:00
775b6589c0 This was SVN commit r9306. 2011-04-23 15:56:44 +00:00
9f7eef5a1c Lots of Neareastern Badlands stuff.
This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
04dc0c2d3c Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
Lots of unit and map tweaks. Names, stats, civs, etc.

Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.

This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
13b62f6613 Iberian javelinist tweaks.
This was SVN commit r9295.
2011-04-22 02:28:47 +00:00
bd67ad73e3 Iberian Javelinist named and shields added.
This was SVN commit r9293.
2011-04-21 17:07:34 +00:00
82af989a6e Fire Arrows for a few structures.
This was SVN commit r9277.
2011-04-16 19:32:02 +00:00
87d97000e3 Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
Updated the name for the Roman legions.

Fixed footprint for Iberian Fortress.

This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
de613274f0 Added a (not so) super secret unit for Alpha V. Other stuff.
This was SVN commit r9269.
2011-04-16 00:59:45 +00:00
a52638873e Adjusting some iberian units.
This was SVN commit r9267.
2011-04-15 23:35:53 +00:00
225346ffc9 #Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
This was SVN commit r9260.
2011-04-15 05:05:07 +00:00
cb2e1e8f21 Iberian corral fix
This was SVN commit r9254.
2011-04-14 22:35:46 +00:00
3b8e216622 Beginning stages of balancing Iberian units.
This was SVN commit r9246.
2011-04-13 23:26:34 +00:00
22374de942 This was SVN commit r9241. 2011-04-13 21:40:34 +00:00
22313c1356 Corral footprint.
This was SVN commit r9239.
2011-04-13 19:33:18 +00:00
3f9d67889a Some fixes to the Iberian Corral.
This was SVN commit r9238.
2011-04-13 19:29:10 +00:00
a84f58ecb8 Added projectile to Iberian fortress. Fixed icons for Iberian ships.
This was SVN commit r9235.
2011-04-12 20:27:49 +00:00
7414764298 Added Iberian javelinist. Need a name for him though (and added to the Wiki entry).
This was SVN commit r9228.
2011-04-12 03:11:35 +00:00
ebc31bfc43 Name updates.
This was SVN commit r9221.
2011-04-10 05:36:29 +00:00
ee3190e0e9 Fixed some Iberian Monument issues.
This was SVN commit r9217.
2011-04-09 07:05:54 +00:00
98458988bd name change
This was SVN commit r9202.
2011-04-07 20:25:31 +00:00
c754c63376 Greek naming tweaks.
This was SVN commit r9198.
2011-04-07 17:29:02 +00:00
8e0bfdfc33 Make actor entities stay visible in FoW.
This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
a122f55bde Avoid hardcoding the actor entity template details.
This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
e08c5e22a0 Added unit icon to Iberian siege ram
This was SVN commit r9119.
2011-03-25 01:00:16 +00:00
2a822eb4d4 Added Iberian siege ram unit
This was SVN commit r9118.
2011-03-25 00:46:02 +00:00
1da78409f9 New icon for celtic kennel
This was SVN commit r9089.
2011-03-21 11:57:49 +00:00
d805e764c5 # Render unit silhouettes when behind buildings.
Fixes #144.
Start using stencil buffer.
Simplify materials a little.

This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
875fce5e63 This was SVN commit r9073. 2011-03-17 07:52:01 +00:00
f73aff7016 Fixed parent code.
This was SVN commit r9072.
2011-03-17 07:50:03 +00:00
b6cc8e9cf6 The Big Iberian Moveâ„¢.
This was SVN commit r9071.
2011-03-17 07:31:58 +00:00
f0f87796f0 Farm field edit for decal
This was SVN commit r9060.
2011-03-13 23:56:22 +00:00
910c1b7c67 make bridge unselectable entity
This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
21785dc97c hele wall and wall tower obstruction stat changes
This was SVN commit r9041.
2011-03-06 14:38:06 +00:00
52d767a404 This was SVN commit r9034. 2011-03-05 19:59:46 +00:00
c562ed6894 Fixed obstruction.
This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
b914f82d2a Celt ram edit.
This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
19c8ca3ef4 siege ram trained sound effect added
This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
8b655f4f99 Celt siege ram produced in fortress buildings
This was SVN commit r9017.
2011-03-05 00:21:09 +00:00
3e7731e8ca Stop units wasting their lives chasing animals they'll never be able to catch.
Let AI players collect treasures.

This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
bec4c6437b Make non-combat units flee when under melee attack, and not attack enemies automatically.
Fixes #703.

This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
cb0e322a61 # Minor AI fixes.
Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.

This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
18b317bc19 # Improve animal AI, based on patch from Badmadblacksad.
Fixes #563.

This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
f4f36af852 Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740.
This was SVN commit r8980.
2011-02-24 21:49:24 +00:00
798278a6c1 Fix template validation error
This was SVN commit r8979.
2011-02-24 21:45:25 +00:00
28354159db Added eyecandy bridge edges.
This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
7476bad7e2 New siege ram sounds added. Celt siege ram files.
This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
6cd212a68d Female acknowledgement sound placeholder
This was SVN commit r8908.
2011-02-11 00:40:25 +00:00
ec97d271d6 Added bark sounds to celt war dog
This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
72f1e46b97 Gathering sounds for Celt and Hele infantry units
This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
b8925fbbc9 # Support AI construction of buildings.
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499).
Stop farms and fishes blocking movement (fixes #534).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.

This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
c63fb49154 Added resource gathering sounds to celt and hellene females
This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
7a38272e55 This was SVN commit r8894. 2011-02-08 21:51:51 +00:00
0e0f16dedb Template for super cav swordsmen.
This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
dd501b2a5a # Add initial basic player AI framework.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.

This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
a0d2d89863 Fixed Cost element in template_unit_mechanical_siege_ballista template
This was SVN commit r8855.
2011-01-03 13:42:57 +00:00
9af7747d76 Adding necessary BuildRestrictions/Category element to some templates
This was SVN commit r8854.
2011-01-03 13:36:40 +00:00
5e3049f6b2 BuildLimits. Needs some configuration changes to work
This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
0b511e33a7 This was SVN commit r8823. 2010-12-08 21:26:50 +00:00
be4b262919 Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles.
This was SVN commit r8822.
2010-12-08 21:26:08 +00:00
e486e6fefb Adjusted health/train time of the Corrals.
This was SVN commit r8820.
2010-12-08 19:41:12 +00:00
a80b139a28 Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features.
This was SVN commit r8819.
2010-12-08 19:29:48 +00:00
b7240dc3fe This was SVN commit r8806. 2010-12-06 22:50:08 +00:00
01f699b62d Too much stuff to itemize. I'm lazy.
This was SVN commit r8799.
2010-12-06 02:20:57 +00:00
cf2638da09 This was SVN commit r8776. 2010-12-03 14:42:19 +00:00
693425c716 New Greek corral by Amish.
This was SVN commit r8741.
2010-11-29 14:21:19 +00:00
75d6eec95d This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
8019ee8b5f This was SVN commit r8733. 2010-11-28 16:08:58 +00:00
f06eba3da5 yet another awesome tip. :)
This was SVN commit r8732.
2010-11-28 14:35:48 +00:00
216eeea5c9 Updated the Celt ship portraits. Made an Iberian fishing boat.
This was SVN commit r8730.
2010-11-28 14:10:32 +00:00
31717a71ba Removed rally command from these buildings, since they neither have garrison capacity nor do they train anything.
This was SVN commit r8729.
2010-11-28 13:18:35 +00:00
1f02df5abc Moved some things. Deleted other things. Updated a few maps.
This was SVN commit r8726.
2010-11-28 09:15:26 +00:00
6ff423e45b changed tooltip
This was SVN commit r8720.
2010-11-28 04:24:25 +00:00
bbe49141ec Lots of building stuff.
This was SVN commit r8714.
2010-11-27 17:18:29 +00:00
e30698c0c1 New Greek gymnasion by Amish. :)
This was SVN commit r8709.
2010-11-27 09:46:51 +00:00
90b4e85b51 New Chinese ships for a mod some of the guys are working on.
This was SVN commit r8700.
2010-11-27 04:56:20 +00:00
e5d5a76384 This was SVN commit r8696. 2010-11-26 10:21:59 +00:00
cc3d9de386 New berry bushes. Finished Cycladic Archipelago.
This was SVN commit r8695.
2010-11-26 07:08:18 +00:00
8fe513aba5 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
This was SVN commit r8686.
2010-11-24 06:04:03 +00:00
180ab8a748 #New Celt ships.
Some new siege engines. Caution: They need a lot of work.

This was SVN commit r8682.
2010-11-23 02:54:38 +00:00
7e41f6d664 Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
This was SVN commit r8670.
2010-11-20 21:37:31 +00:00
17e580ec42 Rate adjustment.
This was SVN commit r8658.
2010-11-20 07:09:20 +00:00
ab8bb65611 Adjusting rates
This was SVN commit r8655.
2010-11-19 23:07:07 +00:00
bf295edda6 shooting fortresses
This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
d8bc3635a2 Adjusted the desert stone.
Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.

This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
12944d1fdc removed the Corinthian trireme entity (but not the actor).
This was SVN commit r8644.
2010-11-18 03:00:04 +00:00
ee86e13be6 Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
23cb21ada4 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
This was SVN commit r8640.
2010-11-17 21:30:00 +00:00
222095fa44 Added Building AI, and some small changes to GarrisonHolder
This was SVN commit r8636.
2010-11-17 07:30:25 +00:00
efd0b14029 Make fishing ship not gather treasure
This was SVN commit r8624.
2010-11-15 21:25:22 +00:00
11cf570faf Fixed some ship problems. Edited cavalry.
This was SVN commit r8623.
2010-11-15 21:05:42 +00:00
70019ed81c Made civ centres more expensive.
This was SVN commit r8620.
2010-11-15 04:00:55 +00:00
43a4667745 Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
This was SVN commit r8601.
2010-11-14 05:50:30 +00:00
eab9f540af Hacked the dock to be a dropsite. Will probably need looked at further by a programmer duder.
This was SVN commit r8599.
2010-11-14 02:27:54 +00:00
cbbca4d3da Basket for shuttling grain.
This was SVN commit r8598.
2010-11-14 00:44:23 +00:00
acc229f367 new vase food.treasure. New vase meshes. A brontoburger slab.
This was SVN commit r8596.
2010-11-13 23:49:50 +00:00
4100a13e0a # Add resource shuttling.
Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.

This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
6325a1eafe Adjusting build times.
This was SVN commit r8588.
2010-11-13 06:27:00 +00:00
2b70b43086 Based selection groups off of a new tag which must contain a valid template name.
<SelectionGroupName>unit_template_name_b</SelectionGroupName>

This was SVN commit r8587.
2010-11-13 05:35:40 +00:00
af4c2c091d Removed stone_light. Adjusted the footprint of the field entity.
This was SVN commit r8586.
2010-11-13 04:19:09 +00:00
6c7f9f7b8d #Treasure objects.
This was SVN commit r8585.
2010-11-13 03:44:38 +00:00
513ff50926 Food treasures.
This was SVN commit r8584.
2010-11-13 02:57:04 +00:00
36d7ef65a6 Treasure/Ruins tweaks and additions.
This was SVN commit r8577.
2010-11-12 22:31:19 +00:00
245f29b798 Summary screen. Closes #638.
This was SVN commit r8576.
2010-11-12 22:24:49 +00:00
ff3c7b46f4 Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins
Added placeholder cursor for ruins
Added entities for testing these types

This was SVN commit r8574.
2010-11-12 18:58:33 +00:00
f3c5a2383b #Some cool new treasure objects. Lots of map tweaks as well.
Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.

This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
c03c2f0168 Fixed hoplite prop switching (heads) when gathering meat.
Tweaked maps.
New "Bog" map, w.i.p.
Tweaked ship health.

This was SVN commit r8560.
2010-11-08 23:40:45 +00:00
b4d6ad9f0b Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
This was SVN commit r8541.
2010-11-06 18:45:42 +00:00
43665f09c5 Fixed some template stuff.
This was SVN commit r8540.
2010-11-06 17:52:30 +00:00
c1daf9a9bc This was SVN commit r8537. 2010-11-05 13:22:06 +00:00
c2bafa78cb A bunch of stuff.
This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
31f263d688 This was SVN commit r8532. 2010-11-04 01:07:00 +00:00
b3f2363c2d Altered the "generic name" of the Cretan Archer from "Infantry Archer" to "Mercenary Infantry Archer" to emphasize the reason they cost only Metal.
This was SVN commit r8531.
2010-11-04 01:06:00 +00:00
3ebbd8a9ce tweaks on these buildings to make them buildable under certain circumstances.
This was SVN commit r8530.
2010-11-04 00:53:15 +00:00
0b48fc0484 Added costs to these buildings.
This was SVN commit r8529.
2010-11-03 23:42:41 +00:00
2186ac8e76 Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
1b9f198520 Deleted the whale. It is an interesting experiment whose time has not come yet (needs some new attack code for units and possibly unitAI for attacking units).
This was SVN commit r8519.
2010-11-01 16:29:05 +00:00
6351102705 trying to create a 'whale' object that moves around and must be killed first (probably by warships). Then fishing boats can gather from it. I get an error though when I try to place it in Atlas. Can someone take a look at it for me? <3
This was SVN commit r8518.
2010-11-01 15:22:43 +00:00
fcf9fbf10d Hacked in some ship ranged attacks to play with.
This was SVN commit r8492.
2010-10-29 22:18:25 +00:00
4b8fcaa135 Garrisoning for ships. This is only temporary for play-testing until final garrisoning code is implemented.
This was SVN commit r8489.
2010-10-29 20:14:09 +00:00
70cfff0f05 started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight.
This was SVN commit r8488.
2010-10-29 16:55:14 +00:00
8f532b81cd Fixed oasis map AGAIN. Fixed names of some units. Slave template.
This was SVN commit r8485.
2010-10-28 14:22:27 +00:00
af235da6f4 #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
This was SVN commit r8483.
2010-10-28 12:22:04 +00:00
c6c1b2b549 This was SVN commit r8479. 2010-10-27 10:35:58 +00:00
93cd028616 Moar portrait stuff. Fixed the Persian Super Cavalry to align with the new Persian civ profile. Moved War Elephant to editor object.
This was SVN commit r8478.
2010-10-27 08:16:26 +00:00
5db9465b25 A bunch of new portraits. The hero portraits are just temp until they are painted.
This was SVN commit r8476.
2010-10-27 05:49:04 +00:00
45a99a393d New Greek merchant ship. Model is not final though.
This was SVN commit r8475.
2010-10-27 02:16:45 +00:00
7d7127a1bb Scaled down the Roman Quinquereme.
This was SVN commit r8474.
2010-10-26 16:21:51 +00:00
728e03cee2 This was SVN commit r8473. 2010-10-26 11:34:34 +00:00
64b9824d5a tweaks
This was SVN commit r8472.
2010-10-26 11:31:33 +00:00
f4b27e22b0 A bunch of new portraits. I fixed Waypoint Flag so that it floats on water. Edited Miletus map.
This was SVN commit r8471.
2010-10-26 09:46:05 +00:00
b053bc846b Fixed a stat error.
This was SVN commit r8468.
2010-10-25 12:18:28 +00:00
6a024a86b9 Rudimentary ship stats.
This was SVN commit r8466.
2010-10-25 11:07:29 +00:00
791c4f52fa Continued unit balancing. Edited actor projectiles animation times, etc.
This was SVN commit r8462.
2010-10-25 10:01:01 +00:00
504eb3b12b This was SVN commit r8461. 2010-10-25 04:29:15 +00:00
7492f458e0 Allow garrisoning of siege weapons in the Fortress
Civil Center can now hold 20 units
Temple can now garrison units (15)

This was SVN commit r8460.
2010-10-25 04:21:18 +00:00
b680e95e25 New epic Greek temple, primarily for eye candy. UV mapped by Amish.
This was SVN commit r8459.
2010-10-25 04:10:25 +00:00
6373c2cfcb Made GUI always visible
Adjusted size of icon buttons in the session GUI
Allowed support units to garrison in watch towers

This was SVN commit r8458.
2010-10-24 23:40:09 +00:00
dcd7211d34 Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
This was SVN commit r8455.
2010-10-24 10:05:28 +00:00
7f52ca875b Made Celtic heroes inherit from a specific type of hero, instead of a generic hero
This was SVN commit r8452.
2010-10-23 22:53:33 +00:00
0aaddf62aa Garrisoning for buildings based on patch by Evans (fixes #610)
This was SVN commit r8451.
2010-10-23 22:43:15 +00:00
f6154b0d89 Temp portraits for public Roman units.
This was SVN commit r8443.
2010-10-23 01:28:35 +00:00
24fb9cd313 Split unit icon sheets into individual textures, for easier editing
This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
4a9292b2e3 This was SVN commit r8436. 2010-10-22 04:27:25 +00:00
c15d777762 #Editing stats for Super Cavalry and special Roman units.
This was SVN commit r8435.
2010-10-22 04:02:48 +00:00
eba84f32f6 Updating Super Infantry templates.
This was SVN commit r8434.
2010-10-22 02:32:03 +00:00
faacb80004 This was SVN commit r8425. 2010-10-21 10:20:56 +00:00
fdb002a334 This was SVN commit r8422. 2010-10-21 09:04:06 +00:00
5e84f57a04 Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
a99005976d Messing with stats. Made a roof tile texture for the giant Greek temple that will soon be coming.
This was SVN commit r8416.
2010-10-20 09:07:44 +00:00
4256055f58 #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
This was SVN commit r8414.
2010-10-19 10:04:33 +00:00
38e2ebfee7 Give female citizens enough attack to get a chicken in one hit
This was SVN commit r8412.
2010-10-17 20:51:45 +00:00
0e09f952a0 chickens are now skittish. ;)
This was SVN commit r8411.
2010-10-17 20:36:24 +00:00
a0b1b5c4e1 chicken health reduced.
This was SVN commit r8410.
2010-10-17 20:33:15 +00:00
2a9cbe9a19 1. Re-exported the Celt fishing ship (was missing mast).
2. Re-exported Celt Wall (it was originally exported off-center). Added
some player color fiddly bits.

3. Fixed wall Foundation Actors.

4. Enabled building of fishing boats from docks
(template_structure_military_dock).

5. Nerfed javelinist and archer attack.

This was SVN commit r8408.
2010-10-17 20:05:04 +00:00
937769035a Only show formation icons for units
This was SVN commit r8407.
2010-10-17 20:01:18 +00:00
0a756380bf This was SVN commit r8396. 2010-10-17 02:37:31 +00:00
ecdb5740fe Temporarily using the old Celt Market actor until a new market is made.
This was SVN commit r8393.
2010-10-17 02:02:16 +00:00
b22e72d1d8 This was SVN commit r8392. 2010-10-17 01:50:05 +00:00
5617480db2 Renamed some objects.
This was SVN commit r8391.
2010-10-17 01:47:09 +00:00
7839fe4c2b Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
This was SVN commit r8390.
2010-10-17 01:34:15 +00:00